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A Discussion about the decision to pickup Hytale and include it into Vintage Story as a Mode instead of making a separate game, & on if picking up Hytale is a good idea. RESPECTFUL RESPONSES ONLY.


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Posted
2 hours ago, cosmobeau said:

For the time being it would ship alongside Vintage Story at no additional cost but in the purely hypothetical scenario where it really takes off we could spin it off into a fully separate game”.  -Tyron

Meaning his stated goal is to make it it's own game. As he titled it.

"Purely hypothetical" and "could spin it off," don't read like stated goals to me. They're possibilities that Tyron was excited about when he wrote them. If it were a stated goal, he'd say, "Assuming it takes off, we will spin it..." This seems particularly important because you're hanging a lot of criticism off of a statement that has no commitment in it at all.

2 hours ago, cosmobeau said:

People are also confusing my personal preference for wanting a shortcut to launch directly into THAT game and not other games. with thinking having two games for the price of one is bad. 

Of course having more games is good. If you read over my concerns, it's not about getting more games, it's about keeping seperate games actually seperate for the good of both games. Likely if it becomes a mode, it will only show up on world creation screen which is a little hidden and not the best way to build hype for a game.

No, I understand the distinction you're making, or I think I do.

There's a lot of room to argue about what counts as an entirely new game and what qualifies as a new mode of this highly customizable game. My guess is that the first iterations of Adventure Mode will be a new texture pack and one or two new bits of gameplay, and new features will be added over time. When it has expanded closer to whatever vision Tyron has for it, that will be the time to evaluate whether it should spin off or stay as a mode. I think the decision point will come in future years.

It might end up being a bad way to build hype for a different experience on this game engine. OTOH, Hytale died in part because the team was working in a proverbial cave for a lifetime measured in game development years. If it's a game mode, fewer things have to change before it can be put in front of players. It doesn't NEED to be a completely different game for people to play it, even if it might eventually become so. Also, VS has grown its customer base largely by word-of-mouth, so if some existing VS players like the new mode, they can talk to their friends about it.

Who knows? 

Posted (edited)
4 hours ago, Echo Weaver said:

"Purely hypothetical" and "could spin it off," don't read like stated goals to me. They're possibilities that Tyron was excited about when he wrote them. If it were a stated goal, he'd say, "Assuming it takes off, we will spin it..." This seems particularly important because you're hanging a lot of criticism off of a statement that has no commitment in it at all.

No, I understand the distinction you're making, or I think I do.

There's a lot of room to argue about what counts as an entirely new game and what qualifies as a new mode of this highly customizable game. My guess is that the first iterations of Adventure Mode will be a new texture pack and one or two new bits of gameplay, and new features will be added over time. When it has expanded closer to whatever vision Tyron has for it, that will be the time to evaluate whether it should spin off or stay as a mode. I think the decision point will come in future years.

It might end up being a bad way to build hype for a different experience on this game engine. OTOH, Hytale died in part because the team was working in a proverbial cave for a lifetime measured in game development years. If it's a game mode, fewer things have to change before it can be put in front of players. It doesn't NEED to be a completely different game for people to play it, even if it might eventually become so. Also, VS has grown its customer base largely by word-of-mouth, so if some existing VS players like the new mode, they can talk to their friends about it.

Who knows? 

Personally, if under a tab called "The Goal," and at the end they are saying making it it's own game if it does well, I'm going to assume that's the goal. Especially since it will be "departing significantly in aesthetics, setting and game mechanics compared to Vintage Story. More focused towards fantasy and adventure/rpg-y compared to the gritty, realism based nature of the current experience." That sure does sound a completely different game to me, not just a mini game/brawler/mini matchmake/side game mode. That's why the whole announcement came off as confusing to a lot of people.

I'm assuming that it is their end goal because it's under the goal, and they say if it's successful it will be it's own game. I imagine they are hoping it is successful, and plan on it being successful, ya?

The fact that it will only be fleshed out into a full game if it's successful does sound like potential failed early access game language. I do like VS/Angeo a lot, but I've lived through plenty of announcements like these. 

Edited by cosmobeau
Posted
26 minutes ago, cosmobeau said:

I do like VS/Angeo a lot, but I've lived through plenty of announcements like these. 

I can agree with this, both parts. No guarantee that it'll be successful, and they clearly know that.

