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Posted

If you are going to advertise LAN in your game, actually make it LAN. LAN does not require the internet. In Vintage Story, it does because you still have to connect to the auth server. That is NOT LAN. I am tired of modern games saying they have LAN and it's a lie.

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Posted

so maybe Local Area Network plus? 

think i get what your saying though, on a closed isolated network, should be self contain so no outside (the lan) validation is required (a downloaded token perhaps).

aside from authorization, wonder what else the game requires from the www

and welcome to the forum :)

Posted (edited)
18 hours ago, Cepheron Kalle said:

If you are going to advertise LAN in your game, actually make it LAN. LAN does not require the internet. In Vintage Story, it does because you still have to connect to the auth server. That is NOT LAN. I am tired of modern games saying they have LAN and it's a lie.

I think you missunderstood what they mean by LAN,

They mean LAN = Server only not auth end. Auth end will always need connection. But you can host a local/LAN server for private LAN party etc.

Minecraft is exactly the same, you gota login to their auth server or you can't play.

It's only a way for game to verify you got a legit paid account to play it, if you don't you can't play, mostlikely to prevent game from being cracked.

Edited by JakeSully
Posted
20 hours ago, Cepheron Kalle said:

LAN does not require the internet. In Vintage Story

There is a way to disable authentication that requires nothing more than a text editor. It does leave you wide open if any of those users has an active internet connection. As in, introducing rogue .dlls into your network.

If you are going to consider it, I strongly advise air-gapping your LAN from the internet while playing.

Check the 'tubes. I'm sure it's on there.

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