Jack Mackey Posted August 29, 2023 Report Share Posted August 29, 2023 Do you need to do something special to use veinminer? Not using any mods that affect mining other than this, and no matter what I've tried the skill doesn't seem to do anything. No satiation use and no veinmining. VS 1.18.8. Link to comment Share on other sites More sharing options...
EreticKB Posted August 30, 2023 Report Share Posted August 30, 2023 Try use "F" to change pickaxe mode from block to vein. Not check it since 1.8.6, but then it works. Link to comment Share on other sites More sharing options...
Jack Mackey Posted August 30, 2023 Report Share Posted August 30, 2023 3 hours ago, EreticKB said: Try use "F" to change pickaxe mode from block to vein. Not check it since 1.8.6, but then it works. Thanks, that was it. Didn't even consider it. Link to comment Share on other sites More sharing options...
Aersoldorf Posted September 6, 2023 Report Share Posted September 6, 2023 Love the mod but do have one suggestion. Instead of simply capping us at 2 specializations, could you add another specialization for every 5 levels of survival skill attained? Seems like that would emulate giving enough time to master more than 2 specific skill sets. Link to comment Share on other sites More sharing options...
RogueRaiden Posted September 9, 2023 Report Share Posted September 9, 2023 (edited) A keybinding for Steeplechaser would simply be amazing. I cannot stand constantly trying to step up onto railings and tables XD Also it looks like small animal catching is coming to Vanilla so the Catcher perk may need a rework or replacement. Edited September 9, 2023 by RogueRaiden Link to comment Share on other sites More sharing options...
NukoSan Posted September 10, 2023 Report Share Posted September 10, 2023 Does the combat skill tool mastery mean that I will be able to mine faster? Or is it just combat damage of tools? Link to comment Share on other sites More sharing options...
Ryuwuji Posted September 13, 2023 Report Share Posted September 13, 2023 Tried shift clicking some charcoal into a firepit and game crashed with a null reference Running on 64 bit Windows with 15610 MB RAM Game Version: v1.18.10 (Stable) 9/13/2023 7:35:00 PM: Critical error occurred in the following mod: xskills@0.7.5 Loaded Mods: buzzwords@1.4.0, game@1.18.10, carryon@1.5.0, farmlanddropssoil@1.4.0, hudclock@3.3.0, prospectorinfo@4.3.0, creative@1.18.10, survival@1.18.10, xlib@0.7.4, xskills@0.7.5 System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.ItemSlotCooking.get_MaxSlotStackSize() at Vintagestory.API.Common.ItemSlot.GetRemainingSlotSpace(ItemStack forItemstack) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 86 at Vintagestory.API.Common.ItemSlot.CanTakeFrom(ItemSlot sourceSlot, EnumMergePriority priority) in VintagestoryApi\Common\Inventory\ItemSlot.cs:line 104 at Vintagestory.API.Common.InventoryBase.GetBestSuitedSlot(ItemSlot sourceSlot, List`1 skipSlots) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 355 at Vintagestory.GameContent.InventorySmelting.GetBestSuitedSlot_Patch1(InventorySmelting this, ItemSlot sourceSlot, List`1 skipSlots) at Vintagestory.Common.PlayerInventoryManager.GetBestSuitedSlot(ItemSlot sourceSlot, Boolean onlyPlayerInventory, List`1 skipSlots) in VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 193 at Vintagestory.Common.PlayerInventoryManager.TryTransferAway(ItemSlot sourceSlot, ItemStackMoveOperation& op, Boolean onlyPlayerInventory, StringBuilder shiftClickDebugText, Boolean slotNotifyEffect) in VintagestoryLib\Common\GameContent\Inventory\PlayerInventoryManager.cs:line 223 at Vintagestory.API.Common.InventoryBase.ActivateSlot(Int32 slotId, ItemSlot sourceSlot, ItemStackMoveOperation& op) in VintagestoryApi\Common\Inventory\InventoryBase.cs:line 429 at Vintagestory.API.Client.GuiElementItemSlotGridBase.SlotClick(ICoreClientAPI api, Int32 slotId, EnumMouseButton mouseButton, Boolean shiftPressed, Boolean ctrlPressed, Boolean altPressed) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 998 at Vintagestory.API.Client.GuiElementItemSlotGridBase.OnMouseDownOnElement(ICoreClientAPI api, MouseEvent args) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Inventory\GuiElementItemSlotGridBase.cs:line 745 at Vintagestory.API.Client.GuiComposer.OnMouseDown(MouseEvent mouseArgs) in VintagestoryApi\Client\UI\GuiComposer.cs:line 487 at Vintagestory.API.Client.GuiDialog.OnMouseDown(MouseEvent args) in VintagestoryApi\Client\UI\Dialog\GuiDialog.cs:line 554 at Vintagestory.Client.NoObf.GuiManager.