Echo Weaver Posted July 18, 2025 Report Posted July 18, 2025 (edited) 2 hours ago, CastIronFabric said: Oh I am not disagreeing with you on the technical at all. Ha ha. I was actually agreeing with your whole line of thinking! It would be a good option that makes more sense than some of the other ways you could try to implement Hytale's intended features as they were vaguely described. Edited July 18, 2025 by Echo Weaver
CastIronFabric Posted July 18, 2025 Report Posted July 18, 2025 32 minutes ago, Echo Weaver said: Ha ha. I was actually agreeing with your whole line of thinking! It would be a good option that makes more sense than some of the other ways you could try to implement Hytale's intended features as they were vaguely described. well to be fair.. feature (singular). regardless, it would be an interesting move for a lot of people I am sure 1
Cetasaya Posted July 18, 2025 Report Posted July 18, 2025 i dunno. a rando feature that i came up with while reading the latest blog post for the coral reef update and people talking about auto chiselling would be a chiselling effect applied to anything softer than our weapon/tool when it hits a block like the falx can chip out a small chunk of a brick wall (with a cloud of dust) when we hit it cause we missed a difter's head or our pickaxes can ACTUALLY chip away at rock instead of just minecrafting it off as a large meter cubed block all at once after swinging at it for a second or two. 1
CastIronFabric Posted July 19, 2025 Report Posted July 19, 2025 12 hours ago, Cetasaya said: i dunno. a rando feature that i came up with while reading the latest blog post for the coral reef update and people talking about auto chiselling would be a chiselling effect applied to anything softer than our weapon/tool when it hits a block like the falx can chip out a small chunk of a brick wall (with a cloud of dust) when we hit it cause we missed a difter's head or our pickaxes can ACTUALLY chip away at rock instead of just minecrafting it off as a large meter cubed block all at once after swinging at it for a second or two. 1. that would cause the block to then be a chiseled block and no longer a standard block. I think that could cause performance problems over time and also while mining, oh look you now have a random chisel block you have to put in your inventory. 2. I am not exactly sure if that is the 'autochisling' you are describing or if that is something else but I will say when it comes to copying work, there is a mod for that. My impression is that some of these ideas would actually work well in the existing VS game. I am not sure why these features would need an entire game mode to justify having them. If I can make a suggestion, perhaps everyone should focus on aspects of this new version of the game that would NOT work well with the existing version of the game thus justifying an entirely separate project. 1
Cetasaya Posted July 19, 2025 Report Posted July 19, 2025 (edited) 1. no and no. i have chiseled literally thousands of blocks in some of my worlds. im rocking a piddly 2060 mobile gpu in my laptop. performance is fine. i mean every single story locale is complete full and bursting with chiselled blocks, man, i dunno what to tell you. who said anything about partially chiseled blocks? i get those all the time while editing and living in the resonance archive or the village. annoying and clogs up the inventory. what my idea would do is create a stackable rubble/gravel/rocks/whatever item that stacks in the inventory +1 for each chiselled voxel. and would allow you to place them back in the world one by one. i can see why you'd assume that though since thats the way the game works now and apologies for not explaining myself better. 2. "there is a mod for that" isnt really an argument against a potential vanilla feature. there is a mod for almost everything added to this game since it was first published. "autochiselling" is extremely self explanitory i dunno what to do with your complaint there... i admit there is a better name for it out there but "auto chiseling" works fine enough as a placeholder. 3. yeah i guess i failed to understand the entire purpose of the "adventure mode". going back and rereading the blog posts, it seems to be a VERY stupid idea if it ISNT related to vintage sotry to... attach it arbitarily to vintage story. i was under the impression that this would be a slightly mechanically different mode but still thouroughly vintage story (cause you know that would actually make some sense), not hytale 2.0. cause you know... it would be a part of vintage story. the entire idea sounds like a half-baked and personal issue with tynan and his relationship with the hytale devs and him wanting to employ them and is wholly inapproprite to use vintage story's popularity to just make hytale 2.0. hytale 2.0 should just be its own thing completely and not realted in any way to vintage story at all. 4. well, tynan is attaching "adventure mode" to vintage story so it's by its very nature SHOULD be related to vintage story. i dunno where you got the idea that this is an entirely seperate project. it literally isnt. if it isnt related to vintage story why is tynan attaching it to vintage story? going further, this entire hytale 2.0 "idea" thinly disguised as an "adventure mode" is a really bad one. it should have gotten shot down immediately. should have never even been mentioned to the players. tynan, you wanna make hytale 2.0? awesome. make hytale 2.0. dont let your affection for the hytale devs or your sadness over them losing their