Goliathon Posted March 12, 2020 Report Share Posted March 12, 2020 Hello, first of all i already love the game, thank you for making it I tried to sort it a bit, feel free to ask! Here are the notes: [Overall and Menu] - Launcher with easy updates and news, patchnotes - high world customizability (biome size, ores etc.) - sections to turn on/off (temporal stuff, dimensions) - seperate Animals/Monsters - passive/aggressive - seasons(i hate em) on/off and day- and nighttime lenght option - ctrl A for text - different inventory space settings (individual or easy,medium,hard) - overall complexity (easy->vanilla MC mode), normal (current-tfc), hard (expert mode) which is more or less, explore, normal and wilderness mode [Mechanics] - shift-click items in to chests (not inventory<->hotbar) priority - dirt only grows gras with daylight - moon cycle? (dark nights->bright nights) - ONE bag slot, example: reed basket(6)->small linen bag(12)-> leather bagpack(18)-> reinforced leather bagpack(24) - drinking water? (like tfc) - fishing for food and rare crap - prospecting overhaul -> more realistic (id like triangulate it via % and find it when dig down) - for later: talent/skill system, experience for killing/doing stuff - unlocking knowledge, skills, stuff with advancements (find clay->pottery) [combat] - wood spikes (stick+knive) - some kind of trap (stick, string, trigger) or animal bait - dualwield some weapons (skill to learn?) - LOTS of different weapons - bow progression (durabillity, drawspeed, precision) with better/treated wood [Items,food] - 4 armor slots (helm, chest, legs, feet, better legs/chest add inventoryspace) - window glasspanes - OVEN, meal prep station and tools (->see mods, basically a cooking system) - special meals/drinks give buffs - Waterwheel for mechanical power - Pumpkins for easy early light source (torches don't burn out in it,rainsafe) - bamboo/scaffolding [Anvil, Metalworking] - watering-can cools molds - Anvil crafted stuff is better than casted stuff - hardening with oil and stuff - you can find rare sharpening stones in the world (perm. dmg buff) [Travel] - boats, wood->slow, metal(non corrosive tier?) reinforced with paddle->fast - Horses (taming is time consuming, saddle is from leather) - Glider (wood, leather) only floating down - Dragons (the only way to fly, REALLY endgame) [Exploring] - small villages with loot/trading (common, 1 in 3 biomes ?) - current traders are very rare and have really good trades - cities, big, very very rare (can't spawn <2k blocks to worldspawn) NPCs are different species/cultures based on biome - more Monsters (dmg tier<->lvl x?) - Dungeons to raid/pillage with/without monsters (story to find in books) 3 sizes, 3 depths -> difficulty is based on size and depth (1-9) - more biomes with flora and fauna (wood, animals, plants) - bigger cave systems with interesting plants - 2. dimension with rare ores, harsh mobs/dungeons, DRAGONS - cold biomes have bears and mammoths [Mods i want in the base game] - JEI (all items, how to get them, basic mechanics tutorials) - Journeymap (both more or less added) - MOUSE TWEAKS (scrollwheel) - cooking for blockheads, pams harvestcraft (kitchen and lots of foods) - Carpenter/architecture craft (woodcutting and aestethics stuff to make it pretty - Immersive engineering maybe very late and for late-late game, electrical power electrical wire, dynamo, multiblock machines, crusher arc furnace etc. [misc] - maybe 2. dimension as first major update after release and electrical power and machines as second. ps: hope you enjoyed reading it Link to comment Share on other sites More sharing options...
Sparkle Kitti Posted March 12, 2020 Report Share Posted March 12, 2020 In short... Everything available from mods in Minecraft. The idea of this game is for it to be easily modded and offers great support for the modding community. Most of this stuff will come with time, just much of it from mods. 1 Link to comment Share on other sites More sharing options...
Kaelty Posted March 12, 2020 Report Share Posted March 12, 2020 (edited) Hey Goliathon! First of all, I think you might be interested in the Roadmap so here you go! Now a bit more of my personal view. While i do agree with you on a lot of points, i can't say i like it overall. It just seems you want Vintage Story to be like minecraft with mods like Kitti allready mentioned. I like Vintage Story, and i like that it feels very different from Minecraft, so althought some of your ideas strike my fancy I can't say i would like ALL of it implemented. Edited March 12, 2020 by Kaelty 1 Link to comment Share on other sites More sharing options...
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