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Posted (edited)

I personally think Tyron was fairly clear about the plans. I do not see it as confusing or subjective at all really. The only one that is a bit subjective in my mind is the term 'RPG' other than that, its pretty crystal clear to me.

Edited by CastIronFabric
  • 1 month later...
Posted (edited)

Y'all I was right look at the newest News post it's literally a post that's supposed to be a VS update but over half the post is just an ad for "Project Glint" aka adventure mode 😩🥀

Screenshot_20251005-043230.thumb.png.70efef3ad36e0610c59cd967b8736b39.png

I told you we're going to see constant ads about this other game that failed and they literally disabled comments upon posting. And it will likely nooooooot be seeing a separate launcher I feel for this but that's an opinion.

Even so I reeeeaaaally wish they'd just start seperating the two. Especially with codenames... Bruh who are you & why did your game fail/get sold to riotttt I swear if one of them is the original Twitter poster dev I talked about imma implode lol (probs not but likely highly related to Simon)

Still pinned at the top btw

Screenshot_20251005-044429.thumb.png.3d8accdb1941137db331be0a2fc3cc49.png

Edited by cosmobeau
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Posted
1 hour ago, cosmobeau said:

Y'all I was right look at the newest News post it's literally a post that's supposed to be a VS update but over half the post is just an ad for "Project Glint" aka adventure mode 😩🥀

I told you we're going to see constant ads about this other game that failed and they literally disabled comments upon posting. And it will likely nooooooot be seeing a separate launcher I feel for this but that's an opinion.

Even so I reeeeaaaally wish they'd just start seperating the two. Especially with codenames... Bruh who are you & why did your game fail/get sold to riotttt I swear if one of them is the original Twitter poster dev I talked about imma implode lol (probs not but likely highly related to Simon)

Still pinned at the top btw

Sus imo but no word from simon or riot on that, although simon is still talking about it vaguely here ant there.

Posted

They stated that they’re looking into separating their projects out into different websites/forums  in the dev update! Also, we’ve already seen some of the promised cross-benefits from that project; blockbench is pretty great, so being able to use it for VS modding is a boon to both mod and official development.

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Posted (edited)
4 hours ago, Facethief said:

They stated that they’re looking into separating their projects out into different websites/forums  in the dev update! Also, we’ve already seen some of the promised cross-benefits from that project; blockbench is pretty great, so being able to use it for VS modding is a boon to both mod and official development.

Absolutely! And, (the nature of this thread being a criticism, there are so def positives) I don't want to overlook that. That's awesome and I wish the best for the project.

I'm just starting to get like a smash bros feeling, if you notice there's an Easter egg gif at the bottom hidden in the like button bar. We see a creature from that universe here. The more they start to mix that universe with this one, I'm just personally going to be a touch annoyed. I realllllly like VS and it's feel, and I don't want to start to see a growing amount of advertisement or media from Glint when I'm looking at VS content or software.

I think it's totally cool to mention your other projects or even hide Easter eggs in a VS development update, that's really neat. I just think, the more Glint becomes its own thing, it should uh, become it's own thing. Like, own website, own news updates.

Now again I don't think it's going to hurt vs development anymore, it's now more, please keep your fantasy RPG game seperate from VS in the future. Please, like do what Mojang did and just mention it in the client on startup somewhere for awhile and phase it out or something. Or small additions to vs updates or seperate news updates altogether. Not like, 70% of a forum body that's literally a major future update for VS ahhhhh

This is why people were upset before because it gives off optics. Idk what optics but it's odd ones to a lot of people, for me I'm not so intense as some, but I do think it could be delivered better.

Imagine if the VS update was mostly that, and they vaguely updated us in Glint, and we had to look for that little guy. It would be so much betterrrr

GOOD TO HEAR!!! I'm excited to see the new website. Now someone hurry up and get hired and teach em how to do a cliffhanger!!! 

I do realize there are some constraints before the website opens but pleeeease just post it as it is. "Development update", bruh just name it what it is! It's a Adventure Mode update that was put on the bottom of a dev update for VS.

Edited by cosmobeau
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  • 2 weeks later...
Posted

I don't think it should be a part of the same client. It should be a separate game you have to pay for. It's fine if both use the same core - code is supposed to be re-used and these games have extremely similar foundations. Separating VS out of its engine shouldn't really be that much work, the code is already pretty modular and it could be done relatively quickly. Having a separate game people pay for is a must IMO because that will help guide resource allocation and avoid issues like these, where people who paid for VS feel cheated because the money they gave towards VS went to another project, even though there's 80% overlap.

