DetectiveGrim Posted December 28, 2025 Report Posted December 28, 2025 So im trying to work out what mod is causing this issue... but anytime i look up the Rye bread recipie my game crashes im praying its not the Medieval fashion mod but..yee this is the error i get Game Version: v1.21.6 (Stable) 28/12/2025 12:07:31 AM: Critical error occurred Loaded Mods: walkingstick@1.0.13, airboat@0.0.3, alcoholsoup@1.0.1, aleshrooms@1.0.1, ancientarmory@1.2.3, apotheosisthings@1.4.0, astriaporta@0.0.7, betterforest@0.1.1, BetterGrass@0.0.3, scrapblocks@1.2.6, cellardoor@1.4.0, cheapersewingkit@1.1.0, combatrework@0.1.4, containersbundle@1.2.0, craftingjonas@1.0.6, craftablecompanion@1.4.1, craftablejparts@1.0.0, expandedmolds@1.2.0, extendedcrafts@1.1.7, gildedsteel@1.1.2, hangingoillamps@1.0.3, hotspringheal@1.0.2, honeypressmittim@1.0.2, horsetailtea@1.1.0, japanesearchitecture@0.9.4, jonasboat@1.0.3, lanternsarelighters@1.0.0, lithocraft@0.7.0, longtermfood@0.5.5, manualquenching@1.0.10, medieval@5.1.28, moremeadoptions@2.0.1, mosinscoarmory@0.2.0, mosinsarmorysheathpatch@0.2.0, overhaullib@1.16.9, pipeleaf@2.4.1, rpweapons@1.0.3, irongears@1.1.1, seawaterevaporation@1.0.0, sand@0.0.3, fseasonedfirewood@1.2.5, seedharvest@1.0.0, Sergsmetaltongs@2.2.1, shnurse@3.2.2, simplemastersword@1.1.2, snowcaps@0.0.0, stepfixelk@0.0.1, swordzpatch@0.1.0, tankardsandgoblets@1.3.4, temporalstabilitea@2.1.0, temporalstormgear@1.0.1, temporalweapons@1.1.1, temporalgearrestoration@1.0.0, toolbelt@0.2.0, vpemmican@1.1.0, game@1.21.6, vsimgui@1.1.16, wwaymarkers@1.0.0, abcsredux@2.0.5, abyssaldepths@1.0.10, alchemy@1.7.23, ancienttools@1.6.0, apegrapes@1.3.1, apelanterns@1.3.5, attributerenderinglibrary@2.4.1, barreldough@2.0.1, bedspawnv2@1.6.4, betterjonasdevicesfixed@2.1.4, betterruins@0.5.5, bettertraders@0.1.0, billposting@1.1.0, bloodtrail@1.1.8, bradycrudebuilding@1.4.5, bullseyecontinued@3.4.5, carryon@1.12.1, chimneyflues@1.1.1, coinage@1.19.0, combatoverhaul@0.11.7, configlib@1.10.12, correctedbowanimation@1.0.1, deepstorage@0.0.7, doorvariants@1.0.0, electricalprogressivecore@2.6.3, exfuel@0.0.1, extendedcreation@1.1.7, fantasycreaturesupdate@0.7.9, farseer@1.3.3, foodshelves@2.3.3, furniturelibrary@1.0.18, genelib@2.1.6, hodblocks@1.0.9, huntersquiver@1.0.0, huntingknife@1.0.8, insanitylib@1.1.0, jaunt@2.1.2, kevinsfurniture@1.7.5, libatex@0.6.0, liquidcontainers@1.3.1, maltiezcrossbows@1.6.8, maltiezfirearms@1.5.4, medievalexpansionpatch@1.3.4, medievalweapon@1.2.0, meteoricsteel@1.0.6, mountcamerafix@0.1.0, noticeboard@1.2.2, spearexpantion@0.3.8, petai@4.0.3, pleasantriftward@1.0.1, purposefulstorage@1.5.1, rebuildablebloomery@1.0.6, riftworks@1.1.16, rustboundmagic@3.1.12, rustyshellfork@0.1.1, spawnersapi@1.1.4, sprinklersmod@1.0.2, stirlingmotor@2.0.0, stonebakeoven@1.2.0, swordz@1.2.14, tarmor@2.1.3, temporalgearsmithing@1.0.2, terraprety@7.9.0, th3dungeon@0.4.5, titaniumtools@2.0.3, trashmod@1.0.8, tstools@2.4.3, vanillaarmory@1.9.1, coffee@1.0.4, viescraftmachines@2.4.3, creative@1.21.6, vsroofing@1.0.16, survival@1.21.6, windchimes@1.4.1, woodenshuttersandmore@1.2.31, aminerscraft@1.2.4, armory@1.7.3, battletowers@1.0.7, bauxitealuminum@1.1.2, benzpatentmotorwagen@1.0.2, cavebeacons@1.0.9, combat-overhaul-reanimated@1.0.0, draconis@1.1.4, electricalprogressivebasics@2.6.1, elkjaunt@1.3.0, equus@1.2.0, em@3.4.1, mannyextrafirearms@0.6.5, extremefirestartersreforged@1.1.2, foxtaming@1.7.2, fueledwearablelights@1.1.0, glassmaking@1.5.2, glockmaker@1.0.1, morearrows@1.1.2, obsidiancraft@1.5.3, quiversandsheaths@0.6.6, revolverarquebus@0.1.1, snowshoes@2.1.3, temporaltechnology@1.2.2, th3dungeontopentrance@0.4.2, wolftaming@4.1.4, zombpspatch@1.5.0, bottomsup@1.2.0, electricalprogressiveindustry@0.5.1, electricalprogressiveqol@2.6.5, electricalprogressiveequipment@2.5.0 