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Posted

Bit of a loaded request but when are we getting the combat reworked?

Being the autism project VS is,what with it's detailed armor making system,you'd think the combat would be more than "left click,move back,left click,trow spear,move back,repeat."

It's boring,janky and pointless in it's current state since you can cheese just about anything to death with flint spears,or 10.

I'm not asking for Kingdom Come deliverance levels of fencing,just a bit of blood every now and again at least.

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  • 1 month later...
Posted

Prorbaby never...
Tyron said he finds the game combat good enough for what it is. The team all have different ideas on this topic and it seems to be very low on the priority list. As they say, if its not broken, don't fix it.

Just use the combat overhaul mod and your life will be much better.
https://mods.vintagestory.at/combatoverhaul
I also reccomend this animation pack as it makes it even smoother
https://mods.vintagestory.at/combatoverhaulreanimated.

 

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Posted

Aside from a bit of hitbox/collision jank, combat feels fine right now. It's simple, yes, but it serves its purpose well. Most of the depth doesn't come from the combat itself, but rather how one chooses to prepare for a fight. Enemies aren't something to be actively sought out and hunted most of the time, as much as they are a supernatural environmental hazard that you need to engage occasionally in order to achieve certain goals. It's a bit refreshing to see, honestly, as most enemies stay a threat throughout the entire game in some way or another; many games paint their monsters as big threats in lore while making them mostly harmless loot pinatas in practice. Vintage Story's combat simplicity also makes it easy for a new player to pick up, but somewhat difficult for a player to master.

In any case, I agree with @mertagam; I don't expect to see a combat rework given that Tyron himself is on record as stating the current system is fine. What I would expect to see though is some fixes to hitboxes and collision, as well as a bit more complexity with the potential addition of temporary traits/status effects and more late-game tech(Jonas gizmos, alchemy).

Posted

I doubt they will leave it alone forever, but for the content that exists today it is probably fine except the hitboxes as mentioned. Maybe alchemy will add buffs, debuffs, etc... which will change combat. I can't wait for some new eldritch horror tossing poison potions at me from 40 blocks away with pin point accuracy that do 5 hp/s damage. Seriously though its something to look forward too.

 

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