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Posted

Why does the map have to reload when you open it or scroll around? It's very slow and I'd rather have access to the map for everywhere I've explored and have it updated less than have to load the map every time I decide to look around at what I've explored.

Posted

It's swapping memory. Supposedly a minimal install will run on 8g, but I think 16g is too small. It's commonplace to see the actual use climb to 14g or higher, which does not leave a lot of room for anything else in the background. Like the map.

Posted

Oh, I have no idea how much RAM the map takes. But if it remained in RAM, it would be almost instant -- the bus to the GPU is butch relative to the SSD or worse the HD.

I'm talking all the RAM that VS takes while running. It's a pretty near-run thing on a 16g machine. Doesn't take very long for a memory leak to sink you.

  • 1 month later...
Posted

At the very least, keeping the map loaded while the player has it open would be a great improvement. It's okay to have it load as I'm scrolling around, but frustrating to have it disappear and re-load areas I've already scrolled to, during a single map-viewing session.

Posted (edited)

I second this, its very anoying way of handling the map, to reload it slowly after each close, or looking at different parts while it keeps reloading, also the game tends to stutter when i close map.

Edited by GLaDOS_cz
Posted

It would definitely be a good idea to load the map and keep it in memory - even if it's lower version of it, we are still talking about a tiny amount of memory. We could have a setting for it perhaps?

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