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Posted
On 5/23/2025 at 10:45 PM, Maelstrom said:

I don't get thumbnails, thus my original comment.

40MB is sufficient.  I've got lots of pics posted all over the place.  Most of the time those pics are less than 100kb, but rarely more than 250kb.  What I mean is save your pic as a .jpg BEFORE uploading to the website or at the least check the size of the pic on your computer before uploading.

That's such a disaster. I considered everyone can see the thumbnails before. I will reshoot them as fast as I can.

  • Like 2
Posted
21 hours ago, Vratislav said:

Which mod do you use to list the amount of stuff in crates?

(also, some others?)

Better Crates. It actually add some updated crates which cost and store more, with a function of counting stuff inside.

Most of mods I load are for QOL. For example, a mod allows filling bloomery with less clicks. Better Firespit mod keeps the temperature when finishing cooking in firespit instead of reloading it.The other main mods are:

Hudlock patch, a calendar mod. Xskills, rewards long-term labor, like allowing getting products without destroying bloomeries. Millwright, a stronger windmill. Mobradar, display creatures on minimap. QP's chisel tools, provides more functions about chiseling.

 

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Posted (edited)

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A single roof of 4 rooms have finished. At the first winter, with @Grummsh 's good suggestion, I used dirt as temporary roof to prevent snow covering everything.

Now the 2nd winter comes. I'm glad that I have enough materials to build a better one. Therefore I can continue building in snowy days. It's a little boring, but also necessary.

Edited by Glaciers
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  • 2 weeks later...
Posted (edited)

With well prepared before, Room3 - Creatures, has roughly finished😆. We have butterflies, shells, antlers and seldom fossils from Resonarce Achieve.

However, we still need something attractive. Or this room will seem as a warehouse which full of showcases.

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To make this room not boring, I decided to add some tiny models. There will be more models that show creatures' habitat.

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Another area is for ancient animals. Not same as Room1 History, this ares is only for natural things. A little excavation scene.

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The last is for butterflies. They are so beautiful. It's a good collecting system with varieties of figures.

But I must say - I don't feel good when I caught and found all of them died. It would be better for me to paint to make a copy of them, or using some magical Jonas machines.

Edited by Glaciers
  • Like 3
  • 4 weeks later...
Posted
On 7/8/2025 at 5:59 PM, deathwolf54 said:

how did you get the arches looking so  good?

I left a sample when I finish a shape. So I can make new shapes as well as possible. If it's not satisfying, I can rework it immediately.😄

Posted
On 7/15/2025 at 12:50 AM, Raiback said:

God, you dont make a museum... You doing art!!! 

Thanks! 😆I had a big fever irl recently, so it paused for weeks. It already have started.

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Posted

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The roof has closed. As we can see, most of wall are made by chalks. Big but monotonous. Next stage is for decoration.

I never forgot Room 4, but seldom items in vanilla related to its topic - Astronomy and Geography. I need chisels to bring the idea of them to reality. So Room 4 will also be finished in this stage.

Here are some figures that carving in the corridor.

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Posted

New process in corridor, and the beginning of a solar system sand table.

About the sun - the outer shell are combined with red and yellow glasses, while the inner is bauxite rock.

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Posted (edited)

Maybe you are bored with Arches and Pillars. Let's watch something different.

About Neptune and Uranus - I'm sorry, but there are no pure blue in vaniila. So the best I can do is to make a rough model of them. The small comet between them is Halley.

BTW, I like the idea that to make Jupiter with sandstone. It has natural lines, which is close to that planet.

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Edited by Glaciers
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Posted (edited)

A stick figure. I think storytelling murals is suitable to this museum —— as decorations. Scholars here will like them. 

I'm trying to copy masterpieces. It's hard to convey the sense of them only with pixels. I'm not sure whether I can make it or not.

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Edited by Glaciers
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Posted

New progress in corridor:

These days I'm iterating the pattern. If a pattern is satisfying, I will applicate it more. The entance of 2nd floor is almost finished too.

I found that it's hard to identify some classical pattern because of the natural lines of chalks. So as you can see, I'm still trying to find a better solution of it.

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