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  1. 1. Yay or nay?

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Posted (edited)

Edit for clarity: This is not a true TTRPG. You would be playing in game while sometimes you would sit down to use some of the more tabletop aspects of the game.

Howdy doo.

I am wondering if Vintage Story has a community that would be interested in the concept of a TTRPG played out on vintage story. Originally I had the idea planned out for Hytale, and went through extensive measures to plan build a variety of different playstyles for members. Originally, the target demographic would've been communities rather than players due to the competitive nature that the game is intrinsically locked into. It was based on grand strategies and RTS games like age of empires (2).

It wouldn't be that hard to bring the concept back to life and to vintage story, but I need to know whether or not there are active communities that would participate in this or not. If you want a vague idea on how it works, the game takes away the grinding components and instead makes the players think about long-term planning and resource management. Think like in AOE2DE. You start the game with a town center, and starting supplies.

You need food to supply your current population. So you build farms. You need houses for your farmers, so you build houses. You need wood for those houses, so you get lumberjacks which require facilities and land to manage which requires a military and you kind of get the idea what I'm getting at here. But rather than going out to get these resources yourselves, the game will run based on a turn system. When 1 turn happens, you get resources according to your facilities. And your civilization is not an ordinary civilization.

You have access to a technology tree that have seperate categories with different ways to achieve your goals. I had also prepared a battle map similar (you can probably see some of my DMing influences from other TTRPG's coming into light here) to Endless Legends so that it isn't just a numbers game.

This concept in my opinion can work even better after I scoured some of the modding resources out there, as the appearance of something is more important to the "roleplay" than the actual mechanism in which the mod is supposed to accomplish. If this interests you, please show your interest below.

Thanks for your time.

Edited by Shotai
Posted

I think there would be value closer to a Pulp Cthulu vs a Rulers style game. Kingdom building games are a high interest for me, and I tend to homebrew them into every game (I'm a selfish DM, but I like the idea of people putting down roots unless the game is themed against it.)

Spelunking, researching, participating in survival events of an existing town would be interesting for sure. This may actually be where they intend the theme of VS Adventure to go, but it'd be pretty interesting to see a lore expansion for people who've attempted to make a real mark on their worlds.

  • Cookie time 1
Posted
37 minutes ago, Kai Hell-Sky said:

I think there would be value closer to a Pulp Cthulu vs a Rulers style game. Kingdom building games are a high interest for me, and I tend to homebrew them into every game (I'm a selfish DM, but I like the idea of people putting down roots unless the game is themed against it.)

Spelunking, researching, participating in survival events of an existing town would be interesting for sure. This may actually be where they intend the theme of VS Adventure to go, but it'd be pretty interesting to see a lore expansion for people who've attempted to make a real mark on their worlds.

I've played PCC7E, a bit strange as a system but I could get adjusted to it. Unfortunately my DM might have taken the "you can't possibly understand" part a bit too far and it got too metagamey for my tastes. Although I'm not specifically looking for one 'singular' group as this system is more meant to be a competitive mode between civilizations. So while the TTRPG aspect is still there, it's blended to be also like an RTS and community concept than just a group hanging around a table and playing out a fantasy.

If you have a high interest in kingdom builders, that sounds great! I hope that others share a similar taste for the make believe.

Posted

Hmmm, I don't know if i'd like a VS board game, at least not in the like of AoE, but solely because i don't really like these type of game.

I think i'd probably be more interested by a ttrpg. I'm thinking of MYZ where you have to improve/expand your base by investing time and ressources and in return you produce food/gear/etc. Or, using a system with no master nor dice, like Belonging outside Belonging, where all players works together to build a community. I am a tired DM so sometime it is nice to give control to others and have everyone be really active in building the game :D And i think it could fit the ambiance of VS.

Posted
13 hours ago, traugdor said:

You had my interest in the title, but what you've described isn't a TTRPG.

I thought you meant something like DnD.

It has some elements from TTRPG's. It's not played in the traditional sense. The tabletop is the game, you're roleplaying as a faction. DnD is certainly more of a universally known game that plays out in the traditionally sense. Sorry.

Posted
9 hours ago, majestik said:

Hmmm, I don't know if i'd like a VS board game, at least not in the like of AoE, but solely because i don't really like these type of game.

