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Posted

I am about 5 hours into my world and I'm genuinely surprised and having tons of fun with the game, the grind doesn't actually feel like grind, I'm currently almost at the copper age.

To put it into perspective, Valheim, I like the game but going through the bronze age was more tedious than fun for me, because you had to do the same thing all the time, spend the day at the Black Forest digging copper and transporting it back, rinse and repeat. Then at the same time you need to worry about tin. While here doing everything feels the exact opposite, it feels fun progressing even when it's very slow paced.

I'd love to here what makes you guys play and come back to this game every day.

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Posted
18 minutes ago, Forceous said:

Valheim, I like the game but going through the bronze age was more tedious than fun for me, because you had to do the same thing all the time, spend the day at the Black Forest digging copper and transporting it back, rinse and repeat. Then at the same time you need to worry about tin.

This is one of the main reasons I don't play Valheim very much. The atmosphere is great and the combat is pretty fun, but quite a lot of the game is grind for the sake of grind. I wouldn't change it, exactly, but it does get pretty tedious pretty fast.

 

19 minutes ago, Forceous said:

I'd love to here what makes you guys play and come back to this game every day.

I don't play Vintage Story every day, but what keeps me returning to the game regularly is the workout it gives my brain, the immersive worldbuilding, and just the amount of fun stuff to do in the game. In some ways it reminds me of what I enjoyed most about playing WoW back when I played--I create a character and then go run around in the world exploring and collecting various stuff. Sometimes that stuff is useful, and sometimes it's very much not, but still fun to collect. Lately, I've toyed with butterfly hunting and that's been quite an enjoyable way to relax at the end of a long day, when I don't otherwise feel like making actual progress in Vintage Story.

It's also a fun game to play with a friend or two. I play Blackguard, my friend plays Hunter, and all sorts of hijinks tend to ensue when we both play at the same time.

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Posted
15 hours ago, Forceous said:

I am about 5 hours into my world and I'm genuinely surprised and having tons of fun with the game, the grind doesn't actually feel like grind, I'm currently almost at the copper age.

To put it into perspective, Valheim, I like the game but going through the bronze age was more tedious than fun for me, because you had to do the same thing all the time, spend the day at the Black Forest digging copper and transporting it back, rinse and repeat. Then at the same time you need to worry about tin. While here doing everything feels the exact opposite, it feels fun progressing even when it's very slow paced.

I'd love to here what makes you guys play and come back to this game every day.

I have heard a lot of good things about Valheim but unfortunately for me 3rd person view is hard stop for me. I can do some top down 3rd person views like Force of Nature but an over the shoulder 3rd person view only. hard stop and I can not go further.

anyway side note

Posted
6 hours ago, CastIronFabric said:

for me 3rd person view is hard stop for me.

Why such a "hard stop"?

For me, any "non-shooter" is preferably either third-person, or first-person via VR. First-person through a screen has too many limitations and leads to quirky implementation choices.

Sense of a character's body in the world is poor with first-person (screen). This impacts melee combat and more complex navigation like climbing or careful footwork. Vintage Story at least doesn't have too much for "platforming", but it does have melee combat which I feel is a weak-point, largely with the minecraft-esque object-at-reticle as the focus for evaluating combat. Weapons become abstracted as a distance of interaction along this reticle-ray, rather than something like a physical arc through the world.

Focused work like knap/clayform/forge are good in first-person. But I'd really prefer more body-sense while out in the world. That said, Vintage Story is designed with certain choices made already, and I wouldn't change it. But for my own designs of a "survival-craft", you'd better believe it's majorly third-person (exceptions being aimed actions and focused work).

 

Posted (edited)
4 hours ago, Andael said:

Why such a "hard stop"?

For me, any "non-shooter" is preferably either third-person, or first-person via VR. First-person through a screen has too many limitations and leads to quirky implementation choices.

Sense of a character's body in the world is poor with first-person (screen). This impacts melee combat and more complex navigation like climbing or careful footwork. Vintage Story at least doesn't have too much for "platforming", but it does have melee combat which I feel is a weak-point, largely with the minecraft-esque object-at-reticle as the focus for evaluating combat. Weapons become abstracted as a distance of interaction along this reticle-ray, rather than something like a physical arc through the world.

Focused work like knap/clayform/forge are good in first-person. But I'd really prefer more body-sense while out in the world. That said, Vintage Story is designed with certain choices made already, and I wouldn't change it. But for my own designs of a "survival-craft", you'd better believe it's majorly third-person (exceptions being aimed actions and focused work).

 

3rd person view of that type makes me want to throw my monitor into a wall and that urge is hard to maintain.

That is the only way I can explain it, its beyond an immersion killer for me. Now I do prefer riding vehicles in 3rd person but a 3rd person only game with no option for 1st person is something I will not consider no matter how good it is.

Edited by CastIronFabric
Posted
On 1/20/2026 at 12:01 PM, Forceous said:

I'd love to here what makes you guys play and come back to this game every day.

I love just gradually adding useful things to my base as I focus on progression. A path here, a berry patch there... maybe I should smooth this bit into a terrace with these useless bits of dirt clogging my inventory. Before I know it I've got a functionally and attractive home that I never want to leave, when all I wanted was a stopping off point to get going with the copper age.

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