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Posted

So apparently in lore there are actual Seraphim villages besides normal human villages. Now i suspect this may be just a nod to multiplayer. But i think it would be really neat if actual Seraphim villages were implemented.

What would be different with this villages is they would allow the player to actually move in and become a part of the community. Unlike human villages that would never accept you, a Seraphim village would let you buy a plot of land within their claimed zone which would then be available for you to build on.

More importantly you could actually pick up a trade. Like smith or baker. There would be traders in the village selling raw materials for cheaper than merchants, and other traders buying end products. It would be calculated so you could actually make enough money just buying for example copper, tin and charcoal, smithing bronze tools and selling them, to not only recoup the cost of material but also be able to afford food and some extra on top.

It would be really neat if the player who found one of this villages could opt out of gathering materials and farming for food altogether, and specialize in one task.

Posted

Welcome to the forums! To my knowledge, there are no seraphim villages in lore, as seraphs are rather few and far between. The few settlements that do exist are populated by surviving humans, who so far seem neutral to seraphs at worst. I daresay we'll perhaps see a seraph NPC or two sometime in the future, and it's not out of the question that some seraphs integrated themselves into a settlement somewhere. However, I think it would be a narrative mistake to add seraph villages, as that would heavily detract from what makes them stand out in the world.

Likewise, I don't see the player being able to fully integrate into a settlement to the point that they no longer have to gather their own materials and food. Stay as a guest, yes, or make such integration a mod sure, but being able to just opt out of standard gameplay and become a basic villager destroys the narrative that's been set. The player is a stranger--an odd survivor of the Old World that's been mutated into something other than human. They can befriend human survivors, yes, but they'll never truly fit back in to a normal life.

Posted
34 minutes ago, LadyWYT said:

Welcome to the forums! To my knowledge, there are no seraphim villages in lore, as seraphs are rather few and far between. The few settlements that do exist are populated by surviving humans, who so far seem neutral to seraphs at worst. I daresay we'll perhaps see a seraph NPC or two sometime in the future, and it's not out of the question that some seraphs integrated themselves into a settlement somewhere. However, I think it would be a narrative mistake to add seraph villages, as that would heavily detract from what makes them stand out in the world.

Likewise, I don't see the player being able to fully integrate into a settlement to the point that they no longer have to gather their own materials and food. Stay as a guest, yes, or make such integration a mod sure, but being able to just opt out of standard gameplay and become a basic villager destroys the narrative that's been set. The player is a stranger--an odd survivor of the Old World that's been mutated into something other than human. They can befriend human survivors, yes, but they'll never truly fit back in to a normal life.

Maybe just one special village, i don't think it would be outside of the realm of possibility for the seraphs to band together if they can find one another, as you said, humans would never accept them, so it's reasonable they would gravitate towards each other.

I don't see you being able to integrate fully into a human settlement, that's why i suggested a seraphim exclusive village.

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