That's understandable. Competition details a lot of stuff that people who aren't interested in RTS games just don't like. And honestly, that's perfectly fine. Like, getting Khitan scout rushed and then obliterated in 20 minutes isn't exactly the most forgiving experience.

9 hours ago, majestik said:

Hmmm, I don't know if i'd like a VS board game, at least not in the like of AoE, but solely because i don't really like these type of game.

I think i'd probably be more interested by a ttrpg. I'm thinking of MYZ where you have to improve/expand your base by investing time and ressources and in return you produce food/gear/etc. Or, using a system with no master nor dice, like Belonging outside Belonging, where all players works together to build a community. I am a tired DM so sometime it is nice to give control to others and have everyone be really active in building the game :D And i think it could fit the ambiance of VS.

I'm unfamiliar with MYZ games. Do you mean 4X games? When I think of 4X games, it plays like civilizations. But I've never had a discussion around a MYZ game. But ultimately, yes, the game plays out like you're describing. Players use an economy system to bargain and trade with in order to get resources they don't have to craft and create in a way that bypasses the grind. You would be skipping grind in exchange for confrontations and exchanges among players, so a lot more socializing.

The game is not solely a TTRPG. Nor is it solely like AOE2DE, Civilizations, etc. I like to think that it's possible to create an enjoyable and creative experience without being too restraining on the players.

Posted

I wouldn't be interested in a TT variant, I like how I can carve my niche in the world, but I would not oppose a fan made attempt to make a TT version, just I wouldn't buy it... because I dont play TT games to be honest.

Posted
1 hour ago, Shotai said:

I'm unfamiliar with MYZ games. Do you mean 4X games? When I think of 4X games, it plays like civilizations. But I've never had a discussion around a MYZ game.

I mean Mutant Year Zero ! It began with a video game, but it was expanded as a ttrpg. And the players have to improve the Arch (the HQ) in parallel of running around doing exploring and roleplaying. There is a list of improvment you can do, of course you can't do all of them as some are incompatible, and some are very ressources heavy. But they are worth it for the overall objectif of the game, surviving. And if you want a more political game, you can lean into it and roleplaying the counsil that choose wich improvment to do ;  otherwise you can more drive the game on dealing with scarcity of ressources. The game is really flexible depending on what the players and DM want to do.

Posted (edited)
2 hours ago, FlareUKCS said:

I wouldn't be interested in a TT variant, I like how I can carve my niche in the world, but I would not oppose a fan made attempt to make a TT version, just I wouldn't buy it... because I dont play TT games to be honest.

It's not a true TTRPG. It only has some aspects to it that are taken from TTRPG's. You would still be carving out your own world, albeit as a team. Also I'm not selling anything. This isn't really a product :P though I have blueprinted 'pinkslip' matches for competitive purposes, the first game or so wouldn't go anywhere near that.

Edited by Shotai
Posted
52 minutes ago, majestik said:

I mean Mutant Year Zero ! It began with a video game, but it was expanded as a ttrpg. And the players have to improve the Arch (the HQ) in parallel of running around doing exploring and roleplaying. There is a list of improvment you can do, of course you can't do all of them as some are incompatible, and some are very ressources heavy. But they are worth it for the overall objectif of the game, surviving. And if you want a more political game, you can lean into it and roleplaying the counsil that choose wich improvment to do ;  otherwise you can more drive the game on dealing with scarcity of ressources. The game is really flexible depending on what the players and DM want to do.

The game has a thing called "log leaders" in which certain people do certain things in the case that some people don't like certain aspects. Some people don't like building. So they can choose not to participate in that. Others like more of the combat orientated 'chess' games and can simply choose to do that. While others very much like to RP instead and so they can help there.

I would need 2 teams minimum to accomplish this, about 8 people.

Posted

Explain this as you, then hope you get a team to help, then present this to Anego, I mean its their IP so your game will reflect them as well. Its not just hey lets make a card game, it has issues outside, a a TT game would represent the VS game to the whole... could you carry that ? Carry the whole IP to a world ? If it was just the TT world it would be easy, but it also represents the game... thats the expensive part. Anego may be happy with the TT game, but not the issues it could make.

I dont appose the idea, I just dont support it.. its not my bag to be honest, but hey I dont hate it.

