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HugoCortell's Achievements
Stone Age Settler (3/9)
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This sounds like a mod idea. Achievements. I was in charge of coding in the achievements for a game or two in the past, the code for doing that always ends up being rather awful, as it means tons of hardcoded checks and keeping track of otherwise useless data. Generally the cleaner the achievement code is, the worse performance will be. Thankfully, mods have no hygiene standards I'll add it to my list of silly ideas to work on.
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Any world settings or mods to make natural caves bigger, longer, deeper?
HugoCortell replied to Kaldo's topic in Questions
Bumping this. I'd also like a world gen setting to further saturate the maps that handle cave formation. -
I had come back to update my post with this command "/giveblock game:clutteredbookshelfwithlore 1" but yours is much better
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Did you ever find out? There's a spawner in the special tab, but lord knows how it works. Update: you need to use world edit... somehow.
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One of these days I'll get around to making the mod handle bigger sizes. It'll be a lot of work, but I know it'll be worth it.
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Amazing work
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Paid mod request - Devastation spreader
HugoCortell replied to Ricksdetrix's topic in [Legacy] Mods & Mod Development
If nobody else offers to do it, I can lend a hand, but I can't guarantee a timeline, or that it'll be fully featured. Updating this post to clarify: I didn't see that this was paid. I'd do it without payment, which is why I'd do it without worry about timeline or guarantees. -
https://mods.vintagestory.at/worldpainter
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I agree
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Can't figure out audio distance
HugoCortell replied to HugoCortell's topic in [Legacy] Mods & Mod Development
Solved: You need to EXPLICITLY define MinGain and MaxGain, as well as enable the ALCapability of AL_SOURCE_DISTANCE_MODEL -
HugoCortell started following Can't figure out audio distance
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I can't seem to get OpenAL (part of OpenTK) audiosources to actually go from 1f to 0f in volume based on the distance from the source to the max distance. I do use... SourceRelativere = false AL.Source(slot.Source, ALSourcef.RolloffFactor, 1f); AL.Source(slot.Source, ALSourcef.MaxDistance, 35f); The source position is indeed updated and correctly set. I debug the distance between both and can tell how far I am off the threshold. I even tried using: AL.Source(slot.Source, (ALSourcei)0xD000, (int)ALDistanceModel.LinearDistanceClamped); But it just does not work. What am I doing wrong? I can't think of ANYTHING. There has to be something...
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These creatures do exist, so I hope we'll see them in the game. Personally, I don't care so much for giant squids, but I really want to see spider crabs. They are wonderful creatures both to observe and to eat.