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February 2025 Development update: Forging ahead - version 1.21 and beyond


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Posted (edited)

Hi! I feel like 1.19 and 1.20 gave us less survival / base game mechanics than previous updates and that's why some players are complaining. Maybe I'm wrong but I feel so

From 1.14 to 1.17 every update introduced something new base game changes and new survival mechanics: 1.14 steel, 1.15 and 1.16 pies, cheese, fruit trees, chicken nests 1.17 juice. So when we finally got 1.18 lore update it felt like it's high time to introduce lore.

.19 was focused on rework of all ruins, model reworks and new first person animations, new animals, antlers. It's all cool but there weren't many significant gameplay changes. More of them are in 1.20 but many players still wait for fishing, more complex irrigation system, combat rework or at least more weapons to choose from, integration or changes similar to Toolworks mod, more complex animal breeding, some visual changes of animals, higher generations giving more meat and milk, butchering, more realistic world generator.

I personally would like to see 1.22 to be big game reworking update giving new worldgen, rivers, fishes and fishing system, integration of toolworks mechanics and anounced rework of mechanical power to make us feel like the game really evolved between the Lore updates. I like VS Lore but I guess that most players loved this game because of its survival mechanics and we would really love to see them expanded too. I can't wait for 1.21 and 1.22. thanks for your work, this game is amazing

 

Edited by Szczwany
  • Like 1
Posted
1 hour ago, Cetasaya said:

Oh god, the player's hurt and the trader noises were annoying enough.  I dont want to be serenaded by slapping and serpahs wailing like elk all night long...

i like them kinda adds charm to the game and reminds me of "don't starve" the game

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Posted
15 minutes ago, DUCATISLO said:

i like them kinda adds charm to the game and reminds me of "don't starve" the game

Sure.  I do too, but the volume is way too high compared to all the other sounds.  Especially when you run right up into a trader's cart youre literally inside of them and you open their dialouge box and your ears are bussy-blasted with HONK HONK HONK HONK HONK HONK HONK HONK HONK

And the volume level sliders in setting are all useless since entity covers everything from traders to drifters to bees to everything else that isnt wind or music, you either save your ears or have the game actually have audio.

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Posted

As far as roleplay, all I can do is speak for myself. I've never done MP, but I  roleplay a tiny bit in my SP games.

I personally don't like the concept of the Seraphs; I like to play as an explorer, sent to colonize what the government suspected was a peaceful planet. Once I discover that the planet has a little mystery to solve, sometimes I go to the archive, sometimes I don't and just build and farm and bop around the surface. Some things are easy to roleplay; the crafting grid is like some type of 3d printer or replicator or something. Some things I can't explain, like why I no longer need the bathroom (or bog, loo, water closet, terlet, or whatever people call them from wherever they're from). I can't explain why I suddenly sound like the teacher in Charlie Brown. From my perspective, I don't necessarily want to be a mayor/elder, setting up laws and zoning, but I think it'd be cool to have like a housemate or even a spouse and kids at some point. 

At the same time, maybe being solo in the game w/o a spouse and kids and stuff is a dream  vacation. In the game, I'll never have to hear "Ryan! For Pete's sake, you've had that Alice in Chains shirt since '96, either retire it or give it to one of the kids!" Or "Ryan, for Pete's sake! In our vows, do you remember hearing me say 'ya know, after a decade or two, it's totally acceptable for your underwear to be your only wear', or 'ya know, you're right, clothes Are for when company's over'?" I never have to hear "I'm not eating this! I'm not eating anything with a face!" I respect that, but how the hell was I supposed to know, when my daughter scarfed down a whole basket of popcorn shrimp last night? "Popcorn shrimp" isn't a type of popcorn! Shrimp have faces, she should know that, we have a thirty gallon tank with a ton of cherry shrimp swimming all over the place. 

So, while I don't need a sex update, I think having a spouse and offspring might kinda be fun, as long as I don't hear "Where do you think you're going? You can hunt later, right now the microwave's making a 'ker thwap, ting ting, ker thwaaaaap!' sound." I'm not an electrician! We do have an owners manual, and I'm not the only one who knows how to read. Yup, right here: "If microwave makes a 'ker thwap, ting ting, ker thwaaaaap' sound, there are several simple steps that you can take to fix it. 1) Unplug microwave. 2) Make a vulgar hand gesture to the microwave. 3) Throw microwave in the electronics recycling bin 4) Depending on your experience with the microwave, you can either say "so long, microwave, thank you for your years of reliable service" or "see you in hell, jank fart blossom". 5) Drive to appliance store and buy new microwave." Yup, I could totally write owners manuals

  • Like 2
Posted
2 hours ago, Cetasaya said:

HONK HONK HONK HONK HONK HONK HONK HONK HONK

As much as I love the game, I freaking hate that sound. Wasn't there an option to turn off voices at some point? I could have sworn....like 1.18, somewhere around there. Maybe I'm mistaken

Posted
1 hour ago, Maelstrom said:

For one update (I think 1.17 or 1.18) there was an option whether to have the musical seraph voice or not.  But on the following update that option was removed.

Ahh, thank you. I knew i wasn't losing it. Close, but not there quite yet. 

Posted
On 2/21/2025 at 10:10 AM, Tyron said:

We also got something smol in the works 😄
Child_Balanced-Doll-KneelPlay.gif.26e4bc2ed6a49d70a55b8e01fb6bae15.gif
 

i wonder if this will be an emote or animation for a child npc. are we one step closer to being able to burn down orphanages in vs?

  • Like 1
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