JAGIELSKI Posted February 18, 2025 Report Posted February 18, 2025 That way you can't be protected by a tiny mudhut with sticks for a door. The door or fence would drop as an item upon destruction by a drifter so it won't be too punishing, but the message would be clear - want protection from drifters? Build something actually sturdy. 1
Facethief Posted February 18, 2025 Report Posted February 18, 2025 What would be the point of the door then? At that point, just block it off with dirt. 1
LadyWYT Posted February 19, 2025 Report Posted February 19, 2025 I kind of like the idea, but I have to agree with @Facethief. There's no point in having the door when you can block the way just as easily with something else. Though I'd also argue that the crude door already has the kind of function you're suggesting it have, just not quite how you've suggested it. Drifters and other monsters can't break it, nor can aggressive wildlife for that matter, but it has a chance to break every time a player uses it. Given that you need to open doors to get into your house, and close them to keep things out...that's two different chances for the crude door to snap off its hinges, assuming that the player closed it when they went outside the first time.
JAGIELSKI Posted February 19, 2025 Author Report Posted February 19, 2025 12 hours ago, Facethief said: What would be the point of the door then? At that point, just block it off with dirt. To make the house count as a room. And if you want more security, build better door. Also, door is easy to open and the dirt takes few seconds to break, even with a shovel. @LadyWYT I know about the snapping thing, but the chance is too low (I don't think I ever encountered it so the chance is either too low to matter realistically or the thing is bugged). Plus the suggestion is specifically about the drifters. Wildlife shouldn't be able to break crude doors and fences (maybe with the exception of bears).
LadyWYT Posted February 20, 2025 Report Posted February 20, 2025 13 hours ago, JAGIELSKI said: To make the house count as a room. I believe that a space has to both fit the correct dimensions and be insulated in order to properly qualify as a room. Doors with holes in them(crude doors, sleek doors) don't count as insulating. 13 hours ago, JAGIELSKI said: And if you want more security, build better door. Which is easily done by hammering out a sawblade on an anvil. You don't really need to ever build the crude door since it's easy enough to obtain a solid one. 13 hours ago, JAGIELSKI said: @LadyWYT I know about the snapping thing, but the chance is too low (I don't think I ever encountered it so the chance is either too low to matter realistically or the thing is bugged). It is a low chance, yes, but I think it works. If it breaks on you at the wrong time, you're going to have a really bad day and may not survive. However, the break chance is also low enough that players may be okay with taking that risk and using the door, rather than use dirt or rush to get a sawblade. If it were a higher break chance, then it'd be an even less attractive option than it already is. 14 hours ago, JAGIELSKI said: Plus the suggestion is specifically about the drifters. Wildlife shouldn't be able to break crude doors and fences (maybe with the exception of bears). I think if a drifter can break it, then realistically the other monsters and larger wildlife should be able to as well.
Thorfinn Posted February 20, 2025 Report Posted February 20, 2025 (edited) 1 hour ago, LadyWYT said: It is a low chance, yes, but I think it works. If it breaks on you at the wrong time, you're going to have a really bad day and may not survive. Yep. 8%. If you open or shut the door 9 times, it's better than even odds it breaks at least one time. Personally, I put a ladder on the third block up and the doorway goes above that. If I really need it to be a room, hay blocks it is. Edited February 20, 2025 by Thorfinn
Amagous Posted February 24, 2025 Report Posted February 24, 2025 (edited) On 2/19/2025 at 4:20 AM, JAGIELSKI said: To make the house count as a room. And if you want more security, build better door. Also, door is easy to open and the dirt takes few seconds to break, even with a shovel. @LadyWYT I know about the snapping thing, but the chance is too low (I don't think I ever encountered it so the chance is either too low to matter realistically or the thing is bugged). Plus the suggestion is specifically about the drifters. Wildlife shouldn't be able to break crude doors and fences (maybe with the exception of bears). As someone who used crude doors for an extended duration about a month ago: I can guarantee you they're not bugged. I had 2 crude doors into my base (To create a small air pocket to help maintain temperature), and they 'break' very-roughly every 8 uses. Sometimes I'd only get 1 normal use between breaks, sometimes I'd get 20, so that 8 is a rough average based on probably 400 to 500 total door openings over the time I had them. This was on the most-updated version at the times (1.20.3 then 1.20.4 if I remember correctly) with no mods that affected them in any way. As for the idea of should enemies be able to break crude doors / fences. Crude Doors... No, they're already balanced / enough of a pain in the ass with the breaking feature. Fences, absolutely f***ing not, ever, under any circumstances. You have to balance fun with realism, and having wildlife or crops you spent literal hours getting together just suddenly get destroyed / run off and disappear is going to ruin an already brutal game for so many players. If I put 6 hours into bringing a ram or pig back from some far corner of the map and I wake up to it being gone because a drifter broke my fence and a wolf / bear ate it... I'm a pretty resilient person, but I'd legitimately consider just quitting the game entirely at that point. There needs to be a balance between fun / manageable realism and a glorified CBT simulator. Edited February 24, 2025 by Amagous 1
LadyWYT Posted February 24, 2025 Report Posted February 24, 2025 4 minutes ago, Amagous said: If I put 6 hours into bringing a ram or pig back from some far corner of the map and I wake up to it being gone because a drifter broke my fence and a wolf / bear ate it... I'm a pretty resilient person, but I'd legitimately consider just quitting the game entirely at that point. There needs to be a balance between fun realism and a glorified CBT simulator. Oof, yeah, didn't even think about that one. I recall reading a post the other day where someone had trouble with their chickens escaping...turned out that it was a mod that allowed drifters to open doors and gates, which somehow also gave that ability to chickens. While it was a funny read, it would certainly not be funny to have a bunch of high level livestock vanish because a rusty miscreant tore apart the fencing.
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