I'm not sure how well Anego is doing financially, but I honestly feel having two separate income streams will help the studio decide where to put more of their efforts. I know literally everyone would like to get two games for the price of one, but 20€ is really not that much for a game like VS and HT are and having to pay for both will ensure the studio ACTUALLY has enough resources to double their development effort, even if they believe only 20% more work is needed for a separate game - those estimates are always off.

Most of the differences between HT and VS are actually things that would benefit VS. Namely, HT gameplay shows more fleshed out animation system and a lot of animals with more nuanced interactions. HT requires addition of more procedurally generated content. There's large scale world editing tools that could work in VS well. The differences are mostly VS story content vs. HT story content - which is awkward because that's the part of VS that's most noticeably incomplete.

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  • 2 months later...
Posted

VS is great and all, don't get me wrong... But I'm only here because Riot killed the dream of hytale from my perspective. Make it one game. We are in early access.. if Hytale truly was everything yall meant it to be, take the hit and migrate everyone. The only thing I can say that would keep me on Vintage story without getting that minecraft burn out is Chiseling and maybe one major mod that overhauls your game. Vintage story was one of the closest things we could get, but it still could use wynncraft, botw elements while retaining that minecraft sandbox feel.

The chiseling with mods makes vintage story great (like in image), but without the true adventure and items like skyrim, botw, I'm in a grind loop. Where else can I start to imagine the possibility of storage cabinets but in VS. But the amount of cool s#@% I can store is limited. I like the art design in VS I'm not going to lie, it gives me a more mature impression of the game, and doesn't feel catered towards children, but also feels grim and dull at times. Hytale looks like it could make the easy sweep anyways no offence. This is going to create a bad split if I'm being honest, both of these titles specifically existing. Black and white divide in the community between games, some stupid apple android drama.

2025-12-16_13-37-53.png

Posted
3 hours ago, Nosaj c0okies said:

The chiseling with mods makes vintage story great (like in image), but without the true adventure

Welcome to the forums! If you've not yet done so, I recommend playing through the main story of the game, which you can start by completing a quest for a treasure hunter. There are currently only two of a planned eight chapters implemented, but there's quite a lot of content to experience.

 

3 hours ago, Nosaj c0okies said:

This is going to create a bad split if I'm being honest, both of these titles specifically existing. Black and white divide in the community between games, some stupid apple android drama.

Yeah, I don't think so. There'll be some drama, sure, but Hytale, while sharing similarities to Minecraft and Vintage Story, is quite different. Which game is the "best" choice depends heavily on individual preference, and a good chunk of players will likely play at least two of them consistently. Minecraft is great if you want something whimsical with lots of building options, as well as something that kids can easily handle. Vintage Story is great for the lore and realism, and offers more creative freedom with the chisel system, but the game is a bit darker and tougher than what younger audiences will probably enjoy and the building options cater more heavily toward medieval and steampunk aesthetics. Hytale, from what I've seen of the trailers, looks to be similar to Minecraft, but with a heavy emphasis on RPG mechanics and catering toward the older side of the child audience.

 

3 hours ago, Nosaj c0okies said:

VS is great and all, don't get me wrong... But I'm only here because Riot killed the dream of hytale from my perspective. Make it one game. We are in early access.. if Hytale truly was everything yall meant it to be, take the hit and migrate everyone. The only thing I can say that would keep me on Vintage story without getting that minecraft burn out is Chiseling and maybe one major mod that overhauls your game. Vintage story was one of the closest things we could get, but it still could use wynncraft, botw elements while retaining that minecraft sandbox feel.

The team of former Hytale that Tyron hired is separate from the VS team, as is the game that they're working on: Project Glint. As I understand it, Project Glint is supposed to be much more of a proper RPG with a more light-hearted feel than Vintage Story, despite the fact that both games are getting built on the same game engine. Things that work well in one game might be modified and applied to the other(like Project Glint being a potential testbed for procedural dungeon generation, and that code getting used in Vintage Story later), provided that it's something that would fit within the game's design.

In any case, it's still very early in development, but you can read more about Project Glint here: 

As far as merging Hytale and Vintage Story into one game, no, absolutely not. The two have very different artstyles, lore, and gameplay goals, not to mention that both games are owned by separate people.

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