LickMyBallZack Posted October 7, 2024 Report Posted October 7, 2024 Hey, I want too write a patch to allow the pottery inspiration perk to be compatible with the beehive kiln mod. Would I be able to use a xskills behavior modifier too do this? I was originally going to try to basically copy how the mod currently acts on pit kilns on the flue block, but I couldn't find anything in the jsons on how to accomplish this.
Phiragon Posted October 24, 2024 Report Posted October 24, 2024 hi, could you add compability with NaturalClay mod? i dont get any XP when forming something esle exept Storage vessels
LuisEdGm Posted November 22, 2024 Report Posted November 22, 2024 Are you planning on releasing a 1.20 version after the official release? Also are the combat xskills compatible with Combat Overhaul?
ThatMidwestDullahan Posted December 28, 2024 Report Posted December 28, 2024 noticed that jugs and ceramic jugs don't allow you to get unlearn points from ales and whiskeys (base vs) support for floral zones fruit and juices would be great
Jakub Smal Posted January 1, 2025 Report Posted January 1, 2025 @Biz could you please provide link from where I can download XLib and XSkills for 1.20? Even if it is still bugged?
Biz Posted January 1, 2025 Report Posted January 1, 2025 @Jakub Smal https://mods.vintagestory.at/xskillspatch
Alcomancer Posted January 3, 2025 Report Posted January 3, 2025 Really enjoying this mod. It pads out the sense of progression for the game without feeling overpowered.The skills are all good without anything gamebusting being included, and adds some much needed "game" feel to vintage story's usual sort of grounded, realistic progression. 1
dariuszpamula Posted January 4, 2025 Report Posted January 4, 2025 HI guys i have a problem, My mod isn't working properly. When I press the key that's supposed to activate the skill, nothing happens. The mod is loaded correctly, and there are no errors or anything like that.
AnomynousX Posted January 4, 2025 Report Posted January 4, 2025 (edited) Skills, abilities, professions, specializations... I will, as in the documentation for now refer to abilities. Some abilities have requirements. These can be "professions" or "specializations". E.G: "Miner": Requirements: Required Level 5, which I have Limited (1/1) specialization, which apparently I have, but it I wouldn't know which one because it doesn't say if its a specialization or a profession. Is there documentation on which "abilities" are specializations and professions? I would highly recommend adding a tag like S and P (and A for for something which isn't a specialization or profession) Edit: I was unable to choose farmer with Green Thumb at 0 or 1... So? Green Thumb is not a specialization blocking Farmer. Or is this because I edited my abilities? (Ill give a restart a try with the Green Thumb at 0) Edit 2: I THINK I understand that you can have only one profession and I do have digger... But digger is referenced as a specialization???? I'm lost Edited January 4, 2025 by AnomynousX
Jakub Smal Posted January 5, 2025 Report Posted January 5, 2025 @dariuszpamula check if in key bindings you don't have assigned letter responsible to opening popup to some other acrion 1
Xandu Posted January 6, 2025 Author Report Posted January 6, 2025 On 1/4/2025 at 4:44 PM, AnomynousX said: Skills, abilities, professions, specializations... I will, as in the documentation for now refer to abilities. Some abilities have requirements. These can be "professions" or "specializations". E.G: "Miner": Requirements: Required Level 5, which I have Limited (1/1) specialization, which apparently I have, but it I wouldn't know which one because it doesn't say if its a specialization or a profession. Is there documentation on which "abilities" are specializations and professions? I would highly recommend adding a tag like S and P (and A for for something which isn't a specialization or profession) Edit: I was unable to choose farmer with Green Thumb at 0 or 1... So? Green Thumb is not a specialization blocking Farmer. Or is this because I edited my abilities? (Ill give a restart a try with the Green Thumb at 0) Edit 2: I THINK I understand that you can have only one profession and I do have digger... But digger is referenced as a specialization???? I'm lost "professions" and "specializations" are just synonyms in this case. It's my bad that sometimes one term is used and sometimes another. So everything that has "Limited (1/1) specialization" in its requirements is an specialization. 1
DejFidOFF Posted January 7, 2025 Report Posted January 7, 2025 On 1/6/2025 at 8:13 PM, Xandu said: "professions" and "specializations" are just synonyms in this case. It's my bad that sometimes one term is used and sometimes another. So everything that has "Limited (1/1) specialization" in its requirements is an specialization. Hello o/ Is it possible to add compotibility ( Cooking skills ) with chiseledfirepit from mod ChiselTools?
