Melidebby Posted March 21, 2025 Report Posted March 21, 2025 I just tried to create a new world after this new update since I updated a day or so ago but i've not played in um a month or 2? *shrugs* Running on 64 bit Windows 10.0.19045.0 with 16319 MB RAM Game Version: v1.20.6 (Stable) 20-Mar.-2025 9:59:26 PM: Critical error occurred in the following mod: mobsradar@2.0.0 Loaded Mods: transmapeporter@0.1.5, game@1.20.6, blocksoverlay@3.2.4, mobsradar@2.0.0, creative@1.20.6, survival@1.20.6 System.NullReferenceException: Object reference not set to an instance of an object. at MobsRadar.MobsRadarMapLayer.OnTick(Single dt) in D:\VSCode\Repos\Modding_VintageStory\MobsRadar\src\MapLayer\MobsRadarMapLayer.cs:line 123 at Vintagestory.GameContent.WorldMapManager.OnClientTick(Single dt) in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 173 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 31 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 170 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 848 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 127 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 I'm gussing the mod I like to use called mobsradar broke the game?
Recommended Posts