SPITSPHIRE Posted August 23, 2025 Report Posted August 23, 2025 Im wondering how compatible the game is with post new world generation game settings changes. Specifically im wondering if it is possible to enable lore content and monster spawns after having already started the world with them off. Id started a new world in homo sapiens mode with most everything lore or hostile mob related disabled as i wanted to get a feal for the game, but now im kinda wanting to ramp up the difficulty and dip my toes into the story a bit, so im wondering if its possible to enable this content after the fact. Can i just use server commands to enable it, and if so how does it work? Does it add the lore content to world chunks that are already loaded and just overwrite the terrain/world gen, or does it only add the content to new chunks when you enter them? Or is this a case of once you start a world with the lore content off, trying to enable it after the fact will just break things? On game version 1.20.12 if that matters
LadyWYT Posted August 23, 2025 Report Posted August 23, 2025 I'm pretty sure that you can change most game settings after starting a world. For lore content specifically though...I'm not sure. I'm guessing if you can though, then you'll need to explore new chunks in order to find things like ruins and traders, and you'll need to manually spawn and place all of the story locations yourself. I would just start a new world with a setting that supports lore content, to be honest. That will ensure that everything generates as it should(barring any bugs).
SPITSPHIRE Posted August 24, 2025 Author Report Posted August 24, 2025 why would i need to manually place the story content, wouldn't it get added to the world same as the ruins? i've only explored/generated around 1000 blocks square of my world so far, with it being 8mil blocks square, so there should be plenty of space for it to add the story content.
Solution LadyWYT Posted August 24, 2025 Solution Report Posted August 24, 2025 (edited) 57 minutes ago, SPITSPHIRE said: why would i need to manually place the story content, wouldn't it get added to the world same as the ruins? To my knowledge, story locations are generated at the world's creation. When a new story update drops, the new content is automatically added to old worlds, as long as lore content was enabled. I'm not sure that the game will prompt you to let it place missing story locations though for a world that was created with lore content disabled, hence why I figure you would have to place the locations manually. Ruins and traders don't quite operate the same, to my knowledge, so I would expect those to just generate in unexplored chunks if you switch the lore content on. In any case, you can always try it, and see what happens, but I would make a backup of your world first in case of unwanted results. The easiest way to tell if the story locations have generated automatically, aside from a prompt telling you it needs to remap certain areas of the world, is finding a treasure hunter trader and completing a short quest. The quest reward is a map to the first major location, and if the map doesn't give you a marker, then the story locations haven't spawned and you would need to either place them manually, or start a new world. By starting a new world with lore content enabled though, you would need to go through the steps of progression again, but you could also rest assured that everything generated as it should, where it should. EDIT: I tested this myself just now, creating a Homo Sapiens world, enabling lore content via /worldconfig loreContent true, reloading the world, and teleporting to a few of the story locations to make sure they spawned. The game doesn't prompt you to remap areas at all--it looks like it will just generate the structures automatically. I would still make a backup of your world, just in case, but otherwise it looks like you should be able to enable lore content in your current world without issues! Edited August 24, 2025 by LadyWYT 1
SPITSPHIRE Posted August 24, 2025 Author Report Posted August 24, 2025 Cool, ill definitely give that a try latter then once ive set myself a bit better in terms of gear. Thanks for the help.
Thorfinn Posted August 24, 2025 Report Posted August 24, 2025 10 hours ago, LadyWYT said: By starting a new world with lore content enabled though, you would need to go through the steps of progression again, You are looking at it all wrong. By starting a new world, you get to go through the steps of progression again. Doing things more right this time. Or not doing them more right. It's all a learning experience.
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