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Posted (edited)

AIM

To display a map on the wall in vanilla Vintage Storage.

image.png.a852199d66a37a7e05ba8369cde76ff8.png

(This is just a quick tip, even though it seems like a long post.)

ISSUE

There is not an "Item Frame" like "The Other Block Game."
The map does not appear to have a "storage" option. 
That is, it can't be displayed on the Ground, Shelf or Display Case.
You may put it into a chest, but that is about it.

WORKAROUND

  1. Place the map into the labelled crate
  2. Mark the crate label
  3. (Optional) Remove map

MORE DETAILS

After having spent four gears (several times over) on a "Map to the treasure hunter", I wished to display it.
This was also in no small part to it being 35,000 blocks away, so I'm not going to that Treasure Hunter soon. (At this point, I am questioning whether there is in fact any more than one Treasure Hunter in this world, but that is neither here nor there  . . . )

However, it looks like the map is a special item. It is not mentioned in the Handbook, and you can't appear to store it anywhere but a container.

This method is not ideal - the detail is not great. But it is better than nothing!
If someone knows a better way to show the map, please advise.

1. You will need:

  • A display wall (Rammed Earth in this example)
  • 1 x Crate (Birch here, as it matches with the wall). 
  • 1 x Parchment to label the crate
  • Marking stone - chalk, charcoal etc
  • Saw for planks and crate building
  • The map

image.png.f227433b89ecf3be9125b77a1fbfd546.png

2. Make the crate. 

image.png.4bde8de358cea04faad34b2c325539a6.png

3. Add parchment to the crate to form a label

image.png.2ba92821c0a9a1f30727e78abc3df871.png

4. Place the crate into a hole in the wall where it is to be displayed

image.png.ffca5fcf540d8793a4b16c6a9ec89ffc.png

image.png.151a939c95adbec64b05747b6639a0cc.png

5. Place the map in the crate. (Shift + right click)

6. Label the crate with the marker (Cntrl + right click)

7. Done. Although optionally since v1.21.0 you may now remove the map and no longer lose the label. (Hugh "Yay! for that change.)

image.png.eccd5680d20583548dc04b6b4e3c27a1.png

I know it's not the best, but it's better than nothing. It would be nice to have a better, higher resolution image to display out of the box (Hint, hint).  Or an import tool to be able to display our own paintings and images as art.

Anyway, you could use this method with all types of objects to make simple art on the wall - and all without chiselling.

Professor Dragon.

 

Edited by Professor Dragon
Attachements resized to save space. Ask if required.
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Posted

Huh. You'll never believe it, but I turned back to the "old map" (real world colours) and "Boom" - there was a Treasure Hunter trader I hadn't noticed buried in a forest over a hill, less than a day's run from my main base, who I hadn't noticed.

Why all the traders in my world want to sell me a map for a guy at the other end of the earth, when this dude is literally right here, is beyond me.

But yeah, "old map" colours rule for finding traders - and just about anything, really. (With the possible exception of meteor sites.)

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Posted
On 8/27/2025 at 3:50 PM, Professor Dragon said:

This was also in no small part to it being 35,000 blocks away

I set story locations distance at 50% precisely because of how far away they generate. I am not riding 35k blocks for no archive, no thank you. Saint Tobias can wait another 100 years for another Seraph to show up closer to him, I'm sure he'll be fine.

On the topic issue, +1 from me for some kind of item display/item frame option, but I don't think the maps currently even have anything drawn on them to display? They seem to just be an item with assigned coordinates and no actual map drawn on them. I don't think this is of any priority but it would definitely be a nice addition to include in the game eventually. 

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Posted

This is something from that other game I'd dearly love to have -- actual maps that you can generate/buy and frame. 

The story locations tend to be so far away, though, that you couldn't have actual details on a map item covering that much terrain. Maybe just terrain surrounding the destination and a big red X marks the spot. 🏴‍☠️

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Posted
5 hours ago, Echo Weaver said:

This is something from that other game I'd dearly love to have -- actual maps that you can generate/buy and frame. 

The story locations tend to be so far away, though, that you couldn't have actual details on a map item covering that much terrain. Maybe just terrain surrounding the destination and a big red X marks the spot. 🏴‍☠️

Perhaps an inventory item reward of a map could be generated once you complete the objective?

A displayable wall map that shows your World Map terrain (only - no waypoints) scaled to display on one block (no matter the distance), with two extra features.

  • The caravan icon where you were given the map by the trader
  • The current red X (or appropriate mark) where the story event is located.

In general, player maps and player wall art are something that would be "nice to have."

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