Sleeves Posted December 16, 2025 Report Posted December 16, 2025 (edited) Preface The current backpack system is a bit silly. We wear four containers, which makes managing them less intuitive. There is, however, a benefit to the current approach: it allows mixing typed containers, e.g. mining bags and regular bags. I propose a replacement for this system which is more intuitive but keeps the same benefit, and even elevates it: modular backpacks. Concept Backpack slots are reduced to one. Modules each have a number of slots and a type restriction. Compartments have a slot multiplier and a maximum capacity. Each compartment can hold one module whose slot count does not exceed capacity. For instance, a compartment with a maximum of 8 can't contain a 10 slot module. Once equipped, the module's slot number is multiplied as defined by the compartment; an 8 item slot module in a 2x compartment grants 16 item slots. Backpacks contain a number of these compartments corresponding to logical storage units on them. A leather backpack might have a large main compartment and several smaller compartments, whereas a basket likely has just one very large compartment. In this way, player choice and tiered progression co-exist. By pulling the quality and type of modules away from the backpacks themselves, the player is made to consider about what they want out of a backpack. Should I aim for few large compartments so that I can use a bigger herb pouch, or many small compartments so I can carry various types of items? Modules could even have their own 3D visuals, just to be fancy. Edited December 16, 2025 by Sleeves Rewording 4
Facethief Posted December 16, 2025 Report Posted December 16, 2025 What language is this written in to make it so hard to understand? I mean, I think I get it, but why’s there so much to read? Why use the confounding and ambiguous terms?
Sleeves Posted December 16, 2025 Author Report Posted December 16, 2025 43 minutes ago, Facethief said: What language is this written in to make it so hard to understand? I mean, I think I get it, but why’s there so much to read? Why use the confounding and ambiguous terms? I rewrote it that way after realizing I had been using the same terms to mean multiple things, which arguably made it even more confusing. The idea is just to have slots in a backpack which themselves hold pouches, holsters, etc. and give customizable traits to both. 1
Facethief Posted December 17, 2025 Report Posted December 17, 2025 Oooh, that actually sounds like a really cool idea. Thanks for rewording that.
LadyWYT Posted December 17, 2025 Report Posted December 17, 2025 8 hours ago, Sleeves said: The idea is just to have slots in a backpack which themselves hold pouches, holsters, etc. and give customizable traits to both. Welcome to the forums! I do like the idea, but if the reasoning behind the change is "it's silly to carry 4 different bags" one could argue that it's just as silly to expect to carry an entire container of ores and rocks in one backpack, along with containers filled with plenty of other things. Not that carrying entire backpacks full of rocks and minerals in addition to everything else isn't particularly realistic either, but at least in that scenario there is a complete bag devoted to the task(like the mining bag) and not just a smaller part of one bag.
Tabbot95 Posted December 17, 2025 Report Posted December 17, 2025 are you proposing something like the Quivers and Sheaths mod? https://mods.vintagestory.at/quiversandsheaths think that might work for some things; perhaps with a rebalance of backpacks, (more slots, perhaps with more cost) perhaps with additional debuffs when you're 'over-encumbered' to discourage filling all 4 slots at the same time.
Sleeves Posted January 8 Author Report Posted January 8 On 12/16/2025 at 8:24 PM, LadyWYT said: Welcome to the forums! I do like the idea, but if the reasoning behind the change is "it's silly to carry 4 different bags" one could argue that it's just as silly to expect to carry an entire container of ores and rocks in one backpack, along with containers filled with plenty of other things. Not that carrying entire backpacks full of rocks and minerals in addition to everything else isn't particularly realistic either, but at least in that scenario there is a complete bag devoted to the task(like the mining bag) and not just a smaller part of one bag. Thanks for the welcome! I'll admit that I just want the feature like the developers wanted butterflies. It's not exactly a game-changer, but it tickles my brain in just the right way. On 12/17/2025 at 7:46 AM, Tabbot95 said: are you proposing something like the Quivers and Sheaths mod? https://mods.vintagestory.at/quiversandsheaths think that might work for some things; perhaps with a rebalance of backpacks, (more slots, perhaps with more cost) perhaps with additional debuffs when you're 'over-encumbered' to discourage filling all 4 slots at the same time. To be specific, I meant something like [A Township Tale](https://www.youtube.com/watch?v=Uo9N1jHGb7Q) had, where the pouches are physical attachments to a single backpack. I'd definitely settle for a 2D interface for it, though- I'd be shocked if an in-world implementation were anything but a mountain of work.
Venusgate Posted January 10 Report Posted January 10 On 12/16/2025 at 5:24 PM, LadyWYT said: "it's silly to carry 4 different bags" one could argue that it's just as silly to expect to carry an entire container of ores and rocks in one backpack I've been doing a "single bag" run with ABCS and I think these are different types immersion breaks. You can kind of trick yourself into imagining how small a "chunk" of ore or dirt is, but 4x of the same backpack feels like hats on hats.
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