rott_n Posted January 31 Report Posted January 31 basically title. i had already tamed another horse with no issues, so im not sure if it IS connected, but it was Literally the last thing i did before the game crashed, and the crash logs both mention the error being in the jaunt mod. upon booting the game back up and trying to load in, it crashed again. is it fixable? and is the world saveable whatsoever? id be sad to see it go, i wasnt far in but i had gotten lots of pets, so :[ first crash log; Game Version: v1.21.2 (Stable) 2026/01/31 9:27:57 PM: Critical error occurred in the following mod: jaunt@2.2.0-rc.2 Loaded Mods: diversediets@1.0.2, bovinae@0.3.1, caninae@1.0.34, casuariidae@1.1.6, cervinae@0.1.8, dinornithidae@1.0.19, felinae@0.2.11, machairodontinae@1.0.27, pantherinae@1.2.2, thylacinidae@0.1.4, viverridae@1.0.6, playermodellib@1.9.16, game@1.21.2, attributerenderinglibrary@2.6.0, beastsofmen@0.1.3, genelib@2.1.6, hieronymusreptiles@1.1.0, jaunt@2.2.0-rc.2, moreanimals@1.6.6, petai@4.0.3, creative@1.21.2, survival@1.21.2, cats@4.0.1, detailedanimals@0.7.2, draconis@1.2.0, equus@1.2.0, foxtaming@1.7.3, monoceros@1.3.1, pegasus@1.0.3, wethology@1.0.2, wolftaming@4.1.4 System.Collections.Generic.KeyNotFoundException: The key tread was not found at Vintagestory.API.Datastructures.FastSmallDictionary`2.get_Item(TKey key) in VintagestoryApi\Datastructures\Dictionary\FastSmallDictionary.cs:line 78 at Jaunt.Behaviors.EntityBehaviorJauntRideable.UpdateRidingState() in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 718 at Jaunt.Behaviors.EntityBehaviorJauntRideable.OnGameTick(Single dt) in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 1168 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1040 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 669 at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 87 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 836 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95 second crash log; Game Version: v1.21.2 (Stable) 2026/01/31 9:34:32 PM: Critical error occurred in the following mod: jaunt@2.2.0-rc.2 Loaded Mods: diversediets@1.0.2, bovinae@0.3.1, caninae@1.0.34, casuariidae@1.1.6, cervinae@0.1.8, dinornithidae@1.0.19, felinae@0.2.11, machairodontinae@1.0.27, pantherinae@1.2.2, thylacinidae@0.1.4, viverridae@1.0.6, playermodellib@1.9.16, game@1.21.2, attributerenderinglibrary@2.6.0, beastsofmen@0.1.3, genelib@2.1.6, hieronymusreptiles@1.1.0, jaunt@2.2.0-rc.2, moreanimals@1.6.6, petai@4.0.3, creative@1.21.2, survival@1.21.2, cats@4.0.1, detailedanimals@0.7.2, draconis@1.2.0, equus@1.2.0, foxtaming@1.7.3, monoceros@1.3.1, pegasus@1.0.3, wethology@1.0.2, wolftaming@4.1.4 System.Collections.Generic.KeyNotFoundException: The key tread was not found at Vintagestory.API.Datastructures.FastSmallDictionary`2.get_Item(TKey key) in VintagestoryApi\Datastructures\Dictionary\FastSmallDictionary.cs:line 78 at Jaunt.Behaviors.EntityBehaviorJauntRideable.UpdateRidingState() in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 718 at Jaunt.Behaviors.EntityBehaviorJauntRideable.OnGameTick(Single dt) in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 1168 at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1040 at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 669 at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 105 at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25 at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102 at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 859 at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751 at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172 at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719 at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663 at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112 at OpenTK.Windowing.Desktop.GameWindow.Run() at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338 at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133 at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95
Solution LadyWYT Posted January 31 Solution Report Posted January 31 1 minute ago, rott_n said: is it fixable? and is the world saveable whatsoever? Welcome to the game and forums! The answer is...maybe. It looks like you're using the test release of Jaunt, which is more likely to contain issues. I'd recommend trying out the stable version of the mod(make a backup of your world first!) and see if that helps. You'll probably also want to report the issue to the mod author as well, though you may also want to create a test world and test just Jaunt and Equus to see if the issue still occurs in case the problem is actually with a different mod(probably not the case, but doesn't hurt to make sure). Otherwise...you may want to play a different world for a while and wait for the Jaunt issue to be resolved.
rott_n Posted January 31 Author Report Posted January 31 Just now, LadyWYT said: Welcome to the game and forums! The answer is...maybe. It looks like you're using the test release of Jaunt, which is more likely to contain issues. I'd recommend trying out the stable version of the mod(make a backup of your world first!) and see if that helps. You'll probably also want to report the issue to the mod author as well, though you may also want to create a test world and test just Jaunt and Equus to see if the issue still occurs in case the problem is actually with a different mod(probably not the case, but doesn't hurt to make sure). Otherwise...you may want to play a different world for a while and wait for the Jaunt issue to be resolved. oh wow, thank you for the quick response! this would make sense... i was installing the most recent versions of mods in case they had bug fixes, and wasnt thinking of test versions at all. i did as you said, and it worked :] thank you for the help 1
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