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\Systems\Gui\GuiManager.cs:line 390 at Vintagestory.Client.NoObf.ClientMain.OnMouseDown(MouseEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1833 at Vintagestory.Client.NoObf.ClientPlatformWindows.Mouse_ButtonDown(MouseButtonEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 199 at OpenTK.Windowing.Desktop.NativeWindow.MouseButtonCallback(Window* window, MouseButton button, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 312 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 129 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Event Log entries containing Vintagestory.exe, the latest 3 ================================== { TimeGenerated = 9/13/2023 6:34:53 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2214170192790503688, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.10.0 P3: 64b07659 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.6d90b858-2d58-42f0-bc83-6bd132b55421.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.4cd1539e-5190-4174-a213-4914e2247643.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.278fbbe9-57e3-4f71-896e-ecf7cb470d08.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.d40f3613-ac6c-4371-bd1d-20ad7b82c916.tmp.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.1df790b7-c813-47e3-98b1-a122cdadc53b.tmp.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_38893ed42eb8d1a668828edf5bed1a44a4c7eb_93d687c4_2d13c6fd-c3ca-4dbc-870a-5db2e6b2bf47 Analysis symbol: Rechecking for solution: 0 Report Id: 16baadeb-a6d5-4a26-a2b7-0da3f46db61a Report Status: 268566528 Hashed bucket: e045985d4f8a18ca4eba500f25894108 Cab Guid: 0 } -------------- { TimeGenerated = 9/13/2023 6:34:52 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.18.10.0, time stamp: 0x64b07659 Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad Exception code: 0x40000015 Fault offset: 0x00000000000df046 Faulting process id: 0x0x3d2c Faulting application start time: 0x0x1d9e69162b872b1 Faulting application path: C:\Users\Ryuuji\AppData\Roaming\Vintagestory\Vintagestory.exe Faulting module path: C:\Users\Ryuuji\AppData\Roaming\Vintagestory\Lib\openal32.dll Report Id: 16baadeb-a6d5-4a26-a2b7-0da3f46db61a Faulting package full name: Faulting package-relative application ID: } -------------- { TimeGenerated = 9/10/2023 4:48:49 PM, Site = , Source = Windows Error Reporting, Message = Fault bucket 2214170192790503688, type 4 Event Name: APPCRASH Response: Not available Cab Id: 0 Problem signature: P1: Vintagestory.exe P2: 1.18.10.0 P3: 64b07659 P4: openal32.dll P5: 1.23.0.0 P6: 63dd31ad P7: 40000015 P8: 00000000000df046 P9: P10: Attached files: \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.661b4c37-2c4b-4d66-8964-a72c4da60781.tmp.dmp \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.7ef24bf3-9b12-48be-ac9a-5a307a7355b1.tmp.WERInternalMetadata.xml \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.86155e7f-cede-46c9-94a6-e07d8ba572ae.tmp.csv \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.ec43e21e-a750-4ec0-8252-bb8fc0e1bb96.tmp.txt \\?\C:\ProgramData\Microsoft\Windows\WER\Temp\WER.250cf0d2-67a0-4d72-b06b-c40b77600dff.tmp.xml These files may be available here: \\?\C:\ProgramData\Microsoft\Windows\WER\ReportArchive\AppCrash_Vintagestory.exe_38893ed42eb8d1a668828edf5bed1a44a4c7eb_93d687c4_076ac464-76dd-4a6a-8913-c0af59fea774 Analysis symbol: Rechecking for solution: 0 Report Id: df1e5656-b276-443b-9daa-fcfe3111a96a Report Status: 268566528 Hashed bucket: e045985d4f8a18ca4eba500f25894108 Cab Guid: 0 } Link to comment Share on other sites More sharing options...
