Jump to content

I sit in the sailboat and I cannot access the sails unless I swim over and unfurl them.


Recommended Posts

Posted

Don't know what is going on but I made a sailboat, put a figurehead on it and chests and when I sit in the pilot's seat, I can access the mast to attach a lantern, but cannot access the sails at all. Is there a wimage.thumb.png.085f5b1bfc1822371e7bf71e6b0c3729.pngayimage.thumb.png.d97e2973f963a8cc75e48c3f32e8287e.png of controlling the sails via keyboard?

  • Like 1
Posted (edited)

Interestingly, there is no keyboard command for the sails it looks like. It would be a great Suggestion (See that thread) to add one in. 

You need to right click the "Halyard cleat" to raise and lower the sails, while sitting in the starboard rear seat.

I'm not sure why yours is not working. You're not even getting the tool tip showing.

Maybe try removing your chests and trying without those.

There have been a number of issues reported with sailboats, but on a quick search, I haven't found a match.
You could try searching through here: https://github.com/search?q=repo%3Aanegostudios%2FVintageStory-Issues+sailboat&type=issues
EDIT: I did a more thorough search, and did not find anything.

Do you have mods?

You're not stuck on a one block sandbar by any chance?
 

image.png.1bdfac7dab85fadfbff43f0e9c73958e.png

EDIT. I tried all chests and a figure head and it still worked for me. v1.21.5.
If still not working for you after double-checking all of the above, then maybe log an issue via the Issue Tracker.

You could also try a small creative world, creating a boat there, and confirming behaviour - just in case it is something glitchy with that one particular boat in your world.

Professor Dragon.

Edited by Professor Dragon
  • Like 1
Posted
7 hours ago, Professor Dragon said:

I'm not sure why yours is not working. You're not even getting the tool tip showing.

It's the immersive first person setting. It moves the camera back slightly when sitting, which means you can't reach the mast properly. Specifically the cleat hitbox becomes unreachable.

Pictured below, Immersive First Person mode on, then off.

2025-08-23_00-14-29.thumb.png.61792e2a5beca77fe55f4f1e0a9999dd.png

2025-08-23_00-14-35.thumb.png.82f6adc3e86f6275e4e1a1009565a370.png

  • Amazing! 2
Posted (edited)
3 hours ago, DeSaerth said:

It's the immersive first person setting. It moves the camera back slightly when sitting, which means you can't reach the mast properly. Specifically the cleat hitbox becomes unreachable.

Pictured below, Immersive First Person mode on, then off.

Wow. NICE PICK UP.

Good call, @DeSaerth

This also seems like another good candidate for the Suggestions thread.

Professor Dragon.

Edited by Professor Dragon
Posted
11 hours ago, DeSaerth said:

It's the immersive first person setting. It moves the camera back slightly when sitting, which means you can't reach the mast properly. Specifically the cleat hitbox becomes unreachable.

Sounds like something that ought to be reported on the bug tracker, if it hasn't been already.

  • Like 1
Posted
18 hours ago, LadyWYT said:

Sounds like something that ought to be reported on the bug tracker, if it hasn't been already.

Actually, I just tested it, and it works fine in F4 mode on v1.21.5.

It's just that the cleat is hard to hit because you can't see it - but it works just fine and is reachable.

Posted (edited)
5 hours ago, Professor Dragon said:

Actually, I just tested it, and it works fine in F4 mode on v1.21.5.

While I can confirm they have fixed the issue in the latest stable version [Creativehas longer reach GOD DAMMIT WHY], what the hell are you talking about F4 mode?


F4 just hides the UI, it doesn't change anything else, unlike the setting Immersive First Person Mode, which completely changes the first person viewmodel rendering to fit the third person animations (you can see your feet and legs), it also changes where the FP camera sits a little.

Edited by DeSaerth
  • Like 1
Posted (edited)
1 hour ago, DeSaerth said:

F4 just hides the UI, it doesn't change anything else, unlike the setting Immersive First Person Mode, which completely changes the first person viewmodel rendering to fit the third person animations (you can see your feet and legs), it also changes where the FP camera sits a little.

Ah, right, sorry about that. Got confused for a second - too many modes.

Anyway, I tried Settings, Interface, "Immersive First person Mode" (sic), and was still able to control the boat. 
Is there another setting in play?
EDIT Needed to change to Survival mode on my test world. Creative mode has a longer reach that I forgot about.
I've logged this as an issue. 
https://github.com/anegostudios/VintageStory-Issues/issues/7456

Note that this mode is still flagged as "Experimental."

image.png.0a38548f79f99fd2555d65076e809aa7.png

 

@Mantovannni - are you able to confirm that disabling this fixes the issue? Thanks.

 

Professor Dragon.

Edited by Professor Dragon
  • Like 1
  • 4 weeks later...
Posted

There is a bug report put in for this, the bug seems to have appeared in 1.21.5+ as I use the immersive first person mode and had no issue with this before hand.

One solution, and a streamer called VileShinobi was who I watched implement this fix (in their water world playthrough) is to create a seat, place it directly in front of the main seat. When sitting in the main seat you will not have the UI option to raise the sails, however in the seat in front of you you do. When in that forward seat, you can turn 90' to the right, right click, and for some reason it allows you to move back to the main seat again.

It all sounds a bit of a faff, and you lose on storage area as you need a space for the extra seat, but if you are desperate to keep immersive first person view then that is one solution.

  • Mind=blown 1
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.