Involved Harmony IDs: electricalprogressive.handbook.patches, glassmaking System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block medieval:claybucket-cuerda* but there are no such items/blocks! at Vintagestory.API.Client.SlideshowGridRecipeTextComponent..ctor(ICoreClientAPI capi, GridRecipe[] gridrecipes, Double size, EnumFloat floatType, Action`1 onStackClicked, ItemStack[] allStacks) in VintagestoryApi\Client\UI\Elements\Impl\Interactive\Text\Richtext\SlideshowGridRecipeTextComponent.cs:line 114 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.addCreatedByInfo(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor, ItemStack stack, List`1 components, Single marginTop, List`1 containers, List`1 fuels, List`1 molds, Boolean haveText) in VSSurvivalMod\Systems\Handbook\CollectibleBehaviorHandbookTextAndExtraInfo.cs:line 2107 at Vintagestory.GameContent.CollectibleBehaviorHandbookTextAndExtraInfo.GetHandbookInfo_Patch1(CollectibleBehaviorHandbookTextAndExtraInfo this, ItemSlot inSlot, ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) at Vintagestory.GameContent.GuiHandbookItemStackPage.GetPageText(ICoreClientAPI capi, ItemStack[] allStacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 119 at Vintagestory.GameContent.GuiHandbookItemStackPage.ComposePage(GuiComposer detailViewGui, ElementBounds textBounds, ItemStack[] allstacks, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\Gui\GuiHandbookItemStackPage.cs:line 113 at Vintagestory.GameContent.ModSystemSurvivalHandbook.onComposePage(GuiHandbookPage page, GuiComposer detailViewGui, ElementBounds textBounds, ActionConsumable`1 openDetailPageFor) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 128 at Vintagestory.GameContent.GuiDialogHandbook.initDetailGui() in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 258 at Vintagestory.GameContent.GuiDialogHandbook.OpenDetailPageFor(String pageCode) in VSSurvivalMod\Systems\Handbook\Gui\GuiDialogHandbook.cs:line 313 at Vintagestory.GameContent.ModSystemSurvivalHandbook.OnSurvivalHandbookHotkey(KeyCombination key) in VSSurvivalMod\Systems\Handbook\SurvivalHandbook.cs:line 184 at Vintagestory.Client.HotkeyManager.TriggerHotKey(KeyEvent keyEventargs, IWorldAccessor world, IPlayer player, Boolean allowCharacterControls, Boolean isGlobal, Boolean fallBack, Boolean keyup) in VintagestoryLib\Client\HotkeyManager.cs:line 424 at Vintagestory.Client.NoObf.ClientMain.OnKeyDown(KeyEvent args) in VintagestoryLib\Client\ClientMain.cs:line 1841 at Vintagestory.Client.NoObf.ClientPlatformWindows.game_KeyDown(KeyboardKeyEventArgs e) in VintagestoryLib\Client\ClientPlatform\Input.cs:line 249 at OpenTK.Windowing.Desktop.NativeWindow.KeyCallback(Window* window, Keys key, Int32 scancode, InputAction action, KeyModifiers mods) --- End of stack trace from previous location --- at OpenTK.Windowing.Desktop.NativeWindow.RethrowCallbackExceptionsIfNeeded() at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 347 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 131 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
LadyWYT Posted December 28, 2025 Report Posted December 28, 2025 5 minutes ago, DetectiveGrim said: medieval@5.1.28 I'm thinking this one might be the culprit, based on this error: 6 minutes ago, DetectiveGrim said: System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block medieval:claybucket-cuerda* but there are no such items/blocks! Is that mod up to date, and/or does it add clay buckets to the game?
