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I just tried to create a new world after this new update since I updated a day or so ago but i've not played in um a month or 2? *shrugs*

Running on 64 bit Windows 10.0.19045.0 with 16319 MB RAM
Game Version: v1.20.6 (Stable)
20-Mar.-2025 9:59:26 PM: Critical error occurred in the following mod: mobsradar@2.0.0
Loaded Mods: transmapeporter@0.1.5, game@1.20.6, blocksoverlay@3.2.4, mobsradar@2.0.0, creative@1.20.6, survival@1.20.6
System.NullReferenceException: Object reference not set to an instance of an object.
   at MobsRadar.MobsRadarMapLayer.OnTick(Single dt) in D:\VSCode\Repos\Modding_VintageStory\MobsRadar\src\MapLayer\MobsRadarMapLayer.cs:line 123
   at Vintagestory.GameContent.WorldMapManager.OnClientTick(Single dt) in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 173
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 31
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 170
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 848
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 740
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 170
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 695
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 670
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 127
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 334
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 130
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93

 

I'm gussing the mod I like to use called mobsradar broke the game?

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