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Posted

is there anywhere i would be able to find a format for mods? like a player model swap

i know you cant just throw all the files in one whatever but i dont know what i should do to get a player model swap to work

 

Posted

Best way to figure it out is to go to ModDB and go through it looking for one that does something similar. Download it, and learn from it.

I would caution that what you seek to do is not the easiest mod in the world.

You have at least gone through the modding section of the Wiki, right?

Posted
6 hours ago, Thorfinn said:

Best way to figure it out is to go to ModDB and go through it looking for one that does something similar. Download it, and learn from it.

I would caution that what you seek to do is not the easiest mod in the world.

You have at least gone through the modding section of the Wiki, right?

what would be a good whatever to get in to modding with?

Posted
11 hours ago, Thorfinn said:

Best way to figure it out is to go to ModDB and go through it looking for one that does something similar. Download it, and learn from it.

I would caution that what you seek to do is not the easiest mod in the world.

You have at least gone through the modding section of the Wiki, right?

i did some loooking around the wiki but could not find any mod template

Posted (edited)

I take it "mod template" is a concept from a different game? Templates are a thing, but in most cases, is the hard way to go about it. I saw a mod that offered templates a few days back, but I did not check it out. Take a look. It might let you do what you want. [EDIT] https://mods.vintagestory.at/dotnetmodtmplts [/EDIT]

Not exactly sure what you are trying to do, but maybe you mean a simple retexture? For the first iteration, all you need to do is replace the graphics until it has the look you want and then run ModMaker 3000. It will figure out all your changes and package it all up into a "template".

Here's the introduction to the Wiki section on modding. https://wiki.vintagestory.at/Special:MyLanguage/Modding:Using_The_Modding_Wiki

Edited by Thorfinn
  • Like 1
Posted
4 hours ago, Thorfinn said:

I take it "mod template" is a concept from a different game? Templates are a thing, but in most cases, is the hard way to go about it. I saw a mod that offered templates a few days back, but I did not check it out. Take a look. It might let you do what you want. [EDIT] https://mods.vintagestory.at/dotnetmodtmplts [/EDIT]

Not exactly sure what you are trying to do, but maybe you mean a simple retexture? For the first iteration, all you need to do is replace the graphics until it has the look you want and then run ModMaker 3000. It will figure out all your changes and package it all up into a "template".

Here's the introduction to the Wiki section on modding. https://wiki.vintagestory.at/Special:MyLanguage/Modding:Using_The_Modding_Wiki

i took the base palyer model and added more stuff to it and i want to make it in to a class or something along those lines

also i have already read the entire modding setion of the wiki

Posted

OK, so you have already created the graphics and they look right in the game? Then just let MM3000 bundle it up. You don't have to createthe directory structure in your zip, MM3000 does that for you. The only "tricky" bit is that it does not assign version numbers for you, which is a good idea. If there were a wish list, It would be that it would automatically assign a version, like 0.0.1, and all you have to do is edit the line if it's not your initial release. Oh, another wish list -- if it would gather the changed files and create a zip of the source, to make it simple to create revisions.

Or if I'm still misunderstanding you, and you have ideas for the mod, but have not yet developed it, there are several reskin mods. One that springs to mind is something to do with goblins, which I'm pretty sure is current, but there are a lot of them out there. Furries, I think there used to be an anime. When you see what kinds of things they had to do to reskin the seraph, it should be pretty straightforward. For classes, again, a lot of examples to draw from.                  

 

Posted
2 minutes ago, Thorfinn said:

OK, so you have already created the graphics and they look right in the game? Then just let MM3000 bundle it up. You don't have to createthe directory structure in your zip, MM3000 does that for you. The only "tricky" bit is that it does not assign version numbers for you, which is a good idea. If there were a wish list, It would be that it would automatically assign a version, like 0.0.1, and all you have to do is edit the line if it's not your initial release. Oh, another wish list -- if it would gather the changed files and create a zip of the source, to make it simple to create revisions.

Or if I'm still misunderstanding you, and you have ideas for the mod, but have not yet developed it, there are several reskin mods. One that springs to mind is something to do with goblins, which I'm pretty sure is current, but there are a lot of them out there. Furries, I think there used to be an anime. When you see what kinds of things they had to do to reskin the seraph, it should be pretty straightforward. For classes, again, a lot of examples to draw from.                  

 

i have not gotten it in the game yet and i want to get it in the game to test some stuff before i finish texturing it but i want to get it in game to test a weird thing i did 

Posted (edited)

OK, that's fine. There are several seraphskinparts directories that need to have your new textures. Take a look at the graphics that are in each directory, and make "shapes" for each. Load the game, see how it looks, close the world, change the textures as needed, load the world, repeat until you have all textures to your satisfaction. Whenever you are happy with it, save those directories somewhere, turn it into a mod using MM3k, revert your changes with MM3k, and you are ready to go on to the next step. 

[EDIT]

Here's the mod I was thinking of: https://mods.vintagestory.at/koboldplayermodelport Helpfully, it lists another example mod that I couldn't exactly remember, the fox model, and links to it.

This will give you a good idea of the scope of what you are doing.

Edited by Thorfinn
Posted
15 minutes ago, Thorfinn said:

OK, that's fine. There are several seraphskinparts directories that need to have your new textures. Take a look at the graphics that are in each directory, and make "shapes" for each. Load the game, see how it looks, close the world, change the textures as needed, load the world, repeat until you have all textures to your satisfaction. Whenever you are happy with it, save those directories somewhere, turn it into a mod using MM3k, revert your changes with MM3k, and you are ready to go on to the next step. 

[EDIT]

Here's the mod I was thinking of: https://mods.vintagestory.at/koboldplayermodelport Helpfully, it lists another example mod that I couldn't exactly remember, the fox model, and links to it.

This will give you a good idea of the scope of what you are doing.

what if i made a model? is there any extra steps?

 

Posted
On 4/1/2025 at 2:38 PM, Thorfinn said:

I take it "mod template" is a concept from a different game? Templates are a thing, but in most cases, is the hard way to go about it. I saw a mod that offered templates a few days back, but I did not check it out. Take a look. It might let you do what you want. [EDIT] https://mods.vintagestory.at/dotnetmodtmplts [/EDIT]

Not exactly sure what you are trying to do, but maybe you mean a simple retexture? For the first iteration, all you need to do is replace the graphics until it has the look you want and then run ModMaker 3000. It will figure out all your changes and package it all up into a "template".

Here's the introduction to the Wiki section on modding. https://wiki.vintagestory.at/Special:MyLanguage/Modding:Using_The_Modding_Wiki

i checked out the above link i downlaoded it but all it has was a readme file that contianed no useful information or no information i could understand

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