LebenTod Posted January 11, 2025 Report Posted January 11, 2025 Hi! Can we hope to be compatible with "From Golden Combs" in the future? =)
Tro Klass Posted January 12, 2025 Report Posted January 12, 2025 (edited) Hi! First of all, thank you for your mod. I've been playing with it for 2 years now and it's really a welcome addition to the vanilla experience (that and primitive survival). I recently uploaded a local save we used to play as multiplayer locally to a server config (ARM64) and even if most of my mods work fine, yours is apparently creating a bug (I say apparently since the bug disapear when I remove xlib). The bug is just visual but it's still very much a nuisance: items are boucing when you drop them on the floor and stay (only as a visual) even after you walk on it and it get back in your inventory. Same with "processing" items (like those in quern) or when you breaks blocks (as you can imagine, this is when it gets the worst). The bug stops when you diconnect from the server. Not sure if it is ARM related or something else. We never had this bug (different from the "usual logs bouncing" when you axe a tree) when we were playing on a local game and it appeared the first time we payed on the same save as a server game. Config: server v 1.19.8 ARM64 on ubuntu 24.04.1 LTS seed: imported Mods (all latest stable and compatible version with 1.19.8): BetterRuins bricklayers CarryOn CommonLib CompatibilityFix expanded_matter MoreRoads PlayerCorpse primitivesurvival ProspectTogether stillnecessaries StoneQuarry workbench-expansion xlib xskills Any idea? Or suggestion? Edited January 12, 2025 by Tro Klass
Xandu Posted January 14, 2025 Author Report Posted January 14, 2025 On 1/7/2025 at 11:29 PM, DejFidOFF said: Hello o/ Is it possible to add compotibility ( Cooking skills ) with chiseledfirepit from mod ChiselTools? Hi. This should wok now. On 1/11/2025 at 8:47 AM, LebenTod said: Hi! Can we hope to be compatible with "From Golden Combs" in the future? =) Can you explain what you expect from compatibility for someone that has never played with from golden combs? On 1/12/2025 at 1:46 AM, Tro Klass said: Hi! First of all, thank you for your mod. I've been playing with it for 2 years now and it's really a welcome addition to the vanilla experience (that and primitive survival). I recently uploaded a local save we used to play as multiplayer locally to a server config (ARM64) and even if most of my mods work fine, yours is apparently creating a bug (I say apparently since the bug disapear when I remove xlib). The bug is just visual but it's still very much a nuisance: items are boucing when you drop them on the floor and stay (only as a visual) even after you walk on it and it get back in your inventory. Same with "processing" items (like those in quern) or when you breaks blocks (as you can imagine, this is when it gets the worst). The bug stops when you diconnect from the server. Not sure if it is ARM related or something else. We never had this bug (different from the "usual logs bouncing" when you axe a tree) when we were playing on a local game and it appeared the first time we payed on the same save as a server game. Config: server v 1.19.8 ARM64 on ubuntu 24.04.1 LTS seed: imported Mods (all latest stable and compatible version with 1.19.8): BetterRuins bricklayers CarryOn CommonLib CompatibilityFix expanded_matter MoreRoads PlayerCorpse primitivesurvival ProspectTogether stillnecessaries StoneQuarry workbench-expansion xlib xskills Any idea? Or suggestion? This looks like a server/client - synchronisation issue. While I can understand the part with the block I have no idea why the pickaxe acts like this. Since I am currently working on the 1.20 version of the game I can not look into the issue for 1.19. And it seems to be a multiplayer issue which makes it even more difficult to investigate. The stable release of 1.20 should not be too long form now. Maybe this will fix the issue by it's own. So I would ask if you can check whether this issue still occurs in 1.20 and tell me if this is the case. You also said that it also happens with querns and xskills does nothing specific to querns. So are you sure it is related to those mods?
