Tyron Posted March 9, 2020 Report Share Posted March 9, 2020 Dear community v1.12.7, an stable release, can now be downloaded through the account manager Yet another important bugfix release to reduce confusion. Worlds that were customized to have a size above 1mil width or length had serious saving issues making players loose their progress. Worlds using default settings or those that were at or below 1mil x 1mil are not affected.Game updates Feature: Placed candles now emit particles Tweak: Charcoal pits now need to be ignited manually Tweak: Mac OS vertical mouse position offset is now configurable in clientsettings.json via weirdMacOSMouseYOffset. Default value is 5 Tweak: Rate limited chat messages per second to 1 per second. Adjust as needed in serverconfig.json, value ChatRateLimitMs Tweak: Added "Run in Repair mode" savegame start option. Should help fixing worlds that crash on startup Tweak: Added new serverconfig option "startupCommands" lets you define commands to be run on startup Tweak: Added command /land adminfree. Admin tool to remove a players claim Tweak: Added "/player playername entity maxhealth hp" to set a players max hp on runtime Tweak: Dedicated servers should now warn if they are started with mono 4 Fixed: Should fix server crashing on startup when ipv6 is disabled on the system and ipv4 ip has been supplied Fixed: A 4 slot server only allowed 3 players Fixed: Beehive swarming issues ("Swarming in 2000 days") Fixed: Odd inventory shape for leaves Fixed: Missing crafting recipe for the new bauxite blocks Fixed: Game crashing when putting a full water block in a barrel Fixed: Placed linen and tool racks popping of from chiseled blocks Fixed: Low temporal stability warping much stronger than intended during strong winds Fixed: Unsharp text in the main menu lists (single player, mod manager and multiplayer) Fixed: Acacia saplings only growing into small bushes Fixed: Sneak+Sprint placing a new board pile consumed 4 boards but placed only 1 Fixed: Removed 2mil and 4mil world sizes, at these sizes there are overflow issues that store chunks with invalid positions Fixed: Should fix issues where placing/removing blocks causes the undersides of blocks to become black (will not fix existing lighting glitches, place and remove blocks to fix it) Fixed: Server side exception when typing /entity spawn bla* API Fixed: Tool mold drop not using the default block domain API Tweak: Added EnumLightLevelType.TimeOfDaySunLight API Tweak: Added a check for a mapHideOtherPlayers worldconfig to hide other players on maps. A modder can set this value to disable the visiblity of other players on the map (untested) View full record Link to comment Share on other sites More sharing options...
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