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Posted
4 hours ago, Zarathustra said:

Awesome mate! You do realize that you did (as far as I know) the first downloadable VS map? And then it is such a banger! Thats an archivement to be proud of!

Thanks so much!

I did not know that this is the first map to be uploaded :| that surprised me

I really hope it meets people's expectations then! Please let me know if there's anything wrong with it - I'm already aware of an issue with the waypoints not showing up for some people...

But thank you for your kind words, it's very encouraging and has definitely made my day

  • Like 1
Posted
16 hours ago, Thisted87 said:

Thanks so much!

I did not know that this is the first map to be uploaded :| that surprised me

I really hope it meets people's expectations then! Please let me know if there's anything wrong with it - I'm already aware of an issue with the waypoints not showing up for some people...

But thank you for your kind words, it's very encouraging and has definitely made my day

The only thing that I could critizise atm would be the deep river/seas and "nation border walls". Since I don't want to build in Siberia, I always have some in sight and they break the immersion, and some minor things like that the topography is veery losely based on reality (Germany is in this map completely flat after the alps and the black forest, which doesn't correspond to reality), but I can live with that, given the scale. 

Posted (edited)
6 hours ago, Zarathustra said:

The only thing that I could critizise atm would be the deep river/seas and "nation border walls". Since I don't want to build in Siberia, I always have some in sight and they break the immersion, and some minor things like that the topography is veery losely based on reality (Germany is in this map completely flat after the alps and the black forest, which doesn't correspond to reality), but I can live with that, given the scale. 

Yes I've heard that the rivers and seas are deep for others.. how many blocks is the difference between the sea level and the land for you? I may have to start working on some fixes... we can think of this as Earth 1.0

Edited by Thisted87
Posted

Since the scale of this map is roughly 1 block = 1 kilometer, most rivers shouldnt be deeper than 1, maybe for gameplay purposes 2 blocks, and the sea should maybe be more like 10-20 blocks maximum. But most important is I think that the changes are more gradual

Posted
2 minutes ago, Zarathustra said:

Since the scale of this map is roughly 1 block = 1 kilometer, most rivers shouldnt be deeper than 1, maybe for gameplay purposes 2 blocks, and the sea should maybe be more like 10-20 blocks maximum. But most important is I think that the changes are more gradual

It's very difficult to make gradual changes when the map is a comparatively small representation of the Earth. Every mountain and every hill was hand painted, and so there will always be some sacrifice somewhere... If it was possible to make the map larger (which it isn't, due to the worldpainter mod limits) it would be much easier to make the landscape more spread out. But I did the best with what I could. Rivers and oceans can be easily fixed though, as well as removing "border walls", if they're not wanted. Actually, I wanted to make border marks on the ground, but again it is a limitation of the worldpainter mod, as individual block types cannot be placed. The game simply renders every block as grass, so the only way to represent nations was to build upwards.

Posted
28 minutes ago, Thisted87 said:

It's very difficult to make gradual changes when the map is a comparatively small representation of the Earth. Every mountain and every hill was hand painted, and so there will always be some sacrifice somewhere... If it was possible to make the map larger (which it isn't, due to the worldpainter mod limits) it would be much easier to make the landscape more spread out. But I did the best with what I could. Rivers and oceans can be easily fixed though, as well as removing "border walls", if they're not wanted. Actually, I wanted to make border marks on the ground, but again it is a limitation of the worldpainter mod, as individual block types cannot be placed. The game simply renders every block as grass, so the only way to represent nations was to build upwards.

With gradual I meant the rivers and oceans, the mountains are fine, I think. For me personally, I don't like the Idea of having the nations marked, because this is just not the way it is in reality. And with the rivers it just feels odd to fall into a small river and suddenly be at the bottom of the marianas trench haha

Posted
1 hour ago, Zarathustra said:

With gradual I meant the rivers and oceans, the mountains are fine, I think. For me personally, I don't like the Idea of having the nations marked, because this is just not the way it is in reality. And with the rivers it just feels odd to fall into a small river and suddenly be at the bottom of the marianas trench haha

Ahh I see. The rivers and oceans will require an entire re-work, but I've started some tests already tonight to make the rivers and oceans with proper topography. It should be okay but I'll have to paint all the trees etc. again so it might be a while before a new map is ready. This coming week is busy with Christmas etc :)

Posted (edited)

This seems very impressive, I started playing recently and used to play on a minecraft earth map and googled to see if anyone did that on Vintage story. Low and behold you've done it very recently, so that was cool to see lol.

I'm quite curious to actually explore the map but at the moment I don't really see how I could practically do it. The waypoints/map as you've mentioned don't seem to work for some as you've said earlier, I can see on the wiki https://wiki.vintagestory.at/Special:MyLanguage/Worldmap , it says there are Maps in the VintagestoryData/Maps. I assume they correspond to the saves based off the dates of the files I have. So maybe we'd need a corresponding map file from you to actually see the map and the waypoints?

Also again not experienced in how this all works but you say that the map is 30k x 60k, is that the loaded sections of the map? Cause I do see in the settings1024000x256x1024000, I am guessing that's how far you can theoretically go like in the normal game but you've personally developed the 30k x 60k, figured I'd ask just as a bit of personal curiosity. 40 gig would probably be around 30k x 60k so I'm fairly sure I already know, based off the fact a Minecraft earth map I have of similar size takes up around the same amount of storage . But would just like to confirm.