LebenTod Posted January 14, 2025 Report Posted January 14, 2025 2 hours ago, Xandu said: Can you explain what you expect from compatibility for someone that has never played with from golden combs? Currently, collecting honey from new hives "From Golden Combs" does not provide experience. Plus, I would like the "beekeeper" skill to work with them.
Sofia Q.F. Posted January 20, 2025 Report Posted January 20, 2025 Hi there! Love the mod, though the grind to level up cooking is kind of nuts! (Im the dedicated chef for our server and despite that only have a single level in cooking despite preparing a ton of meals) One question: i picked up the perk (canteen cook I think) that allows me to make portions of 8 instead of 6. However, when I cook something with 8 portions, once the bar reaches the end, it starts over, and never finishes the meal. We have expanded food too, maybe it's incompatible? Thanks!
Xandu Posted January 20, 2025 Author Report Posted January 20, 2025 1 hour ago, Sofia Q.F. said: Hi there! Love the mod, though the grind to level up cooking is kind of nuts! (Im the dedicated chef for our server and despite that only have a single level in cooking despite preparing a ton of meals) One question: i picked up the perk (canteen cook I think) that allows me to make portions of 8 instead of 6. However, when I cook something with 8 portions, once the bar reaches the end, it starts over, and never finishes the meal. We have expanded food too, maybe it's incompatible? Thanks! What meals do you cook? I spent a lot of time getting the mod work with expanded food properly. This sounds like the issue with the "Core of Arts" mod that we encountered 2 days ago on discord.
Sofia Q.F. Posted January 20, 2025 Report Posted January 20, 2025 I was trying to make a redmeat stew, but yes, we do use "art of growing" but I never expected that to be causing an issue with meat too!
Xandu Posted January 20, 2025 Author Report Posted January 20, 2025 17 minutes ago, Sofia Q.F. said: I was trying to make a redmeat stew, but yes, we do use "art of growing" but I never expected that to be causing an issue with meat too! It is an issue with cooking in general. "Core of Arts" replaces the default cooking pot which makes code applied to it not work anymore. The first question was related to your experience issue. You get more experience if you use more diverse ingredients.
Sofia Q.F. Posted January 20, 2025 Report Posted January 20, 2025 makes sense thank you! Other question, how do I get salt out of a cooking pot? I feel a bit dumb lmao
Xandu Posted January 20, 2025 Author Report Posted January 20, 2025 35 minutes ago, Sofia Q.F. said: makes sense thank you! Other question, how do I get salt out of a cooking pot? I feel a bit dumb lmao You can't take it out of the pot. It shouldn't be in there. It seems to be part of the conflict with "Core of Arts".
Kostelo Posted January 28, 2025 Report Posted January 28, 2025 (edited) Hey so after trying for hours i am lost and try it here We would like to set AllRounder to have a max of 5 Tiers at the levels 5,10,15,20 and 25. But after trying my brain is fried and i hope you can kinda explain how to get that into the Skill with and maybe provide the values? i am really trying to understand here EDIT: Yes i have tried understanding the explanations above Edited January 28, 2025 by Kostelo
Xandu Posted January 28, 2025 Author Report Posted January 28, 2025 21 minutes ago, Kostelo said: Hey so after trying for hours i am lost and try it here We would like to set AllRounder to have a max of 5 Tiers at the levels 5,10,15,20 and 25. But after trying my brain is fried and i hope you can kinda explain how to get that into the Skill with and maybe provide the values? i am really trying to understand here EDIT: Yes i have tried understanding the explanations above Hi. With the default configuration you cannot set specific levels. It will just use subsequent levels for this. To add specific levels you need requirements. For examples see at the assets/xskills/skills folder inside of the mods folder. And you have to patch the survival file for it. (https://wiki.vintagestory.at/Modding:JSON_Patching)
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