k1ngofpentacles Posted February 25, 2025 Report Posted February 25, 2025 Why does the map have to reload when you open it or scroll around? It's very slow and I'd rather have access to the map for everywhere I've explored and have it updated less than have to load the map every time I decide to look around at what I've explored.
Thorfinn Posted February 26, 2025 Report Posted February 26, 2025 It's swapping memory. Supposedly a minimal install will run on 8g, but I think 16g is too small. It's commonplace to see the actual use climb to 14g or higher, which does not leave a lot of room for anything else in the background. Like the map.
Teh Pizza Lady Posted February 26, 2025 Report Posted February 26, 2025 is that RAM usage? that's crazy. I've seen better map implementations from a different block game. I wonder if there's a way to streamline it.
Thorfinn Posted February 27, 2025 Report Posted February 27, 2025 Oh, I have no idea how much RAM the map takes. But if it remained in RAM, it would be almost instant -- the bus to the GPU is butch relative to the SSD or worse the HD. I'm talking all the RAM that VS takes while running. It's a pretty near-run thing on a 16g machine. Doesn't take very long for a memory leak to sink you.
JessieImproved Posted April 2, 2025 Report Posted April 2, 2025 At the very least, keeping the map loaded while the player has it open would be a great improvement. It's okay to have it load as I'm scrolling around, but frustrating to have it disappear and re-load areas I've already scrolled to, during a single map-viewing session.
GLaDOS_cz Posted April 3, 2025 Report Posted April 3, 2025 (edited) I second this, its very anoying way of handling the map, to reload it slowly after each close, or looking at different parts while it keeps reloading, also the game tends to stutter when i close map. Edited April 3, 2025 by GLaDOS_cz
Human17 Posted April 4, 2025 Report Posted April 4, 2025 It would definitely be a good idea to load the map and keep it in memory - even if it's lower version of it, we are still talking about a tiny amount of memory. We could have a setting for it perhaps?
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