project cloud your judgement. as far as I could tell they couldnt even ship their own game after TEN YEARS OF FAILED DEVELOPMENT. keep them far far away from vintage story please. no matter what tynan says (I LOVE all his answers to that MASSIVE list of concerns, a whole lotta "nuh uh just trust me", cmon man), if this hair-brained idea continues, vintage story will be dragged down with hytale into death. if they couldnt finish a game after TEN YEARS man they should not be allowed anywhere near vintage story. never played hytale, but if they make a hytale 2.0 game thats COMPLETELY SEPERATE from vintage story i'd check it out for sure looks like it had promise. dont let the hytale devs anywhere near vintage story though for the love of christ. this "adventure mode" idea is a terrible one, i hope it never materialises, and I am finished thinking about it. Edited July 19, 2025 by Cetasaya 1
CastIronFabric Posted July 20, 2025 Report Posted July 20, 2025 22 hours ago, Cetasaya said: 1. no and no. i have chiseled literally thousands of blocks in some of my worlds. im rocking a piddly 2060 mobile gpu in my laptop. performance is fine. i mean every single story locale is complete full and bursting with chiselled blocks, man, i dunno what to tell you. who said anything about partially chiseled blocks? i get those all the time while editing and living in the resonance archive or the village. annoying and clogs up the inventory. what my idea would do is create a stackable rubble/gravel/rocks/whatever item that stacks in the inventory +1 for each chiselled voxel. and would allow you to place them back in the world one by one. i can see why you'd assume that though since thats the way the game works now and apologies for not explaining myself better. 2. "there is a mod for that" isnt really an argument against a potential vanilla feature. there is a mod for almost everything added to this game since it was first published. "autochiselling" is extremely self explanitory i dunno what to do with your complaint there... i admit there is a better name for it out there but "auto chiseling" works fine enough as a placeholder. 3. yeah i guess i failed to understand the entire purpose of the "adventure mode". going back and rereading the blog posts, it seems to be a VERY stupid idea if it ISNT related to vintage sotry to... attach it arbitarily to vintage story. i was under the impression that this would be a slightly mechanically different mode but still thouroughly vintage story (cause you know that would actually make some sense), not hytale 2.0. cause you know... it would be a part of vintage story. the entire idea sounds like a half-baked and personal issue with tynan and his relationship with the hytale devs and him wanting to employ them and is wholly inapproprite to use vintage story's popularity to just make hytale 2.0. hytale 2.0 should just be its own thing completely and not realted in any way to vintage story at all. 4. well, tynan is attaching "adventure mode" to vintage story so it's by its very nature SHOULD be related to vintage story. i dunno where you got the idea that this is an entirely seperate project. it literally isnt. if it isnt related to vintage story why is tynan attaching it to vintage story? going further, this entire hytale 2.0 "idea" thinly disguised as an "adventure mode" is a really bad one. it should have gotten shot down immediately. should have never even been mentioned to the players. tynan, you wanna make hytale 2.0? awesome. make hytale 2.0. dont let your affection for the hytale devs or your sadness over them losing their project cloud your judgement. as far as I could tell they couldnt even ship their own game after TEN YEARS OF FAILED DEVELOPMENT. keep them far far away from vintage story please. no matter what tynan says (I LOVE all his answers to that MASSIVE list of concerns, a whole lotta "nuh uh just trust me", cmon man), if this hair-brained idea continues, vintage story will be dragged down with hytale into death. if they couldnt finish a game after TEN YEARS man they should not be allowed anywhere near vintage story. never played hytale, but if they make a hytale 2.0 game thats COMPLETELY SEPERATE from vintage story i'd check it out for sure looks like it had promise. dont let the hytale devs anywhere near vintage story though for the love of christ. this "adventure mode" idea is a terrible one, i hope it never materialises, and I am finished thinking about it. Let me explain myself better on some but not all points. When I say 'there is a mod for that' I am reflecting on two things specific things to the mod in question and the subject of this new game 'mode' 1. The mod in question is widely used and for many gamers are considered a requirement for game play in the EXISTING game modes. 2. Given number 1 above, what makes this idea a specific feature for the new game mode but would not be a natural fit for the existing game modes? (also as a note, all existing game 'modes' are actually just setting changes. This new game 'mode' is much more than that, lets keep that in mind. ---------------- Regarding the 'chisel the wall during combat' (If I understood that correctly) would have this side effect: A player would come along to do some mining, only to find inventory space filled with various unique chiseled blocks because each chisel would be unique block at that point. ----------------- Finally, I think everyone would be better served focusing on ideas that would only make sense in the new game mode and would NOT be a natural fit for the existing modes.
