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Posted

not great at reading this stuff what should i do trying to connect LAN if it matters

 

Running on 64 bit Windows 10.0.26100.0 with 16237 MB RAM
Game Version: v1.21.1 (Stable)
9/12/2025 9:26:07 AM: Critical error occurred in the following mod: prospecttogether@2.0.0-rc.1
Loaded Mods: aculinaryartillerypatch@1.2.6-pre.4, backpackpackpluscontinued@1.0.0, geodesandgemstonesforked@1.0.0, moretorchholders@1.0.1, particlesplus@2.3.1, plainsandvalleys@1.0.12, primitivesurvival@3.9.5, temporal_gears_stack@1.0.0, game@1.21.1, egocaribautomapmarkers@4.0.3, betterjonasdevicesfixed@2.0.4, betterruins@0.5.0, blocksoverlay@4.5.3, carryon@1.10.7, mishdoublestack@0.2.0, expandedfoodspatch@1.7.6-pre.1, fromgoldencombs@1.9.1, herbarium@1.4.0, prospecttogether@2.0.0-rc.1, rivers@4.7.2, strspawnchances@0.1.6, creative@1.21.1, survival@1.21.1, vsvillage@3.0.1, xlib@0.9.0-pre.2, hydraulics@1.1.0, itemrarity@1.1.5, vsvillageaged@0.0.6, vsvillageindustrial@0.0.6, vsvillagetowers@0.0.6, wildcrafttree@1.3.2, xskills@0.9.0-pre.2
System.MissingMethodException: Method not found: 'Vintagestory.API.Client.GuiComposer Vintagestory.API.Client.GuiComposerHelpers.AddDialogTitleBar(Vintagestory.API.Client.GuiComposer, System.String, System.Action, Vintagestory.API.Client.CairoFont, Vintagestory.API.Client.ElementBounds)'.
   at ProspectTogether.Client.ProspectTogetherSettingsDialog.Compose(String key, GuiDialogWorldMap guiDialogWorldMap, GuiComposer compo)
   at ProspectTogether.Client.ProspectorOverlayLayer.ComposeDialogExtras(GuiDialogWorldMap guiDialogWorldMap, GuiComposer compo) in D:\a\ProspectTogether\ProspectTogether\src\Client\ProspectorOverlayLayer.cs:line 104
   at Vintagestory.GameContent.GuiDialogWorldMap.ComposeDialog(EnumDialogType dlgType) in VSEssentials\Systems\WorldMap\GuiDialogWorldMap.cs:line 181
   at Vintagestory.GameContent.GuiDialogWorldMap..ctor(OnViewChangedDelegate viewChanged, OnViewChangedSyncDelegate viewChangedSync, ICoreClientAPI capi, List`1 tabnames) in VSEssentials\Systems\WorldMap\GuiDialogWorldMap.cs:line 40
   at Vintagestory.GameContent.WorldMapManager.ToggleMap(EnumDialogType asType) in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 321
   at Vintagestory.GameContent.WorldMapManager.OnLvlFinalize() in VSEssentials\Systems\WorldMap\WorldMapManager.cs:line 226
   at Vintagestory.Client.NoObf.ClientEventAPI.TriggerLevelFinalize() in VintagestoryLib\Client\API\ClientEventAPI.cs:line 397
   at Vintagestory.Client.NoObf.ClientSystemStartup.HandleLevelFinalize(Packet_Server packet) in VintagestoryLib\Client\Systems\Startup.cs:line 1087
   at Vintagestory.Client.NoObf.ProcessPacketTask.ProcessPacket(Packet_Server packet) in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 18
   at Vintagestory.Client.NoObf.ProcessPacketTask.Run() in VintagestoryLib\Client\Systems\ProcessPacketTask.cs:line 12
   at Vintagestory.Client.NoObf.ClientMain.ExecuteMainThreadTasks(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 786
   at Vintagestory.Client.GuiScreenConnectingToServer.RenderToDefaultFramebuffer(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenConnectingToServer.cs:line 298
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 760
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 113
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

Event Log entries for Vintagestory.exe, the latest 3
==================================
{ TimeGenerated = 9/11/2025 10:27:49 PM, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x1d20
Faulting application start time: 0x1dc2382e0b73ab6
Faulting application path: C:\Users\User\AppData\Roaming\Vintagestory\VintageStory.exe
Faulting module path: C:\Users\User\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 83607d9e-db9c-407a-abb7-ba593638acdb
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 9/11/2025 10:15:40 PM, Site = , Source = Application Error, Message = Faulting application name: VintageStory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x2718
Faulting application start time: 0x1dc238277bff4b0
Faulting application path: C:\Users\User\AppData\Roaming\Vintagestory\VintageStory.exe
Faulting module path: C:\Users\User\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: 1e3ec7f9-8d68-4341-bd32-bbbbf4a673d5
Faulting package full name: 
Faulting package-relative application ID:  }
--------------
{ TimeGenerated = 9/11/2025 10:12:57 PM, Site = , Source = Application Error, Message = Faulting application name: Vintagestory.exe, version: 1.21.1.0, time stamp: 0x67fe0000
Faulting module name: openal32.dll, version: 1.23.0.0, time stamp: 0x63dd31ad
Exception code: 0x40000015
Fault offset: 0x00000000000df046
Faulting process id: 0x3a0c
Faulting application start time: 0x1dc23775bb04881
Faulting application path: C:\Users\User\AppData\Roaming\Vintagestory\Vintagestory.exe
Faulting module path: C:\Users\User\AppData\Roaming\Vintagestory\Lib\openal32.dll
Report Id: b2e5a6bc-b44a-4071-b686-961efe4dc356
Faulting package full name: 
Faulting package-relative application ID:  }

Posted

actually was not useing it at all and nether was my dad he used to but did not add it back when we started playing but yes i did notice that in the error not long ago like 5 min and i actually added it back on both computers and now it is working so now my question is can i not stop useing that mod ? why is it messing up just by being removed and how could we fix that

Posted
49 minutes ago, wolfseth13 said:

why is it messing up just by being removed and how could we fix that

I'm guessing it was probably messing up because it was installed on your dad's PC but not yours. Once you installed the mod on both PCs then the connection worked. If you remove the mod from both, it should work too.

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