DetectiveGrim Posted December 28, 2025 Author Report Posted December 28, 2025 Just now, LadyWYT said: I'm thinking this one might be the culprit, based on this error: Is that mod up to date, and/or does it add clay buckets to the game? https://www.nexusmods.com/vintagestory/mods/5?tab=files not that i know of this is the mod in question ... if it is thats super upsetting as i use ALOT of its stuff in my builds
DetectiveGrim Posted December 28, 2025 Author Report Posted December 28, 2025 4 minutes ago, LadyWYT said: I'm thinking this one might be the culprit, based on this error: Is that mod up to date, and/or does it add clay buckets to the game? its also super strange as i have not had issues with this mod in the past...i may have to go though one by one and see if a mod is conflicting with it
DetectiveGrim Posted December 28, 2025 Author Report Posted December 28, 2025 I just confirmed...it was the Medieval Fasion mod fuck...time to clear out a bunch of stuff in my house because it will be pink blocks
LadyWYT Posted December 28, 2025 Report Posted December 28, 2025 Just now, DetectiveGrim said: I just confirmed...it was the Medieval Fasion mod fuck...time to clear out a bunch of stuff in my house because it will be pink blocks Ah, that's a shame. I'm guessing that that particular mod may not be updated to 1.21.6, but it's hard to tell for sure. I don't see a game version listed on the Nexus page, and the comments section doesn't yield anything useful other than some...interesting...information about the mod's apparent history.
DetectiveGrim Posted December 28, 2025 Author Report Posted December 28, 2025 Just now, LadyWYT said: Ah, that's a shame. I'm guessing that that particular mod may not be updated to 1.21.6, but it's hard to tell for sure. I don't see a game version listed on the Nexus page, and the comments section doesn't yield anything useful other than some...interesting...information about the mod's apparent history. yeah it sucks massivly and the mod maker never gives any details on Change logs or anything... it sucks but..what can ya do.. thats a 2 year save game down the toilet because there was too much stuff to tweek so i might as well start a fresh
LadyWYT Posted December 28, 2025 Report Posted December 28, 2025 Just now, DetectiveGrim said: thats a 2 year save game down the toilet because there was too much stuff to tweek so i might as well start a fresh At the very least you could hold on to the save and try it again later if the mod author responds to your report, or the mod is otherwise clearly updated. Otherwise...yeah, the simplest solution is just starting a new file and double-checking the mod list to make sure everything is up to date and/or known to be working correctly. If it's just decorative clutter you're after, you might consider popping into creative mode and using some of the clutter items in the vanilla game, instead of relying on a mod to do so. Saves on system resources and is less dicey when updating game versions.
DetectiveGrim Posted December 28, 2025 Author Report Posted December 28, 2025 Just now, LadyWYT said: At the very least you could hold on to the save and try it again later if the mod author responds to your report, or the mod is otherwise clearly updated. Otherwise...yeah, the simplest solution is just starting a new file and double-checking the mod list to make sure everything is up to date and/or known to be working correctly. If it's just decorative clutter you're after, you might consider popping into creative mode and using some of the clutter items in the vanilla game, instead of relying on a mod to do so. Saves on system resources and is less dicey when updating game versions. yeah first thing i did after updating the game to current verson is back up the save file i always back up my saves so i still got it tucked out the way~
Brady_The Posted December 28, 2025 Report Posted December 28, 2025 (edited) 7 hours ago, DetectiveGrim said: System.ArgumentException: Attempted to resolve the recipe ingredient wildcard Block medieval:claybucket-cuerda* but there are no such items/blocks! The crash happens because two recipes contain old block codes. dough.json and candymilk.json have to be fixed. It's pretty easy to do it yourself if you know your way around zip files. Otherwise I'd wait for the mod author to resolve these issues. Edited December 28, 2025 by Brady_The 1
DetectiveGrim Posted December 28, 2025 Author Report Posted December 28, 2025 5 hours ago, Brady_The said: The crash happens because two recipes contain old block codes. dough.json and candymilk.json have to be fixed. It's pretty easy to do it yourself if you know your way around zip files. Otherwise I'd wait for the mod author to resolve these issues. yeah i will wait on the mod to be updated i dont have the brain power to try to fix it thanks for the info i will let the mod maker know
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