Another question I had was you said it took years to build in game, I assumed if you were using world painter, what did you have to do in game to help make the world?

Any questions you can answer it appreciate I am genuinely interested in this, thanks. Also hope you have a Merry Christmas lol.

Also one last question lol, is it possible to make an Earth map with the edges cut off so you don't accidentally generate new terrain?

Edited by Yawnyk9
Posted
50 minutes ago, Yawnyk9 said:

This seems very impressive, I started playing recently and used to play on a minecraft earth map and googled to see if anyone did that on Vintage story. Low and behold you've done it very recently, so that was cool to see lol.

I'm quite curious to actually explore the map but at the moment I don't really see how I could practically do it. The waypoints/map as you've mentioned don't seem to work for some as you've said earlier, I can see on the wiki https://wiki.vintagestory.at/Special:MyLanguage/Worldmap , it says there are Maps in the VintagestoryData/Maps. I assume they correspond to the saves based off the dates of the files I have. So maybe we'd need a corresponding map file from you to actually see the map and the waypoints?

Also again not experienced in how this all works but you say that the map is 30k x 60k, is that the loaded sections of the map? Cause I do see in the settings1024000x256x1024000, I am guessing that's how far you can theoretically go like in the normal game but you've personally developed the 30k x 60k, figured I'd ask just as a bit of personal curiosity. 40 gig would probably be around 30k x 60k so I'm fairly sure I already know, based off the fact a Minecraft earth map I have of similar size takes up around the same amount of storage . But would just like to confirm.

Another question I had was you said it took years to build in game, I assumed if you were using world painter, what did you have to do in game to help make the world?

Any questions you can answer it appreciate I am genuinely interested in this, thanks. Also hope you have a Merry Christmas lol.

Also one last question lol, is it possible to make an Earth map with the edges cut off so you don't accidentally generate new terrain?

Hello!

Thanks for the interest and your questions. I'll do my best to answer them how I can.

I'm very new to Vintage Story myself, so I'm unsure how the game files and mechanics work exactly. The map is a world save file, so it should *theoretically* come with all the information required, but it seems that there is indeed some missing data, like waypoints. I'm still trying to understand this and work out how to get this to work, but can't yet understand which files contain waypoint data explicitly.

The map uploaded is basically as you identified, just the part that is uncovered which is 30K x 60K. The reason why it says 1 million x 1 million odd blocks is because of the worldpainter mod limitations. If you select any other dimensions than the standard 1 million by 1 million, the world will fail to render. 

The map took 10 odd in-game years to build because I hand painted every mountain and landscape individually, along with about half of the trees. This was not an easy or quick task. I usually use grayscale heightmaps but it was simply too much data and QGIS slowed to an unusable crawl when I tried to render this.

It won't be possible to make the world map with edges just yet, due to the mod limitations I mentioned before.

 

Have a festive holiday season, and Merry Christmas :)

 

- Jason

 

  • 5 weeks later...
Posted

you have saved my life...i dont even spend my time actually playing, im so tired of just hopping on the game and constantly loading worlds and deleting and messing around with worldgen mods, configs, and settings trying to get something decently realistic and wide, for example a long flat plain or realistic spread out mountains. not choppy up and down random hills or scattered ponds that look like someone scratched the earth multiple times. THANK YOU 100 TIMES FOR THIS MAP!💕

  • Like 1
Posted
3 minutes ago, YunaVerse said:

you have saved my life...i dont even spend my time actually playing, im so tired of just hopping on the game and constantly loading worlds and deleting and messing around with worldgen mods, configs, and settings trying to get something decently realistic and wide, for example a long flat plain or realistic spread out mountains. not choppy up and down random hills or scattered ponds that look like someone scratched the earth multiple times. THANK YOU 100 TIMES FOR THIS MAP!💕

I'm so glad that the map has brought you some joy and entertainment, that was my goal!

I'm still working on better updates and stuff, so hopefully Earth 2.0 will bring you an even better experience 😀 

  • Amazing! 1
Posted (edited)

i have an idea if you're unable to figure out how to get the waypoints to work, tp to each wp and write down the cords for each in the note(waypoints.txt) and reupload the new note file. we would be able to manually apply the waypoints but thats incase you cant figure it out. best of luck with EARTH2.0! 😄

Edited by YunaVerse
  • 3 weeks later...
Posted
On 12/20/2025 at 7:51 AM, Thisted87 said:

It's very difficult to make gradual changes when the map is a comparatively small representation of the Earth. Every mountain and every hill was hand painted, and so there will always be some sacrifice somewhere... If it was possible to make the map larger (which it isn't, due to the worldpainter mod limits) it would be much easier to make the landscape more spread out. But I did the best with what I could. Rivers and oceans can be easily fixed though, as well as removing "border walls", if they're not wanted. Actually, I wanted to make border marks on the ground, but again it is a limitation of the worldpainter mod, as individual block types cannot be placed. The game simply renders every block as grass, so the only way to represent nations was to build upwards.

One of these days I'll get around to making the mod handle bigger sizes. It'll be a lot of work, but I know it'll be worth it.

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