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Posted

Hi, I'm someone who is really into historical bows and also (poorly) makes them. The use of bone in the bending section of bows is a common trope/misunderstanding, it wasn't & can't be used for this purpose.

The best material for the belly of the bow is horn, ideally and most commonly black water buffalo horn. This is the material often mistaken for bone, as despite the name it can also be white. Goat horn may also be used, it's not as good, but I've seen it done before. As goat horns are already in the game, I think this would make the most sense.

Aside from being more accurate to reality, I think this would give goat horns more purpose, and make the players follow historical patterns. Many cultures raised, even imported black water buffalo for the horn.

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Posted (edited)

Will note that I'm still quite new to this game, I just wanted to mention this before I forgot about it, as I do with most things.
I apologize for any misunderstandings about the game I may have had or will have in this post.

Edited by Susiko
typo
Posted

Welcome to the forums(and the game)!

1 hour ago, Susiko said:

Will note that I'm still quite new to this game, I just wanted to mention this before I forgot about it, as I do with most things.
I apologize for any misunderstandings about the game I may have had or will have in this post.

No need to apologize, it's a pretty good idea! The main flaw I see is that it should require horns that are big enough to make such a thing, or at least, multiple pairs of smaller horns to ensure there's enough material to be working with. In that case though, the game really ought to have more horn-bearing creatures(like cows) before such a change is implemented; otherwise, the recurve bow is likely to feel underwhelming for how difficult it would be to obtain.

Posted
1 hour ago, LadyWYT said:

Welcome to the forums(and the game)!

No need to apologize, it's a pretty good idea! The main flaw I see is that it should require horns that are big enough to make such a thing, or at least, multiple pairs of smaller horns to ensure there's enough material to be working with. In that case though, the game really ought to have more horn-bearing creatures(like cows) before such a change is implemented; otherwise, the recurve bow is likely to feel underwhelming for how difficult it would be to obtain.

I agree with on on the relative rarity of animals that drop horns.
On the other hand, recurve bows are cheap (10-12 rg?) and I've always bought mine since I started playing about 15 months ago.

Posted
14 hours ago, LadyWYT said:

Welcome to the forums(and the game)!

No need to apologize, it's a pretty good idea! The main flaw I see is that it should require horns that are big enough to make such a thing, or at least, multiple pairs of smaller horns to ensure there's enough material to be working with. In that case though, the game really ought to have more horn-bearing creatures(like cows) before such a change is implemented; otherwise, the recurve bow is likely to feel underwhelming for how difficult it would be to obtain.

Just buff the bow then, bring it to 4.5/5 damage so it rivals bronze spears with steel arrows (2.5 damage)

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Posted (edited)
19 hours ago, LadyWYT said:

Welcome to the forums(and the game)!

No need to apologize, it's a pretty good idea! The main flaw I see is that it should require horns that are big enough to make such a thing, or at least, multiple pairs of smaller horns to ensure there's enough material to be working with. In that case though, the game really ought to have more horn-bearing creatures(like cows) before such a change is implemented; otherwise, the recurve bow is likely to feel underwhelming for how difficult it would be to obtain.

That makes sense, thank you. I think Topminator's suggestion to buff the recurve (or nerf the other bows) would be a good solution. Horn composite bows IRL are also considerably more performant & very expensive. They are a very special.

The rest of this comment is mostly extra details & rants, you may stop reading here.

Spoiler

They were the most sophisticated type of construction for thousands of years, iirc it took until the late 1980's for a fiberglass design to finally topple it in competitions. Different designs serve different purposes, but for reference, a typical all-rounder design has an increase in kinetic energy (penetration/damage) of around 10% to 30% over longbows, and a slightly lower but still pretty similar increase in the speed of the arrow (max effective range & ease of aim for the same shooting distance).

I just noticed the Bullseye mod, I quite like the models, though the longbow dealing more damage isn't right. This is another common misconception, which surprisingly the vanilla game gets right. Even the more speed focused composite bows outperform or at least match longbows in kinetic energy for the same poundage. I have loads of data from other archers for this and my own measurements as well. They really are just better in nearly every way, that's why they saw use despite being very expensive. But they were indeed very expensive... hence why flat/longbows were still much more common overall.

Nowadays I write C++ as my job, but I used to study game development with C#. Maybe I will make my own mod? For now I think I will just leave a comment on the mod page and have fun with the base game for a bit longer.

 

Edited by Susiko
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