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Posted

I like you can rename chiseled blocks, but it'd be cool if in a similar fashion we could toggle from the same menu if the block can be picked up instantly by right clicking. 

(To prevent abuse it'd have to have less pixels than a half slab to allow such easy pickup) 

That way you can easily move smaller chiseled objects from place to place (like little statues or clocks you chiseled for yourself) 

Posted (edited)

I rarely chisel anything, so it's not like I care about that exact thing all that much. But wouldn't that argue that any user-placed block should be able to be moved about in similar fashion? What's special about chiseled blocks that wouldn't also apply to putting a roof tile down in the wrong direction?

I get the abuse thing, but what is it that makes the roof tile abuse, but the figurine not abuse?

Edited by Thorfinn
Posted
8 minutes ago, Thorfinn said:

I rarely chisel anything, so it's not like I care about that exact thing all that much. But wouldn't that argue that any user-placed block should be able to be moved about in similar fashion? What's special about chiseled blocks that wouldn't also apply to putting a roof tile down in the wrong direction?

I get the abuse thing, but what is it that makes the roof tile abuse, but the figurine not abuse?

Beats me. I just want an excuse to chisel out tiny little chess pieces and play chess with my buddies lol 

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Posted (edited)

Thinking about it a bit, I don't think it would even be all that hard to do, so long as you were willing to make concessions to the way the game handles blocks and ground storage. Specifically, you would have to accept that your chessboard is 4 blocks by 4 blocks. That way, you have an 8x8 that works out of the box with ground stored things. Then you would need to create a new material and enable it to be chiseled and retrieved via r-click. 

 At least I think you need to create a new material. I can't think of an existing one that would do that. By far, the easiest way to do it would be to not insist on being able to chisel them, but instead craft them. Make various shapes and colors of essentially copper nuggets. Maybe instead of free-form chiseling, you would be OK with clayformed or smithed or molded or even knapped pieces?

[EDIT]

Or as a cool twist, don't let them be crafted, but instead have pieces available via panning or loot drops or trader goods?

Edited by Thorfinn
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Posted
34 minutes ago, Thorfinn said:

By far, the easiest way to do it would be to not insist on being able to chisel them, but instead craft them. Make various shapes and colors of essentially copper nuggets. Maybe instead of free-form chiseling, you would be OK with clayformed or smithed or molded or even knapped pieces?

Isn't there a board game mod that does exactly that? Plus the omok pieces from the vanilla game, though I'm not sure that you craft those as much as buy them or find them.

As for designating a chiseled block a figurine and allowing the player to pick it up with a simple right-click...it sounds great to me, but I'm not sure how much code it would involve to work without issue. Plus any small statue that one chisels is still going to be fairly big, provided you want the statue to have any kind of intricate detail.

I think for figurines small enough to be game pieces, the better option is probably to roll that kind of thing into a proper lapidary system. Cut your rough gemstones into something pretty, wire together more delicate pieces of tech, or just carve a fancy game piece/figurine with the system. Lots more you can do with a system like that, and the products can all be small enough to pick up/place like other small objects in the game.

Posted
13 hours ago, LadyWYT said:

Isn't there a board game mod that does exactly that?

I don't know. Tabletop Games is the mod you were thinking about? No offense to anyone, but I had no interest in it, so never looked at it too much. Chess? Checkers? TicTacToe? Backgammon? Monopoly? I have no idea what games it offers.

The GroundStorable behavior is for what the game classes as  items, not blocks. so technically, while still being defined in the blocks subdirectory, things like bowls and crucibles are properly items. But chiseled blocks remain blocks. As I use them so seldom, I do not know how those are stored. I have no idea if you could set the RightClickPickup behavior to some chiseled blocks and not others.

But, yeah, that's why I suggested doing things by using ground storage of individually defined pieces. Think how detailed things like crocks and cooking pots and bows are when filled. You could use the same thing to apply "King Me!" in checkers.

Posted

Took the time to look up Tabletop Games mostly because it was updated today. I don't grok all the code (yet), but it's both easier and harder than I expected. Amazing coding. It had not occurred to me to change the behavior of ground storage, but that's because I don't have a full understanding of all the systems that would impact. And defining the chiseled block as a stack so it could be treated as an item, brilliant.

Anyway, @Josiah Gibbonson, that's almost definitely what you are looking for and a whole lot more.

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