Scriber36 Posted July 20, 2025 Report Posted July 20, 2025 (edited) 23 hours ago, Cetasaya said: never played hytale, but if they make a hytale 2.0 game thats COMPLETELY SEPERATE from vintage story i'd check it out for sure looks like it had promise. dont let the hytale devs anywhere near vintage story though for the love of christ. this "adventure mode" idea is a terrible one, i hope it never materialises, and I am finished thinking about it. I might agree, but you missed one crucial fact. The whole Adventure Mode to be implemented on top of the VS Engine has started BECAUSE Hytale was cancelled, and VS devs decided to offer Hytale devs a platform to keep their vision alive. Hence saying "Keep Hytale devs away." undermines the whole point of Adventure Mode. It is NOT supposed to be a Vintage Story thing. It's the same engine, but a completely separate project. For all intents and purposes, even if legally not said so, yes, Adventure Mode is basically Hytale given one more chance by VS devs (at least that's what I see). You might have realized this by rejecting to think about this further. You seem to hate everything this whole thread is about, and this idea of the VS devs. In the meantime, it seem you fear Vintage Story and Hytale would somehow merge into some unholy emulgeation. But they won't. We got reassured, that Vintage Story continues its path as intended, loyal to its original design, style, gameplay, etc. This Adventure Mode would merely reuse the engine of VS. As such, "Hytale devs" would likely also work on the engine, or at least get deeply familiar with it; but I can hardly imagine they would not contribute to it code-wise. (I'm a software dev.) But even if they do, that does not hurt VS. The engine being more capable is a good thing. And if "Hytale devs" would add some very Hytale-ish feature to the engine, VS is not forced at all to use it in any shape or form. If you'd like Hytale 2.0, then you'd like Adventure Mode imo. From the player perspective, there is absolutely zero differences between the two. Maybe Hytale 2.0 sounds more strictly loyal to the original Hytale concepts, while Adventure Mode is a bit more free to explore other options (especially if the IP license is owned by Riot). But they are kinda the same thing. Why would you care what engine will Hytale 2 run on? And also a fun fact: Vintage Story is already a Hytale fork. The original developer of Vintage Story WAS a Hytale developer. Hence saying keep away Hytale devs from Vintage Story is as absurd as it gets. No offence, just trying to shed some light on the background and context you might have missed. I know this 2nd project on top of VS Engine swirled lots of opinions and emotions. Let's hope devs will be wise enough to make the best of it – and most importantly for us VS players, it keeps VS intact. But since we have promises that VS keeps being VS and progresses onwards with the same speed, I'm not worried at all. EDIT: Also, Hytale devs were passionate and did lots of progress. The Hytale trailer shows that. It was mostly mismanagement in my opinion, that killed Hytale; especially rewriting the engine in C++. That was a rather stupid idea. But since the engine is done here already, it's a different scenario. Also, Hytale's philosophy was to release when done all. VS has a very different philosophy, as we all play its Early Access now. If Adventure Mode would begin being developed, it would follow VS's development strategy with an existing game engine; I'm not worried, that they would fail to realize a very fun game rather quickly. Edited July 20, 2025 by Scriber36 added EDIT at the end about reflecting on dev strategies; the circumstances failing Hytale are mostly not present with Adventure Mode
CastIronFabric Posted July 20, 2025 Report Posted July 20, 2025 (edited) 41 minutes ago, Scriber36 said: In the meantime, it seem you fear Vintage Story and Hytale would somehow merge into some unholy emulgeation. I think everyone understands what the game is and what you have illustrated here is NOT the concern people have. The concern people have is that despite the Devs insistence that their time and attention will be NOT diverted away from VS standard, at least to some degree that would literally be impossible unless VS management is willing to allow this other team to be 100% autonomous. That means ZERO feature reviews, zero design meetings, absolutely zero. Otherwise the VS team will HAVE to have some meetings from time to time and that does take away from the VS efforts. I am on the fence as to if that is a real concern or not, but that is the actual concern. Edited July 20, 2025 by CastIronFabric 1
