Jump to content

HugoCortell

Members
  • Posts

    40
  • Joined

  • Last visited

1 Follower

Recent Profile Visitors

The recent visitors block is disabled and is not being shown to other users.

HugoCortell's Achievements

Potter

Potter (4/9)

29

Reputation

  1. Since everyone has already suggested cool as heck armours (go Chinese armour, ashigaru sets, and fancy swiss hats, go!!), I'd like to see two things: More fashion focused light armour. Colourful stuff with feathers and satchels. More jury-rigged armour. What did the miners that fought the nobles and their soldiers in the tunnels wear? There's an opportunity for a sort of "pre-apocalyptic" armour set that would really fit into the game, every day mining protections turned into makeshift armours. Cool stuff to find in ruins. Idk.
  2. I agree with most of the points made. But I'll add that I believe one of the most high value things that could be done is to create a ton of tiny "this is the absolute bare minim required to do X" mods; In my experience helping people learn to mod the game, most of them learn best after taking someone else's simple mod, looking at how it works, and using it as a base, it's like modding knowledge is absorbed through osmosis or something lol. When you're following a guide that goes "do this, then that, then that, etc etc etc", you're one mistake away from something that does not run, and with no idea (since you're a novice) of what's gone wrong, so you need to re-check everything and hope for the best. Starting off with something that works lets them experiment and break things without fear, slowly learning what is needed, and why. Of course, adding even more tutorial mods to the git repo is probably a lot of additional work. I also agree very much with having more peacemeal pages for modding, that's a good idea. It might be neat to even have some kind of visual "tree" of which pages connect to which as you make a mod, something like: Getting Started │ │ Weapons and tools ────modinfo and ────── Making a clothing mod ┌─────modicon │ Blocks ─────────┘ │ │ │ │ │ │ │ │ │ │ Making an armour mod │ ┌───────Coding ──────┐ │ │ │ │ │ │ │ │ Block behaviours Enemies Idk Some other stuff │ │ │ │ ┌──┼───┐ │ │ │ │ │ ┌┴────┬─────┐ │ │ │ │ │ │ │ │ └─ │ Like a tech tree to show you the pre-requisite knowledge and setup necessary to get to the mod you're dreaming of making (again overscoping with this unnecessary suggestion). Maybe Mediawiki has a plugin to auto-generate these or something. Entirely unrelated, I vehemently protest the wiki recommending Visual Studio over Visual Studio Code, it's a much heaver package that's going to be a lot more daunting to novices. 'Real programmers' already have an IDE of choice and will ignore any advice about IDE from the wiki, so the recommendation of IDE should be based on usability for novices rather than metricts like feature set or power.
  3. This would be pretty cool, I hope someone makes a mod at least.
  4. There should be a setting in the worldgen for "patchy" biome generation, that *may* bring more varied stone.
  5. This sounds like a mod idea. Achievements. I was in charge of coding in the achievements for a game or two in the past, the code for doing that always ends up being rather awful, as it means tons of hardcoded checks and keeping track of otherwise useless data. Generally the cleaner the achievement code is, the worse performance will be. Thankfully, mods have no hygiene standards I'll add it to my list of silly ideas to work on.
  6. Bumping this. I'd also like a world gen setting to further saturate the maps that handle cave formation.
  7. I had come back to update my post with this command "/giveblock game:clutteredbookshelfwithlore 1" but yours is much better
  8. Did you ever find out? There's a spawner in the special tab, but lord knows how it works. Update: you need to use world edit... somehow.
  9. I dunno, that modder sounds fishy. I think I'll wait for official support from the devs before using it myself.
  10. One of these days I'll get around to making the mod handle bigger sizes. It'll be a lot of work, but I know it'll be worth it.
  11. If nobody else offers to do it, I can lend a hand, but I can't guarantee a timeline, or that it'll be fully featured. Updating this post to clarify: I didn't see that this was paid. I'd do it without payment, which is why I'd do it without worry about timeline or guarantees.
  12. https://mods.vintagestory.at/worldpainter
  13. Hey everyone, good news. It'll soon be on the moddb.
×
×
  • Create New...

Important Information

We have placed cookies on your device to help make this website better. You can adjust your cookie settings, otherwise we'll assume you're okay to continue.