ifoz Posted February 23, 2025 Report Posted February 23, 2025 I decided that I might as well attempt a singleplayer Tailor playthrough. I've been thinking a lot about how Tailor is pretty underpowered and how they could use a potential rework to turn them into something other than a living crafting station, and so I've decided to try a Tailor run in an attempt to put this to the test and see how underpowered tailor actually is, or perhaps what they excel at that just hasn't come to mind. I don't know how long this is going to last, there's a chance I'll kinda just forget about it in a little while. Kek. Anyways, here's our hero... Uh, well, he doesn't have a name yet, so you'll just have to pretend he does. As you can see, I've gotten a little shack built. It took me a while of wandering to find a spot I actually liked, before settling on this coastal peninsula. It's not really all that convenient of a spot, but it isn't covered in miles upon miles of shrubbery, which is a plus. I've started up a small flax operation with around 30 seeds because.. y'know, that's Tailor's entire thing. I've got pit kilns firing at the moment, I think I'll have to raft around in an attempt to find some copper. Currently, this is about all of my possessions excluding 12 rusty gears, a scroll, and the clothes on my back. I'll keep this updated if I keep playing! Feel free to suggest ideas for a tailor rework too, as coming up with ideas for such is the main driving factor behind this playthrough. 6
LadyWYT Posted February 24, 2025 Report Posted February 24, 2025 19 hours ago, ifoz said: I've been thinking a lot about how Tailor is pretty underpowered Strangely enough, I think the Tailor might be one of the stronger combat classes, after a fashion(no pun intended!) They have a lower health pool, sure, however they don't have any negatives when it comes to ranged or melee fighting, putting them on par with the Commoner at least in terms of attack power. They're actually better than the Commoner when it comes to fighting, in some ways, because they have more armor durability, which means fewer repairs. Currently their biggest strength, I'd wager, is the warm clothing advantage(which is very useful if you're traveling in the cold) and advantage to trade(they can craft more valuable things to sell). The reindeer herder set may be a life saver if you're doing chapter two in cold weather, when you reach a certain high point. 19 hours ago, ifoz said: Anyways, here's our hero... Uh, well, he doesn't have a name yet, so you'll just have to pretend he does. What about Jack? Er, Jacque. If you're taking suggestions anyway. 19 hours ago, ifoz said: Feel free to suggest ideas for a tailor rework too, as coming up with ideas for such is the main driving factor behind this playthrough. Probably what I would do, is improve the NPC system significantly and flesh it out with a proper reputation mechanic. IE, you'll have to actually interact with them and maybe run a few errands if you want them to help you or otherwise give you good deals/special items. Some could be more personable than others, but player class could also heavily affect overall NPC disposition, at least when it comes to the standard NPC that isn't already familiar with the player. Not only would it add more depth to the world, but it would be a really good spot for the Tailor to shine, as their refined demeanor and useful skillset would win them friends much more easily than any of the other classes. 2
Vratislav Posted February 24, 2025 Report Posted February 24, 2025 (edited) There is a cover song in Czechia from 80's played by what used to be Eastern block try of a boy band. It is based on well known melody. I will provide you the lyrics automatically translated into English: At my age, everyone has a pretty girl Only no one notices me That I'm just a tailor That I'm just a tailor Love simply refuses to meet me That thing is embroidered on me That I'm just a tailor That I'm just a tailor (Chorus, repeats twice) f I sold a sewing machine Wow, I'd step into it If I cut with a needle My palm wouldn't be brittle And I'd show the girls what a man is But I'm not a bond to rule by force At first glance, you can tell that I'm just a tailor That I'm just a tailor So understand, vain woman Finally appreciate who dresses you That I am a tailor That I am just a tailor Tailor, tailor Tailor, tailor Tailor,... Edited February 24, 2025 by Vratislav
ifoz Posted February 24, 2025 Author Report Posted February 24, 2025 20 hours ago, LadyWYT said: Currently their biggest strength, I'd wager, is the warm clothing advantage(which is very useful if you're traveling in the cold) and advantage to trade(they can craft more valuable things to sell). The reindeer herder set may be a life saver if you're doing chapter two in cold weather, when you reach a certain high point. I feel like the trader economy should be revamped to be a little kinder to tailor. Some things like selling reindeer herder clothes aren't too bad, but others like selling the nomad set are rather abysmal. Nine linen worth of materials (nomad pants) for a sell price of... 1-2 gears. Jeez. I feel like now that we have Nadiyan fur clothes, tailor could potentially use a warmth buff. The only thing they have that's warmer than a Nadiyan fur item of the same type is the reindeer herder shoes. While the extra 2 degrees is nice, having such warmth accessible by anyone kinda diminishes tailor's usefulness in this regard post-Nadiya. 20 hours ago, LadyWYT said: What about Jack? Er, Jacque. If you're taking suggestions anyway. I like it! 20 hours ago, LadyWYT said: Probably what I would do, is improve the NPC system significantly and flesh it out with a proper reputation mechanic. IE, you'll have to actually interact with them and maybe run a few errands if you want them to help you or otherwise give you good deals/special items. Some could be more personable than others, but player class could also heavily affect overall NPC disposition, at least when it comes to the standard NPC that isn't already familiar with the player. Not only would it add more depth to the world, but it would be a really good spot for the Tailor to shine, as their refined demeanor and useful skillset would win them friends much more easily than any of the other classes. Yeah, this would definitely be a good idea. I'm always all for expanding the NPC systems, which is luckily on the roadmap! 1
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