-Glue- Posted July 22, 2025 Report Posted July 22, 2025 I personally hope for something similar to Terraria. Which is what Hytale kinda looked like it was going to be, but with more RPG elements. I hope to see lots of equipable artifacts and trinkets that give different effects or abilities. Stuff you have to find via exploration or quests. Let me be a little loot goblin! But more than anything, I hope for some non-human-like races. Fantasy worlds are so boring when all its races are just "Human, but weird trait". Dwarves are just short humans, Elves are humans with long ears, Tieflings are humans but horns and tail, etc. Booooriiiing. Even if they aren't playable races, just something interesting and different would be nice. Though, different playable races would be a massive W in my book. Yes, I am bias for the reasons you think I am. 1 1
Enjen Posted July 23, 2025 Author Report Posted July 23, 2025 AHHHH DID YOU GUYS SEE THE TEASER TRAILER???!!! I reminds me (just with the artstyle alone) of games I used to play as a child like Ty The Tasmanian Tiger, Jack and Daxter, and my wife's favorite Sly Cooper. I'm looking forward to it EVEN MORE WOW. @Tyron I know it's only the teaser but wow, can't wait to hear more news from you and the team!!
CastIronFabric Posted July 23, 2025 Report Posted July 23, 2025 11 hours ago, Enjen said: AHHHH DID YOU GUYS SEE THE TEASER TRAILER???!!! I reminds me (just with the artstyle alone) of games I used to play as a child like Ty The Tasmanian Tiger, Jack and Daxter, and my wife's favorite Sly Cooper. I'm looking forward to it EVEN MORE WOW. @Tyron I know it's only the teaser but wow, can't wait to hear more news from you and the team!! That is a trailer for a different project that has been going on for a month or so by one developer on the team. 2
Echo Weaver Posted July 23, 2025 Report Posted July 23, 2025 11 hours ago, Enjen said: AHHHH DID YOU GUYS SEE THE TEASER TRAILER???!!! I reminds me (just with the artstyle alone) of games I used to play as a child like Ty The Tasmanian Tiger, Jack and Daxter, and my wife's favorite Sly Cooper. I'm looking forward to it EVEN MORE WOW. @Tyron I know it's only the teaser but wow, can't wait to hear more news from you and the team!! Gah, the teaser trailer for the Secret Project (not to be confused with Adventure Mode, which I think is still in the hiring/planning phase) did exactly what it was supposed to do. It made me crazy to find out wtf it is. 1
Enjen Posted July 23, 2025 Author Report Posted July 23, 2025 1 hour ago, CastIronFabric said: That is a trailer for a different project that has been going on for a month or so by one developer on the team. 1 hour ago, Echo Weaver said: Gah, the teaser trailer for the Secret Project (not to be confused with Adventure Mode, which I think is still in the hiring/planning phase) did exactly what it was supposed to do. It made me crazy to find out wtf it is. Oops! With my excitement I didn't discern the two Hahahahaha Perhaps a new thread is in order! 1
Echo Weaver Posted July 23, 2025 Report Posted July 23, 2025 13 minutes ago, Enjen said: Oops! With my excitement I didn't discern the two Hahahahaha Perhaps a new thread is in order! I can't imagine how you'd confuse one untitled project with a different untitled project. 2
Enjen Posted July 23, 2025 Author Report Posted July 23, 2025 25 minutes ago, Echo Weaver said: I can't imagine how you'd confuse one untitled project with a different untitled project. It wasn't until after I watched the trailer, and after I made my post that I went back to read more on the News update to see: Quote Vintage Story "Adventure Mode" In other other news, the very recently announced new game mode... LOL I'm tellin you I was excited!! 1
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