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Posted
16 hours ago, Thorfinn said:

I don't know what the roadmap means by fleshing out systems. Yes, combat may be included, but I'd think it means more fleshed out hunting, like footprints, spoor,  blood trails, that kind of thing. Even a trash panda drops meat, bones, leather, occasionally fat, but the eldritch?

For me it's less about adding the level of complexity you mention; blood trails, footprints, etc.. and more about tidying up the combat system. It's not bad, but it is a bit bare bones. I have only been playing the game for a month or two and I don't have experience of what combat was like before. It's all a matter of perspective I suppose. If you have been playing the game for years and the combat has tightened up to the point it is now, you could perhaps feel that those asking for better combat now don't realise the improvements made to get to this point, and that as it is, it's not bad. I'm coming from a baseline of 1.20, so my perspective will differ.

In relation to the AI, that's always going to be the case. It's never going to be perfect and the complexity involved in fine tuning AI is definitely a task fraught with frustration. At present it doesn't reflect reality*, and I do find the AI to be just a bit too basic. I get merced by wolves that seem to appear out of nowhere, and they do tend to act like a pack, but I am sure that is nothing more than 3 wolves all working independently based on certain scripting, yet when in the same location they will look like they are acting like a pack.

Just for reference, I am a coder and I am qualified and experienced in this field. I say that not in an attempt of self-aggrandisement, I really don't like dumping personal info into public forums, but I say that just so that you know where I am coming from. I don't have unrealistic expectations, nor would I expect the devs to react to every bit of criticism, as vox populi is not the best way to develop any game.

(* is that a problem? not really, it's a computer game, we need to have compromises between realism and enjoyment of the game)

 

Posted

Combat is better than in the past.  Until about 1.17 (I think?) there was no cooldown for a melee attack.  Hold down mouse button and beat the drifter to submission.  I believe using an axe in combat does not have a cool down (for a while there was the Berzerk Viking Axe Club that used only axes for combat because axes had better DPS than the newly introduced falx with cooldown).  So is combat better?  Yes.  Is combat in its final form?  I do not think so. 

I'm not great at 1st person combat in games, and think what we have now is good enough for me, but I also realize there are those Halo masters out there that want a bigger challenge out of combat.  I just don't want it to get to a point where I'm like some who have a difficult time with the combat as it is currently.  At that point I might be faced with finding a different game to play, or turning off combat, which I would hate to do.

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