Pepperorange Posted December 19, 2025 Report Posted December 19, 2025 i have a base and i dont wanna have lanterns and torches all over the place is there not a Item/Block to prevent gates from appearing in a area because i think i heard of something in a video about something like this if you know something pls tell me thanks
Pepperorange Posted December 19, 2025 Author Report Posted December 19, 2025 im asking because my base has this
Solution ArgentLuna Posted December 20, 2025 Solution Report Posted December 20, 2025 (edited) End game tech item can otherwise light is the only way outside of Worldgen settings to turn off. There could also be a mod but i have no idea on that. Edited December 20, 2025 by ArgentLuna werldgen...
Pepperorange Posted December 20, 2025 Author Report Posted December 20, 2025 thanks i really thought there were an item to protect my base
Dilan Rona Posted December 22, 2025 Report Posted December 22, 2025 Take a look at the nightwatcher mod. https://mods.vintagestory.at/nightwatcher 1
Professor Dragon Posted December 23, 2025 Report Posted December 23, 2025 (edited) On 12/21/2025 at 12:46 AM, Pepperorange said: thanks i really thought there were an item to protect my base There is - the Rift Ward. It is very end game tech due to the low chance of the right parts dropping, but you can get it from the Creative menu easily enough (hint, hint). https://wiki.vintagestory.at/Rift_ward EDIT Apart from the mod suggested by @Dilan Rona and the above Rift Ward, don't forget to check the basics. I see that you're using the Simple HUD display - that has an option to display "Room" status. Make sure that what you think is a room, is in fact a "Room." Also I can recommend a light checking mod, to make sure that there are no spawnable areas in your house, such as: https://mods.vintagestory.at/easylightlevel But if you want to whang all surface drifters on the noggin, rather than just around your base, then turn off surface rifts: /worldconfig temporalRifts [off|invisible|visible] Defines temporal rift behavior (default: visible) Off: No rifts spawn, which also means no drifters can spawn on the surface. Invisible: Rifts are not visible to the player, make no sound and do not affect players in any way, but do spawn drifters. Visible: Rifts are visible to the player, make sound, drain stability on nearby players and spawn drifters. Edited December 23, 2025 by Professor Dragon
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