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Posted (edited)

Not sure if it's been asked but thirst makes sense. We need water to survive. Thinking about making a mod for it but feels like should be a core game mechanic 

Edited by Micah Holmes
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Posted

There are at least two thirst mods. Hydrate or Diedrate is the more popular, I think.

It probably will eventually be worked in. Wouldn't surprise me if that was the point of the fruit press. My guess is it's probably waiting for the status effects to get close.

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Posted

I feel like thirst could only fit in hardcore playstyles which restricts you to settle by fresh water sources. since there's no rivers, streams, groundwater or even any form of rain collecting, this would not be viable and would only dissuade casual players. however, a form of thirst would be possible that allows you to control your core temperature in different climates. such as bringing water in deserts and dry climates, as a heat counterpart to the freezing system during winters. until water sources are accounted for, I doubt any sort of thirst system would be implemented.

15 hours ago, Thorfinn said:

It probably will eventually be worked in. Wouldn't surprise me if that was the point of the fruit press. My guess is it's probably waiting for the status effects to get close.

I figured the juice and alcohol mechanics are there for stat boosts. or for recreational purposes, that just so happens to also restore some hunger and nutrition.

Posted

Wells are one of my soapboxes, but for irrigation without movable water source blocks. I'm less invested in thirst/hydration, but I do hope we'll get some mechanics around excessive heat/heat exhaustion at some point.

Posted
2 minutes ago, Micah Holmes said:

I did read they where working on something for rivers in the "News" section. I dont know how true that is but could be promising. 

Rivers have been fairly high priority by the devs for the last couple of releases. We all want water wheel power. Doing them to the standards this game holds itself to has required a lot of design work, and it's not clear that they can do everything they'd like to do. 

I expect there will be rivers "soon," but soon on a development-release cycle can still be quite a while.

Posted

Wells are also one of those oddball things. One could easily produce a mod that allowed construction and/or excavation of some kind cistern. But you know that lots of someones are going to complain that yes, sandstone is an aquifer, but only if it's sitting on top of some relatively impervious layer of rock. Or clay, if you are doing ground water in dirt or sand.

Irrigation is probably going to have to wait for whatever they plan to do with flowing water. You could put a pump or Archimedes screw into your cistern, and define what block becomes the output block. But as water exists in the game now, it would only flow 4 tiles from there. A grid of wells and windmills every 8 blocks is not very practical.

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Posted (edited)
18 minutes ago, Thorfinn said:

Wells are also one of those oddball things. One could easily produce a mod that allowed construction and/or excavation of some kind cistern. But you know that lots of someones are going to complain that yes, sandstone is an aquifer, but only if it's sitting on top of some relatively impervious layer of rock. Or clay, if you are doing ground water in dirt or sand.

Irrigation is probably going to have to wait for whatever they plan to do with flowing water. You could put a pump or Archimedes screw into your cistern, and define what block becomes the output block. But as water exists in the game now, it would only flow 4 tiles from there. A grid of wells and windmills every 8 blocks is not very practical.

I've generally assumed that leaving running blocks water is not great for performance, either. I'm pretty sure that if the devs wanted to do something with wells, they'd care about only allowing it in rock strata that could actually hold water. I'd be delighted to use a mod like that if someone wanted to write it. I started to research what it would take, but I still have dangling mod projects in another game and have no plans to take up anything big in this one.

I would like to see wells because they seem like the logical way to stop moving water source blocks while granting the player broad latitude as to where to place their base. In addition to wells, one would need some type of basic irrigation mechanism. I think furrowed land in Primitive Survival does a great job with this. 

(And I've never actually used an Archimedes screw in the game, but I understand it's some kind of anti-gravity hopper that doesn't even do liquids. So if Anego wanted to add real Archimedes screws, they'd have to name them something else....)

Re complaining -- people are going to complain about features added, features not added, features too easy, features too hard, etc. etc. I'll advocate for the features I think would be cool, and they can sort out what they want to do and who will inevitably complain about the decision. 🤷‍♀️

Edited by Echo Weaver
Posted (edited)
On 10/26/2025 at 1:34 AM, Thorfinn said:

Wouldn't surprise me if that was the point of the fruit press. My guess is it's probably waiting for the status effects to get close.