Navarlio Entertainment Posted September 16, 2023 Report Share Posted September 16, 2023 This is basically a note for developers. There is no way to get a book in survival mode at the moment. You can give yourself a skill book in creative mode and use the attack key to get a random book. Mawg, Apr 14th at 9:00 AM -added the skill book item -you can set the attributes "skill" and "experience" to create a book that grants a specific amount of experience for a specific skill (as a Server owner, how might i go about doing this? being able to spawn in books, for event rewards would be amazing~ last time i messed up commands it broke my game xD) Link to comment Share on other sites More sharing options...
Miltius Posted September 22, 2023 Report Share Posted September 22, 2023 Can someone explain to me what the "values": [ ] for the following means in the Farming skill? Having a bit of a time understanding 10,2,30,20,4,60. I am assuming the 10 is 10% and 2% is for every level while 30 is 30% being the max but if this is true, what are the rest for? If this is not true, I need a breakdown. Lol. "name": "orchardist", "id": 3, "maxTier": 2, "minLevel": 3, "enabled": true, "values": [ 10, 2, 30, 20, 4, 60 ] }, On another note, how does the Farming skill obtain EXP from Fruit Trees? I know Farming's skill level contributes to modifying the amount but what decides the amount of EXP gain (not fruit Yield) from Fruit Trees? If it does give EXP from Fruit Trees when picking apples and such, then can I be enlightened with how to target that value so I can increase the amount of EXP gained specifically from Fruit Baring fruit trees? Link to comment Share on other sites More sharing options...
Alatyr Posted September 28, 2023 Report Share Posted September 28, 2023 Is it possible to make it compatible with this mod? It changes trees, and the perk that is responsible for reducing tree growth does not work. https://mods.vintagestory.at/wildfarmingrevival Link to comment Share on other sites More sharing options...
Alatyr Posted September 28, 2023 Report Share Posted September 28, 2023 The average quality of tools that are forged with the maximum metalworking skill barely reaches 8. It is very disappointing to sometimes receive tools like a chisel with a quality of 5.5. What about to make the progression of quality more stable? At the maximum level, I would like to get results in the range of 8-10, and not 5-10. Link to comment Share on other sites More sharing options...
Conquest of Blocks Posted October 8, 2023 Report Share Posted October 8, 2023 People reporting traders to do incorrect math if gears are kept in xskills slots, so you should either fix that or exclude currency from these slots. Link to comment Share on other sites More sharing options...
FinEnarah Posted October 10, 2023 Report Share Posted October 10, 2023 Is there any chance one can find what skills are affected by the "Machine Learning" skill, which says in the description: "You can share your smithing knowledge with helve hammers and they can profit from some your abilities." There is some debate among my friends about which abilities this one benefits from. Link to comment Share on other sites More sharing options...
RogueRaiden Posted October 20, 2023 Report Share Posted October 20, 2023 all of the skills with quality abilities need to have a hard cap on how much bonus they can apply. otherwise players will find ways to exploit it. Link to comment Share on other sites More sharing options...
