Your_Fellow_Fern Posted July 16, 2025 Report Posted July 16, 2025 With the addiction of the Elk, I thought it would be really interesting to add some kind of beast-of-burden to the game. You could put more storage on these animals than you could elk, but they would be unrideable. You would have to 'drive' your herd in order to move the resources along. This could add really unique interactions with predator animals, as well- you could have to defend your herd from wolves or bears as you move them to a build site- or have to move the herd often in order to find fresh grazing. 1
LadyWYT Posted July 16, 2025 Report Posted July 16, 2025 Or just add a pack saddle for rideable creatures. That way they can be ridden by the player, or used to transport even more stuff, giving players both a choice of how to use the creature in question, as well as a reason to have more than one rideable creature. Currently there isn't really a reason to have more than one elk. The main hurdle I see though is how to manage claimed animals. Pack animals seem like they should be similar to claimed mounts, in that they should respond to the bone flute. However, the player can only claim one mount at a time, so the rules would definitely need some tweaking.
Bumber Posted July 17, 2025 Report Posted July 17, 2025 14 hours ago, Your_Fellow_Fern said: With the addiction of the Elk When you can't stop your elk from getting into the alcohol barrels. 1 1
Your_Fellow_Fern Posted July 17, 2025 Author Report Posted July 17, 2025 10 hours ago, Bumber said: When you can't stop your elk from getting into the alcohol barrels. Whoops! Didn't even notice that- LOL!
Recommended Posts