Posted
9 minutes ago, FlareUKCS said:

Explain this as you, then hope you get a team to help, then present this to Anego, I mean its their IP so your game will reflect them as well. Its not just hey lets make a card game, it has issues outside, a a TT game would represent the VS game to the whole... could you carry that ? Carry the whole IP to a world ? If it was just the TT world it would be easy, but it also represents the game... thats the expensive part. Anego may be happy with the TT game, but not the issues it could make.

I dont appose the idea, I just dont support it.. its not my bag to be honest, but hey I dont hate it.

It would be on a private server, it wouldn't havent anything to really do with Anego. I don't really have a desire to represent Anego or anybody but the game I am creating.

I am not willing to represent an entire IP because servers don't have that responsibility, neither do DM's. I would be responsible for the community, but that's it. That would be like a mutants and mastermind DM proposing his universe as the face of the game. It might be a face, but it isn't the face. As far as expenses go, running a server isn't that expensive especially when considering that there is no block mining or high performance things to worry about.

However, it isn't a 24/7 server. It's an event server that is active once a 'turn' which might be 1 time a week, 2 times a week, etc depending on the conditions agreed upon by the players. That isn't to say that I would be opposed to working with the developers as I think this could bring in more players than if cooperation didn't exist, but I don't think anybody should be the face.

Posted

Unless I am mistaken, you want a table top rpg, as in a card game with cards... or you are using TTRPG differently ? I thought you wanted to make 'cards' to make physical world where you placed cards ? Am I wrong here ?

Posted
8 minutes ago, FlareUKCS said:

Unless I am mistaken, you want a table top rpg, as in a card game with cards... or you are using TTRPG differently ? I thought you wanted to make 'cards' to make physical world where you placed cards ? Am I wrong here ?

I'm confused about where you might be getting cards from. Most TTRPG are not card games. Dnd5E/24, mutants and mastermind, pathfinder, 5rings, fate, PulpCthulhu and most other TTRPG's do not use cards. You might be mistaking the genre for something else entirely. That being said, the tech tree works as cards; but you might be thinking of various collectable card games like Magic, Yugioh, digimon and Pokemon for example.

I've never personally encountered anybody that used the term TTRPG as interchangeable for card games since you aren't roleplaying, which is the main purpose of a TTRPG.

Posted
1 hour ago, Shotai said:

However, it isn't a 24/7 server. It's an event server that is active once a 'turn' which might be 1 time a week, 2 times a week, etc depending on the conditions agreed upon by the players. That isn't to say that I would be opposed to working with the developers as I think this could bring in more players than if cooperation didn't exist, but I don't think anybody should be the face.

Honestly I think the idea is fine, but this is probably going to be what makes or breaks it. From your description, it sounds like a project that's going to require more than just a handful of players in order to really work, although I could be wrong. In any case, the more players you have, the harder it's going to be to get everyone(or at least, a majority of them) online at the same time. That's not to say that it can't be done--I would just make sure you have plenty of flexibility built into your event plans to account for how erratic players can be with their times.

Posted
14 minutes ago, LadyWYT said:

Honestly I think the idea is fine, but this is probably going to be what makes or breaks it. From your description, it sounds like a project that's going to require more than just a handful of players in order to really work, although I could be wrong. In any case, the more players you have, the harder it's going to be to get everyone(or at least, a majority of them) online at the same time. That's not to say that it can't be done--I would just make sure you have plenty of flexibility built into your event plans to account for how erratic players can be with their times.

That sounds like a fair assessment.

Originally I was going to target already established communities because we aren't in competition for the same playerbase at the same time. This would leave make it pretty clear and with ample time for players to find replacements and backups in the case that it's needed. I would suspect that a sort of '1st string, 2nd string, 3rd string' etc options exist and perhaps even the possibility to amp up games that are meant to be 4v4 to be 6v6, 8v8 etc depending on availability. So, the option to being fluent is a pretty important one due to the time constraints.

I would definitely inform players that this is, like TTRPG's, an event that you sign up for at a specific time table. Not showing up to that timeslot is akin to not showing up at a doctors appointment; it's rude to everyone else that has already sunk the time and investment into the game on that specific day. Deciding not to go for a hike on Sunday because you have DnD that day and chad who has bailed 4 times already isn't exactly what I'll be looking for in terms of population numbers.