MisterTarget Posted October 21, 2023 Report Share Posted October 21, 2023 Hey, i have a problem with the Processing class on our little server At Server startup i get following Error: 21.10.2023 04:17:55 [Server Error] [xskills] An exception was thrown when trying to start the mod: HarmonyLib.HarmonyException: Patching exception in method System.Boolean Vintagestory.GameContent.BarrelRecipe::TryCraftNow(Vintagestory.API.Common.ICoreAPI api, System.Double nowSealedHours, Vintagestory.API.Common.ItemSlot[] inputslots) ---> System.NotImplementedException: The method or operation is not implemented. at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at HarmonyLib.PatchClassProcessor.ProcessPatchJob(Job job) --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original) at HarmonyLib.PatchClassProcessor.Patch() at HarmonyLib.Harmony.<PatchAll>b__10_0(Type type) at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action) at HarmonyLib.Harmony.PatchAll(Assembly assembly) at XSkills.XSkills.DoHarmonyPatch(ICoreAPI api) at XSkills.XSkills.StartServerSide(ICoreServerAPI api) at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 636 21.10.2023 04:17:55 [Server Error] Failed to start system XSkills.XSkills hope someone can help Link to comment Share on other sites More sharing options...
Rivernoodl Posted October 21, 2023 Report Share Posted October 21, 2023 On 10/20/2023 at 11:11 AM, RogueRaiden said: all of the skills with quality abilities need to have a hard cap on how much bonus they can apply. otherwise players will find ways to exploit it. Currently the only known “exploit” I know of is when players spend extra time and resources to batch make stacking food to increase their quality far beyond normal means - but on a multiplayer server, this requires a lot of time and resorces to produce something viable. I think it would be more fair to allow this but with diminishing returns - although it does seem like it diminishes from my own experimentation - so that players may actually use this as a rewarding way to hone their craft. Link to comment Share on other sites More sharing options...
Dark_Darcus Posted October 22, 2023 Report Share Posted October 22, 2023 Is there a way I can harvest the bushes and fruit trees faster? in the same way as the veinminer Link to comment Share on other sites More sharing options...
MisterTarget Posted October 22, 2023 Report Share Posted October 22, 2023 On 10/21/2023 at 4:26 AM, MisterTarget said: Hey, i have a problem with the Processing class on our little server At Server startup i get following Error: 21.10.2023 04:17:55 [Server Error] [xskills] An exception was thrown when trying to start the mod: HarmonyLib.HarmonyException: Patching exception in method System.Boolean Vintagestory.GameContent.BarrelRecipe::TryCraftNow(Vintagestory.API.Common.ICoreAPI api, System.Double nowSealedHours, Vintagestory.API.Common.ItemSlot[] inputslots) ---> System.NotImplementedException: The method or operation is not implemented. at HarmonyLib.PatchFunctions.UpdateWrapper(MethodBase original, PatchInfo patchInfo) at HarmonyLib.PatchClassProcessor.ProcessPatchJob(Job job) --- End of inner exception stack trace --- at HarmonyLib.PatchClassProcessor.ReportException(Exception exception, MethodBase original) at HarmonyLib.PatchClassProcessor.Patch() at HarmonyLib.Harmony.<PatchAll>b__10_0(Type type) at HarmonyLib.CollectionExtensions.Do[T](IEnumerable`1 sequence, Action`1 action) at HarmonyLib.Harmony.PatchAll(Assembly assembly) at XSkills.XSkills.DoHarmonyPatch(ICoreAPI api) at XSkills.XSkills.StartServerSide(ICoreServerAPI api) at Vintagestory.Common.ModLoader.TryRunModPhase(Mod mod, ModSystem system, ICoreAPI api, ModRunPhase phase) in C:\Users\Tyron\Documents\vintagestory\game\VintagestoryLib\Common\API\ModLoader.cs:line 636 21.10.2023 04:17:55 [Server Error] Failed to start system XSkills.XSkills hope someone can help Solved it, .Net7 was outdated on linux. Link to comment Share on other sites More sharing options...
