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Posted

Warning: this is long-winded and a doozy of a suggestion, lol.

I suggest adding a way to get villagers and traders to move into your village/castle for players who would like to make a town and increase the playtime in their worlds.

I propose adding a side quest to each trader type along the lines of, "My friend/cousin/husband/whoever went out to gather resources, and is trapped by hostiles. Please rescue them." Completing said quest would entail rescuing the NPC from hostile mobs and bringing them back to the trader that gave the quest. This would give a new option to build a home for the NPC to get them to move onto your base. This could be a house, or a room in a castle/fort/compound, provided it is of a certain size. Moving these NPCs onto your base would provide bonuses depending on the type.

My initial thoughts are the NPCs would be a cook, farmer, guard, carpenter, blacksmith, potter, weaver, leatherworker, and winemaker. One for each type of trader. 

The homes would have to meet some standards to get them to move in. They must have: light, a bed, a cooking station, and count as a room at the minimum. Adding additional items related to the type of NPC and/or paying them a salary would increase the bonuses they provide.

As these NPCs would be specialized in their respective fields, they would provide bonuses that align with those fields. 

The farmer could keep your crops watered, increase their yield, and shorten growth time. 

The cook and winemaker could make meals and drinks for you that have increased freshness time, and make specialty food and drink items. As there are meals we as a player can make now only utilizing three food groups, the cook could make a sandwich, for example, that uses four food types. At maximum upgrade, they add a pizza to their wares that uses all five food types. The winemaker could create spirits that give bonus effects, such as temporarily increasing your speed, damage resistance, healing, or temporal stability.

The blacksmith (and to some degree the carpenter, weaver, and leathermaker) could make items for you, provided you have the resources. As they are a blacksmith by trade, and not just winging it, the weapons and armor would have increased damage, durability, and protection, and perhaps use less resources than what it would cost you, as a player, to make the item yourself. 

The carpenter, weaver, leathermaker, and potter could decrease resource need, increase production amounts, and make their respective materials for you. 

There could be a special block path added to the game for the guard. Surrounding your base with this path would cause the guard to patrol it, and any hostiles that cross this path would be immediately met with resistance. The guard's effectiveness could be increased by upgrading their weapons and armor. 

Special dialog trees could be added to have them comment on things like the current weather, the size of your base, current resources available, the quality of their homes/items ("This black bronze falx is terrific, but I think I could do a better job protecting our village if I had an iron falx." "I love the house you've provided for me, but I could make more leather if I had more barrels.") Fetch quests could be added in this way, which would increase the NPC's effectiveness as you provide them with the materials they need to do a better job. 

So, you gain their help after rescuing them, and building them a home. You increase their bonuses by providing them with necessary items they need for their fields and/or paying them a salary. 

This could also open adding traders to your base. Maybe you could pay them a flat fee to move, but you'd still need to make them a storefront/home. Thinking something along the lines of a storefront with an attached home above/below/behind it. Rescuing their friend first would significantly lower the fee to get them to move. This could also add fetch quests to the game that would increase/expand their stock, the amount of money they keep on hand, and provide discounts to the player by going out and bringing them back the items they sell. ("If you can bring me x amount of x item, I could add it to my stock permanently." "Bring me x amount of x item, and I'll give you a permanent 10% discount.")

Utilizing this idea would give you a possible village of 19 people (including yourself), making the game more lively and add longevity to playthroughs. Being that there are already traders and villagers (and a hermit), it seems like this idea should be possible. 

We've gotten to the point where we've built and done everything you can in the game (about 600 hours in, so far, lol). We have started making additional bases in far away locations, and a village around our compound, but it's so empty without anyone in any of the buildings. I love this game, but would really like to have more things to do. Rescuing people and adding fetch quests/upgrading NPCs would add that extra something. We're not ready to abandon this world and start a new one, yet. 

Also, I'd like dogs and cats and birds, but that's a for another post... 😜 

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