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Posted

Hello friends,

I am not experienced at modding at all. My friends and I just finished crafting a boat on our server. I immediately felt massive Wind Waker vibes in setting off on the ocean for the first time. I'm wondering if it would be possible to have a mod that would change to the Wind Waker music whenever we get in the boat to sail? Any help would be greatly appreciated!

 

Posted (edited)
11 hours ago, Never Jhonsen said:

I don't know if you can add music based on specific tasks

Given that there is a specific music track for sitting by a campfire and cooking a meal...I would say yes, it's definitely possible. 

Edit: I should say it's possible, but I'm not sure of how you'd need to code it to get it to work.

Edited by LadyWYT
Posted
47 minutes ago, LadyWYT said:

I don't know if you can add music based on specific tasks

When I said this, I was thinking something akin to, say, riding a bike in Pokémon

A lot of the in-game music is triggered while you're doing tasks, but it's usually reliant on how often you have in-game music frequency set to do things

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Posted (edited)

👀 I have never heard this track before, it's not in the Bandcamp album

Edit: it has been added to the album recently, along with a few others I don't have downloaded

Edited by Never Jhonsen
Posted
1 hour ago, GoodAfterNuhn said:

Thanks for the info guys! Looks like I'll have to look a bit more into the task specific music in the game. Otherwise a tuning cylinder may be the best option.

There should definitely be more music triggers in the game. Dawn, dusk, travel, fights, environment, etc.

Posted

There are some triggers conditions, see:

- assets\creative\music\musicconfig.json
- assets\game\music\musicconfig.json
- assets\survival\music\musicconfig.json

I made a complete music overhaul once, but the triggers are quite limited.
The triggers are basically just whether you are playing creative or survival, ranges for time of day, seasons, latitude, temperature, sunlight, and distance to spawn point (i used this one to play a "music when safe at home" types of tracks).
Rather rudimentary system when compared to other games (Skyrim/Fallout comes to mind, where you can use combinations of hundreds of different conditions, even results of custom scripts, global values...), but still better than nothing and it does the job done for the vanilla game.

But how would you for example play a specific track when you start sailing?
...no idea, no idea if it is even somehow possible, without making a code mod.

The most annoying thing about the system is that it is NOT synchronized in Multiplayer.
If there are different tracks that can play in a given situations, you will likely hear a different track than your friends in MP.
And i am not sure about this, but i also suspect that not only the tracks are not synced, but you may have music while other have silence - even though they are at the same place as you are, doing the same thing as you are.

I am aware that the conditions may be different on each client, so it may not make any sense to always play the same track, BUT when those conditions are the same, it should play the same track, the music could be synced and it annoys me knowing  that it isn't :)

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