Flamove Posted October 23, 2023 Report Share Posted October 23, 2023 Hi o/ I'm not sure if this is an unreasonable ask, but would it be possible to add a toggle hotkey for the Cateyes and Steeplechaser abilities please? The Cateyes brightness seems to be glitching out in different light sources and not adjusting back when in light, making it way brighter (blinding bright) than it should be. While the Steeplechaser ability level 2 causes you to have issues with walking in 2-3 block high rooms where you constantly float towards the ceiling. Link to comment Share on other sites More sharing options...
RogueRaiden Posted October 24, 2023 Report Share Posted October 24, 2023 On 10/21/2023 at 2:43 PM, Rivernoodl said: Currently the only known “exploit” I know of is when players spend extra time and resources to batch make stacking food to increase their quality far beyond normal means - but on a multiplayer server, this requires a lot of time and resorces to produce something viable. I think it would be more fair to allow this but with diminishing returns - although it does seem like it diminishes from my own experimentation - so that players may actually use this as a rewarding way to hone their craft. you can boost food quality into the hundreds of thousands with rather little effort. I have to consider disabling the food quality skills entirely for now, cause its quite bad. 22 hours ago, Flamove said: Hi o/ I'm not sure if this is an unreasonable ask, but would it be possible to add a toggle hotkey for the Cateyes and Steeplechaser abilities please? The Cateyes brightness seems to be glitching out in different light sources and not adjusting back when in light, making it way brighter (blinding bright) than it should be. While the Steeplechaser ability level 2 causes you to have issues with walking in 2-3 block high rooms where you constantly float towards the ceiling. hotkeys for these abilities would be amazing. I cannot stand either ability always being enabled. Link to comment Share on other sites More sharing options...
CMDR FIL Posted October 28, 2023 Report Share Posted October 28, 2023 how do i get the vampire perk? all it says is that the time isn't right Link to comment Share on other sites More sharing options...
Francis Pelletier Posted October 29, 2023 Report Share Posted October 29, 2023 Hello everyone, I'd like to know if it's possible to display the xp earned in the chat? Example: I kill a monster and it tells me the xp I've earned. Link to comment Share on other sites More sharing options...
RogueRaiden Posted October 31, 2023 Report Share Posted October 31, 2023 On 10/28/2023 at 1:34 PM, CMDR FIL said: how do i get the vampire perk? all it says is that the time isn't right its gotta be around midnight Link to comment Share on other sites More sharing options...
Tetsune Posted November 4, 2023 Report Share Posted November 4, 2023 Howdy! Crashing on a new created world with just Xskills and Xlib installed on the 1.19 pre-5! Spoiler Running on 64 bit Windows with 16271 MB RAM EMTK Version: 3.0.5 Game Version: v1.19.0-pre.5 (Unstable) 11/4/2023 4:33:21 PM: Critical error occurred in the following mod: xskills@0.7.5 Loaded Mods: game@1.19.0-pre.5, creative@1.19.0-pre.5, survival@1.19.0-pre.5, xskills@0.7.5 System.NullReferenceException: Object reference not set to an instance of an object. at XSkills.NightVisionRenderer.OnRenderFrame(Single deltaTime, EnumRenderStage stage) at Vintagestory.Client.NoObf.ClientEventManager.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\Util\ClientEventManager.cs:line 199 at Vintagestory.Client.NoObf.ClientMain.TriggerRenderStage(EnumRenderStage stage, Single dt) in VintagestoryLib\Client\ClientMain.cs:line 793 at Vintagestory.Client.NoObf.ClientMain.RenderAfterFinalComposition(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 935 at Vintagestory.Client.GuiScreenRunningGame.RenderAfterFinalComposition(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 219 at Vintagestory.Client.ScreenManager.Render_Patch0(ScreenManager this, Single dt) at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 643 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 78 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 322 at Vintagestory.Client.ClientProgram.<>c__DisplayClass9_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 128 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 93 Link to comment Share on other sites More sharing options...
Godemperor Posted November 10, 2023 Report Share Posted November 10, 2023 any chance for a 1.19V incoming soon? Link to comment Share on other sites More sharing options...
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