Can't wait for the scurvy and dysentery update!

Edited by Scorpixel
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Posted
18 minutes ago, Dead Sigma said:

I think thirst is absolutely essential for the game. I cried for a week when I found out I’d have to install a mod just so my 500 liters of wine would actually have any purpose.

u can use it for hunger still lol or just make medical alchohol for bandages

Posted
23 minutes ago, DUCATISLO said:

u can use it for hunger still lol or just make medical alchohol for bandages

Drink wine when you’re hungry? What’s the logic in that? I have proper food — wine is supposed to quench thirst, but the developers seem to have forgotten to add thirst in the first place.

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Posted
32 minutes ago, Dead Sigma said:

Drink wine when you’re hungry? What’s the logic in that? I have proper food — wine is supposed to quench thirst, but the developers seem to have forgotten to add thirst in the first place.

thats VS for you dont complain but eh u can also get drunk soo

Posted
7 hours ago, Entaris said:

Let us not forget, that wells require aquifers.

That's kind of what I was getting at. Is that another intended use of cracked rock? Some places IRL, that is the aquifer. But then is that going to be seeping into the caves, and filling the lower reaches? That is a very different game, one that needs a different approach to water mechanics.

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Posted
9 hours ago, Entaris said:

Let us not forget, that wells require aquifers.

 

You'd change a major portion of the game (mining, caving) if wells.

1 hour ago, Thorfinn said:

That's kind of what I was getting at. Is that another intended use of cracked rock? Some places IRL, that is the aquifer. But then is that going to be seeping into the caves, and filling the lower reaches? That is a very different game, one that needs a different approach to water mechanics.

Yeah, I know that Hydrate or Diedrate has a sophisticated aquifer system. There's no mention anywhere of how this affects mining, however. I'd think that if you could drown yourself mining, somebody would say something. I'm very curious as to how it handles this. I don't play with the mod because afaict the wells are only for drinking and not usable for irrigation. 

I personally would be fine with keeping this low-effect, perhaps just cosmetic drips on rock or just cracked rock, possibly changing some solid rock blocks to cracked rock so that people who play with caveins can have even more hazard. Proper groundwater simulation could get infinitely deep (I made a funny) to the point where this simple and obvious means of irrigation could have prohibitive side-effects on all gameplay involving mining or dirt.

It might be better as a mod, but I'm only whining and complaining because I have burned myself out on writing big code mods. If only Hardcore Water Transport would jump on this feature. 

  • Cookie time 1
Posted
On 10/25/2025 at 2:19 PM, Micah Holmes said:

Not sure if it's been asked but thirst makes sense. We need water to survive. Thinking about making a mod for it but feels like should be a core game mechanic 

This has come up before.   It is possible the the moderator or dev responding at the time was concerned it would be a chore (i.e. tedious) and was unsuited for vanilla play.
It was added to the Frequently Suggested thread over 4 years ago.   

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Posted

They are working on rivers and status effects for version 1.22, so I imagine that thirst will be implemented at some point. It has so much potential for gameplay: diseases, heatstroke, water canteens made from hides, and so on. They already confirmed new game mechanics related to heat and I don't see how you can implement anything heat-related without thirst.

  • 1 month later...
Posted
On 10/25/2025 at 6:34 PM, Thorfinn said:

There are at least two thirst mods. Hydrate or Diedrate is the more popular, I think.

It probably will eventually be worked in. Wouldn't surprise me if that was the point of the fruit press. My guess is it's probably waiting for the status effects to get close.

Any sort of timeframe/estimate you've seen for that?

Posted

I have not really been following the devlog, I'd rather be surprised, and I do not do Discord in any case. I'd check there. Well, I wouldn't, as, again, Discord, but I'd suggest you check there if you are OK with Discord being on your computer.

I have no idea what Chapter 3 portends, but at some point they are almost going to have to make the challenge be something that affects the seraph, not just the physical world. They will most likely add status effects to give them a good shakedown before they make it part of the storyline.

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