I would definitely say that 4 people on a team minimum is required, so that's 8 people. With the option for more. I would suspect that if communities are invited to play, that would be significantly easened and their own activities energized before and after game night/days.

Posted

Again... TTRPG implies two things:

TT = Table Top
RPG = Role Playing Game with a game master and people playing characters for the story.

It would essentially be a homebrew DnD set in the same realm as Vintage Story with a few added mechanics to compensate for the original game, yes?

Posted
8 minutes ago, traugdor said:

Again... TTRPG implies two things:

TT = Table Top
RPG = Role Playing Game with a game master and people playing characters for the story.

It would essentially be a homebrew DnD set in the same realm as Vintage Story with a few added mechanics to compensate for the original game, yes?

As I've said, it will have moments in which it will reflect being a TTRPG. But it's a mix of things together. There will be a time and a place for a tabletop, so it falls under that category; just not traditionally. I'm not entirely sure where you got the homebrew DnD thing from, but no, I'm not using the DnD system. You can see my cite what part resembles the TT game below, it's in the first message.

21 hours ago, Shotai said:

You have access to a technology tree that have seperate categories with different ways to achieve your goals. I had also prepared a battle map similar (you can probably see some of my DMing influences from other TTRPG's coming into light here) to Endless Legends so that it isn't just a numbers game.

If you don't know what Endless Legends combat looks like, another example is chess, checkers or Armies of Gielinor (aog). Since these are online, a VTT would be used to simulate these things. I think AOG works as a good supplement to compare the games combat system to.

Posted
1 hour ago, Shotai said:

As I've said, it will have moments in which it will reflect being a TTRPG. But it's a mix of things together.

I think what @traugdor is trying to say is that the title is a bit confusing when compared to what you've described the concept as. "Tabletop game" is a pretty broad term. Monopoly, Scrabble, Dungeons & Dragons, Clue, Warhammer, Risk, chess, checkers, etc. are all tabletop games, but have very different methods of play. TTRPG is a very specific genre of tabletop game, and when most people see the term TTRPG they're going to expect something like D&D, Pathfinder, The Dark Eye, Call of Cthulu, World of Darkness, or similar titles and will probably be a bit confused when what's being proposed isn't that(it threw me too when I first looked at the thread).

That's not to say the idea is a bad one. Just that title might cause some confusion.

  • Like 1
Posted
1 hour ago, LadyWYT said:

I think what @traugdor is trying to say is that the title is a bit confusing when compared to what you've described the concept as. "Tabletop game" is a pretty broad term. Monopoly, Scrabble, Dungeons & Dragons, Clue, Warhammer, Risk, chess, checkers, etc. are all tabletop games, but have very different methods of play. TTRPG is a very specific genre of tabletop game, and when most people see the term TTRPG they're going to expect something like D&D, Pathfinder, The Dark Eye, Call of Cthulu, World of Darkness, or similar titles and will probably be a bit confused when what's being proposed isn't that(it threw me too when I first looked at the thread).

That's not to say the idea is a bad one. Just that title might cause some confusion.

Yeah, I'd rename it if I could.

Posted
9 minutes ago, Shotai said:

Yeah, I'd rename it if I could.

You should be able to edit the title if you edit the original post. 🙂 The option is a bit obscure, but it should be there.

Posted
11 minutes ago, LadyWYT said:

You should be able to edit the title if you edit the original post. 🙂 The option is a bit obscure, but it should be there.

I can't find it ">_< moderation options says I can delete it? Is there more? I need to get some sleep, I'll edit in the morning.

Posted
6 minutes ago, Shotai said:

I can't find it ">_< moderation options says I can delete it? Is there more? I need to get some sleep, I'll edit in the morning.

It should be the three little dots in the upper righthand corner of the original post. Clicking that will open a drop-down menu--you want the option "Edit". From there you can edit the thread title, as well as anything in the original post.

  • Shotai changed the title to Would You Play An RTS/TTRPG/Grand Strategy built into the game for a roleplay community?
Posted
12 hours ago, LadyWYT said:

It should be the three little dots in the upper righthand corner of the original post. Clicking that will open a drop-down menu--you want the option "Edit". From there you can edit the thread title, as well as anything in the original post.

Ty!

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