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If your machine can handle it, up that foliage, trust me.. it's nice!


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Posted
On 12/6/2025 at 9:05 PM, labtop 215 said:

Try playing that world with "Fire from lightning" turned on.

I do, and I've not noticed more forest fires than normal. In fact, like you, I had thought it would be more, if anything it's actually less. Why? Who knows.

Posted

Tried it with iterations of the seed i want to use and it didnt really do what i wanted except make area's of ground clutter more so, i would have prefered it to add more Tree's to the open spaces. even 100% didnt really do that, just made existing forests denser and less inviting to explore

Posted
5 hours ago, ArgentLuna said:

Tried it with iterations of the seed i want to use and it didnt really do what i wanted except make area's of ground clutter more so, i would have prefered it to add more Tree's to the open spaces. even 100% didnt really do that, just made existing forests denser and less inviting to explore

Yeah, I think that seems to be a bit of common comment. You can increase the amount of "clutter" but how that clutter is made up should be amended for high foliage configs.

At present it's pretty much a blunt tool, rather than a scalpel.

  • 4 months later...
Posted
On 12/4/2025 at 9:24 AM, MKMoose said:

So what you do is create animal paths through the forests, making it more engaging to move through by following a more open trail, and easier to open it up for a road or something of the sort. Just random narrow paths (~3-8 blocks wide) that block trees and other larger vegetation from generating would look great and I think they could work wonders for traversal. The same can apply to nearly any biome that has a fair amount of anything beyond grasses and sedges, but its importance increases drastically for more lush areas like forests.

This is a great idea. I've found, Irl, animals make really useful paths, for creatures on 4 legs. Which mean the path is all there, but the foliage still smacks you in the face and chest, so you've got to break through that stuff to make it a human suitable path. That is in pretty dense bush though, so it might be easier in more open forests.

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