mycroftcanadans Posted August 16, 2025 Report Posted August 16, 2025 Hello. I'm watching a friend stream a horror game and I began thinking of a game mode or an option which would make the corruption aspect of the game far more dangerous, and something to be really feared. If the option was turned on it would turn off the damage you would sustain while inside the corruption and if you died for whatever reason while being inside the corrupted area your character would be permanently deleted and you will be forced to create a new character. If you die outside of that area then you would die a normal death, and be able to proceed as you normally would. Just a wild thought folks and no need to be firing the insults if that turns out to be your first reaction to what I've suggested. Cheers and take everyone.
Entaris Posted August 16, 2025 Report Posted August 16, 2025 And, of course, the corrupted zones spread without containment. I'm visualizing an Attack of the B-Team type scenario from OBG.
LadyWYT Posted August 16, 2025 Report Posted August 16, 2025 11 minutes ago, mycroftcanadans said: if you died for whatever reason while being inside the corrupted area your character would be permanently deleted and you will be forced to create a new character. If you die outside Sounds like you're looking for @Thorfinn mode. I recommend setting the difficulty to Wilderness Survival and limiting yourself to one life only. The game is still able to be completed, but the threats will feel far more dangerous than they might normally. Good luck!
Entaris Posted August 16, 2025 Report Posted August 16, 2025 2 minutes ago, LadyWYT said: Sounds like you're looking for @Thorfinn mode. I recommend setting the difficulty to Wilderness Survival and limiting yourself to one life only. The game is still able to be completed, but the threats will feel far more dangerous than they might normally. Good luck! Doesn't Wilderness Survival turn off the monsters? He wants to lean into the horrific monstrosities.
LadyWYT Posted August 16, 2025 Report Posted August 16, 2025 Just now, Entaris said: Doesn't Wilderness Survival turn off the monsters? He wants to lean into the horrific monstrosities. You're thinking of Homo Sapiens. Wilderness Survival puts the difficulty on steroids by disabling the map, giving the player a smaller health pool, making creatures do more damage, enabling cave-ins, etc. Normally, you'd respawn somewhere within a 4-5000 block radius of world spawn if you die, but if you've only got the one life, that's not going to be a factor. You could probably shrink the time between temporal storms as well, if you really want to lean into horrific difficulty. Otherwise, I wasn't being terribly serious in my initial post, other than mentioning a particular brand of hardcore settings. In all seriousness, I don't see a mode like this getting added to the game, outside of mods. 1
Entaris Posted August 16, 2025 Report Posted August 16, 2025 16 minutes ago, LadyWYT said: You're thinking of Homo Sapiens. Wilderness Survival puts the difficulty on steroids Oh, right.
mycroftcanadans Posted August 16, 2025 Author Report Posted August 16, 2025 Thank You all for your replies, I appreciate it. What I was looking for is a mode where permadeath only takes place when you're experiencing either the corruption storm and an area where corruption has taken over. I'm not looking for a permadeath mode only but the opposite. The game mode which is permadeath means no matter where you are once you die you lose your character. I'm not looking for that. I'm saying if you take the chance to go out and harvest resources or are roaming about during a corruption storm or inside a corrupted area then if you die you lose your character but if your not in a corruption storm or an area which is corrupted you will not lose your character if you die. Of course the way it is now you take damage when your in the storm or an area which is corrupted which needs to be turned off. I just wanted players to really fear those times. Should they take the chance and lose everything or get out. No matter I suppose, the game is great as it is.
Facethief Posted August 16, 2025 Report Posted August 16, 2025 That would be interesting, but I have no clue what would be preferable to standard settings. I get the idea to remove temp stability damage, though. As for the rest, I’d rather have a setting that flings you to world spawn if you died with low stability; situational permadeath seems like an excessive punishment.
Entaris Posted August 16, 2025 Report Posted August 16, 2025 1 hour ago, Facethief said: That would be interesting, but I have no clue what would be preferable to standard settings. I get the idea to remove temp stability damage, though. As for the rest, I’d rather have a setting that flings you to world spawn if you died with low stability; situational permadeath seems like an excessive punishment. ...that's what Mycroft is going for. He's trying to craft a horror world. What's more horrific that being immortal and having places where that doesn't matter? You can get comfortable with permanent danger. Temporary, exclusive danger? That's gonna keep you on edge for a while. 1
Thorfinn Posted August 16, 2025 Report Posted August 16, 2025 2 hours ago, Entaris said: What's more horrific that being immortal and having places where that doesn't matter? You would need a compelling reason to go there, though. Something other than resources, because those are already bountiful without the risk. I'd see it as something that rarely if ever got used, and even then, only by people who think combat is too boring, or have finished the game anyway, so it doesn't really matter. I can't think of any reward that would entice me into it.
Entaris Posted August 16, 2025 Report Posted August 16, 2025 (edited) 39 minutes ago, Thorfinn said: You would need a compelling reason to go there, though. Something other than resources, because those are already bountiful without the risk. I'd see it as something that rarely if ever got used, and even then, only by people who think combat is too boring, or have finished the game anyway, so it doesn't really matter. I can't think of any reward that would entice me into it. Lol ,what're you tellin ME for? I guess I'm OP now. Well, given Mycroft's original idea, and how involved this would already be, one could reasonably assume that resources would be remanaged to provide the incentive. Maybe in this horror world, iron can only be harvested by smelting down Metal Scrap, Gears, whathaveyou, which could be found it much greater abundance inside these Corrupted Zones. Also, if we follow the Attack of the B-team model from OBG, the Rusted Zones would grow and spread, and likely the only way to stop/slow the spread and personally resist the Corruption and eventually Reconquista the lost land would be through research of Rust materials. (perhaps much like we already do with Rustbound Magic) Which would make the incentive rather inherent. Edited August 16, 2025 by Entaris
Krougal Posted August 16, 2025 Report Posted August 16, 2025 "You are dead, because fuck you! Press 1 To rage-quit, 2 to start over." 3
LadyWYT Posted August 17, 2025 Report Posted August 17, 2025 3 hours ago, Krougal said: "You are dead, because fuck you! Press 1 To rage-quit, 2 to start over." Tagging on to this, I guess, because it's funny, and what @Thorfinn said as well...the main problem I see with making death permanent in the corrupted areas is...pretty much every important story bit has you going to a corrupted area, where you are highly likely to die. Quite easily too, I might add, since certain parts of certain areas are quite difficult. And if one really wants that level of challenge, they can already have it simply by playing hardcore and limiting themselves to one life only. And of course, if you want to push the concept even further...just set your temporal stability to 0 in appropriately corrupted areas, so that your health will constantly be ticking down as well. I'm sure some players would enjoy this proposed game mode, but it really doesn't fit the setting and gameplay that Vintage Story has established. I also figure that to make it actually work as a proper playable game mode would require overhauling quite a lot of the game, which would take a lot of development time and resources, which doesn't seem worth it given that this isn't the kind of thing most VS players seem to be interested in. 1
Entaris Posted August 17, 2025 Report Posted August 17, 2025 OP is just spitballing ideas. Who knows, maybe it'll be logged somewhere and Tyron will have a particularly cruel day and feel like making something diabolical one Halloween. 1
Krougal Posted August 17, 2025 Report Posted August 17, 2025 1 minute ago, Entaris said: OP is just spitballing ideas. Who knows, maybe it'll be logged somewhere and Tyron will have a particularly cruel day and feel like making something diabolical one Halloween. Well then we'll know who to blame... 1
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