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Do you think that bonfire breaks the immersion by having a UI?  

6 members have voted

  1. 1. Do you think that bonfire breaks the immersion by having a UI?

    • Yes
      2
    • Maybe
      2
    • No
      2
  2. 2. Would you like to be able to light torches directly from other sources of fire (lit torches, bonfires, ...)

    • Yes
      6
    • No
      0


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Posted (edited)

Hello dear devs
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I just got the game, played for some time and stumbled upon this not-quite-making-sence logic of torches. Why do we need to "cook" it inside the bonfire? And later during the night i had an unlit torch and a lit one standing. But there is no way to make the first one lit from the second one (at least not intuitively, by which i mean just clicking a lit torch while having an unlit torch in your hand). Same with bonfire.
Maybe make it happen not just by clicking the lit thing with unlit one, but by some animation like firestarter has for the bonfire.
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P.S. turned out this mechanic is already in the game, but it isn't explained in the game guides


Why does bonfire even need a UI? It really breaks the immersion. In my opinion it should work like bonfire in minecraft, except you need to add firewood from time to time (and yes, i guess addition of firewood can be done without the UI too by just adding them in a circle like this ✳️ until some limit)

I think it would be quite more immersive to really see the object you are cooking/smelting physically on the bonfire.

Maybe this UI is just a placeholder until better times and you already planned all this, but i still wanted to suggest it in case you didn't.

Best regards, newbie at VS

Edited by LuchokPlay
problem solved itself
Posted (edited)

Welcome to the forums, @LuchokPlay

Pretty sure you can still light torches from other torches and fire sources. It's just a little time consuming. Hold it against the lit torch for about as long as it takes to make them in a firepit. I guess if you had absolutely nothing else to do, like holing up during a temporal storm or something.

Firepit UI, I'd have to see that in play. The picture I'm getting is... not good.

Edited by Thorfinn
  • Like 1
Posted

Yeah, I just lit a bunch of torches off the lit torch in my base. I believe the lit torch must be on the wall, and the unlit torch in your hand. I tried to light an unlit torch on the wall at one point with the lit torch in my hand, and that does not work.

Posted
7 hours ago, Thorfinn said:

Firepit UI, I'd have to see that in play. The picture I'm getting is... not good.

I suggest not some other UI for the bonfire, but removing it at all.
The way it works in minecraft for example: You just put meat on the bonfire and it lays there. After some time it becomes cooked and you can pick it up, but if you overcook it, it becomes a piece of coal.

I think it is implementable in VS
Except burned food/items gives you not coal but something else or nothing at all.

And thanks for telling that the mechanic of lighting torch from sources of fire is already in the game. I don't think there is any info about it in the in-game guides

Posted

While the “fuel” section of the fire pit could be treated as a ground storage pile, or something similar, the spot for whatever you’re cooking would be wierder; if you’re using a cooking pot or a crucible, they’d probably have to have an inventory UI, or else they’d have to go full TFC and have you load your crucibles and pots before you put them in the fire.

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