Jump to content

Candlelight dinner time (v1.12.7)


Tyron

Recommended Posts

Dear community
v1.12.7, an stable release, can now be downloaded through the account manager

Yet another important bugfix release to reduce confusion. Worlds that were customized to have a size above 1mil width or length had serious saving issues making players loose their progress. Worlds using default settings or those that were at or below 1mil x 1mil are not affected.

candles-night.gif

Game updates

  • Feature: Placed candles now emit particles
  • Tweak: Charcoal pits now need to be ignited manually
  • Tweak: Mac OS vertical mouse position offset is now configurable in clientsettings.json via weirdMacOSMouseYOffset. Default value is 5
  • Tweak: Rate limited chat messages per second to 1 per second. Adjust as needed in serverconfig.json, value ChatRateLimitMs
  • Tweak: Added "Run in Repair mode" savegame start option. Should help fixing worlds that crash on startup
  • Tweak: Added new serverconfig option "startupCommands" lets you define commands to be run on startup
  • Tweak: Added command /land adminfree. Admin tool to remove a players claim
  • Tweak: Added "/player playername entity maxhealth hp" to set a players max hp on runtime
  • Tweak: Dedicated servers should now warn if they are started with mono 4
  • Fixed: Should fix server crashing on startup when ipv6 is disabled on the system and ipv4 ip has been supplied
  • Fixed: A 4 slot server only allowed 3 players
  • Fixed: Beehive swarming issues ("Swarming in 2000 days")
  • Fixed: Odd inventory shape for leaves
  • Fixed: Missing crafting recipe for the new bauxite blocks
  • Fixed: Game crashing when putting a full water block in a barrel
  • Fixed: Placed linen and tool racks popping of from chiseled blocks
  • Fixed: Low temporal stability warping much stronger than intended during strong winds
  • Fixed: Unsharp text in the main menu lists (single player, mod manager and multiplayer)
  • Fixed: Acacia saplings only growing into small bushes
  • Fixed: Sneak+Sprint placing a new board pile consumed 4 boards but placed only 1
  • Fixed: Removed 2mil and 4mil world sizes, at these sizes there are overflow issues that store chunks with invalid positions
  • Fixed: Should fix issues where placing/removing blocks causes the undersides of blocks to become black (will not fix existing lighting glitches, place and remove blocks to fix it)
  • Fixed: Server side exception when typing /entity spawn bla*
  • API Fixed: Tool mold drop not using the default block domain
  • API Tweak: Added EnumLightLevelType.TimeOfDaySunLight
  • API Tweak: Added a check for a mapHideOtherPlayers worldconfig to hide other players on maps. A modder can set this value to disable the visiblity of other players on the map (untested)

View full record

Link to comment
Share on other sites

×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.