Wrangler1 Posted November 29, 2025 Report Posted November 29, 2025 Tools break way to easily. How does a knife break when cutting grass? Maybe I should be able to wield a blade of this hard grass. One iron axe is good to fill my inventory with wood before it breaks. None of my real life axes have this short of a lifetime. I need to take them to a grinder once in a while, but never have to reforge one. Increase the durability for all tools. 2
LadyWYT Posted November 29, 2025 Report Posted November 29, 2025 First off, welcome to the forums! 1 minute ago, Wrangler1 said: Increase the durability for all tools. This is already an option in the game, under the "Survival Challenges" tab at world creation. You can make tools last longer or break faster, depending on preference. To my knowledge, you should be able to modify tool durability after world creation via console command, though I am not sure of the exact command to do so. 1
Wrangler1 Posted November 29, 2025 Author Report Posted November 29, 2025 hmm. Thank you. I will have to look for how to do that
Wrangler1 Posted November 29, 2025 Author Report Posted November 29, 2025 Another suggestion......skills As my wood chopping skill increases, it takes less swings to fell a tree. Same would apply to mining, and all other skills.
LadyWYT Posted November 29, 2025 Report Posted November 29, 2025 46 minutes ago, Wrangler1 said: Another suggestion......skills As my wood chopping skill increases, it takes less swings to fell a tree. Same would apply to mining, and all other skills. You'll be interested in this mod: https://mods.vintagestory.at/show/mod/247 Otherwise, I don't think skills are a good fit for the kind of game that Vintage Story is. In VS, how easily a player can accomplish a task depends on their own ingenuity and the tool quality currently at their disposal. For example, stone axes chop trees just fine, but to chop trees faster and with less need to make a new axe in the process, the player needs to acquire metal tools. Another major drawback to a skill system like this, is that when it comes to multiplayer it's very easy for players to fall behind the power curve, without having hope of catching up.
TJ Pepler Posted December 6, 2025 Report Posted December 6, 2025 Just going to poke my nose in and say that while the game does have options for ... 200%, 300% more durability, I think the point here is that I have had my firewood axe in real life for 25 years, it still works just fine and it will still be chopping 25 years from now... that's the point of inventing steel in the first place, better tools So I agree, no amount of grass cutting should ever break a good tool. (Although having the handle break and having the tool drop a head that needs a new stick would be realistic) Maybe a solution for mod makers could be adding a 'hardness' value to each material and if you are using a softer material on a harder material it breaks or degrades, but harder tool on softer material == no durability loss ... Just a suggestion
Descruff Posted December 6, 2025 Report Posted December 6, 2025 Ive kinda noticed, a lot of the default settings like hunger, tool durability, exc in this game are tuned for multiplayer. Where an axe breaking after a day of use isn't such a problem if you have someone who can spend a day making everyone's tools. But if everyones tools lasted a long time, things would get too easy too fast. Personally I turned up those settings in my single player world a bit to compensate. - Kinda like how some games will spawn more enemies, and bosses will have higher HP the more players there are. (but in this case inverted) 2
LadyWYT Posted December 6, 2025 Report Posted December 6, 2025 1 hour ago, Descruff said: Ive kinda noticed, a lot of the default settings like hunger, tool durability, exc in this game are tuned for multiplayer. Where an axe breaking after a day of use isn't such a problem if you have someone who can spend a day making everyone's tools. But if everyones tools lasted a long time, things would get too easy too fast. Pretty much, although I would say it's tuned for singleplayer as well. Lower quality tools break faster, in order to help push the player to invest in better tools like iron and steel, instead of just relying on copper. 4 hours ago, TJ Pepler said: Maybe a solution for mod makers could be adding a 'hardness' value to each material and if you are using a softer material on a harder material it breaks or degrades, but harder tool on softer material == no durability loss ... Just a suggestion I don't know about the tool not breaking entirely, but there may or may not be a system similar to this getting added to the game soon. Some advanced metalworking stuff's apparently been teased on the Discord. I'm guessing that for balance purposes, tools will still break after a time, but the player can more control over it via a tempering process or something. That is, a harder finish will result in more tool speed/damage, but a shorter tool life. A softer finish will ensure the tool lasts much longer, but it won't be as efficient at work/combat. 2
TJ Pepler Posted December 6, 2025 Report Posted December 6, 2025 Here's a shameless plug, but I'm putting out a mod maker app, it's in the forums here, I just added the ability to alter each tool so if you wanted the iron axe to not break you could set just the durability to 10x , I may add a much larger multiplier to make it basically indestructible...
Recommended Posts