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Posted

basically title. i had already tamed another horse with no issues, so im not sure if it IS connected, but it was Literally the last thing i did before the game crashed, and the crash logs both mention the error being in the jaunt mod. upon booting the game back up and trying to load in, it crashed again.

is it fixable? and is the world saveable whatsoever? id be sad to see it go, i wasnt far in but i had gotten lots of pets, so :[

first crash log;

Game Version: v1.21.2 (Stable)
2026/01/31 9:27:57 PM: Critical error occurred in the following mod: jaunt@2.2.0-rc.2
Loaded Mods: diversediets@1.0.2, bovinae@0.3.1, caninae@1.0.34, casuariidae@1.1.6, cervinae@0.1.8, dinornithidae@1.0.19, felinae@0.2.11, machairodontinae@1.0.27, pantherinae@1.2.2, thylacinidae@0.1.4, viverridae@1.0.6, playermodellib@1.9.16, game@1.21.2, attributerenderinglibrary@2.6.0, beastsofmen@0.1.3, genelib@2.1.6, hieronymusreptiles@1.1.0, jaunt@2.2.0-rc.2, moreanimals@1.6.6, petai@4.0.3, creative@1.21.2, survival@1.21.2, cats@4.0.1, detailedanimals@0.7.2, draconis@1.2.0, equus@1.2.0, foxtaming@1.7.3, monoceros@1.3.1, pegasus@1.0.3, wethology@1.0.2, wolftaming@4.1.4
System.Collections.Generic.KeyNotFoundException: The key tread was not found
   at Vintagestory.API.Datastructures.FastSmallDictionary`2.get_Item(TKey key) in VintagestoryApi\Datastructures\Dictionary\FastSmallDictionary.cs:line 78
   at Jaunt.Behaviors.EntityBehaviorJauntRideable.UpdateRidingState() in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 718
   at Jaunt.Behaviors.EntityBehaviorJauntRideable.OnGameTick(Single dt) in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 1168
   at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1040
   at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 669
   at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 87
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 836
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

second crash log;

Game Version: v1.21.2 (Stable)
2026/01/31 9:34:32 PM: Critical error occurred in the following mod: jaunt@2.2.0-rc.2
Loaded Mods: diversediets@1.0.2, bovinae@0.3.1, caninae@1.0.34, casuariidae@1.1.6, cervinae@0.1.8, dinornithidae@1.0.19, felinae@0.2.11, machairodontinae@1.0.27, pantherinae@1.2.2, thylacinidae@0.1.4, viverridae@1.0.6, playermodellib@1.9.16, game@1.21.2, attributerenderinglibrary@2.6.0, beastsofmen@0.1.3, genelib@2.1.6, hieronymusreptiles@1.1.0, jaunt@2.2.0-rc.2, moreanimals@1.6.6, petai@4.0.3, creative@1.21.2, survival@1.21.2, cats@4.0.1, detailedanimals@0.7.2, draconis@1.2.0, equus@1.2.0, foxtaming@1.7.3, monoceros@1.3.1, pegasus@1.0.3, wethology@1.0.2, wolftaming@4.1.4
System.Collections.Generic.KeyNotFoundException: The key tread was not found
   at Vintagestory.API.Datastructures.FastSmallDictionary`2.get_Item(TKey key) in VintagestoryApi\Datastructures\Dictionary\FastSmallDictionary.cs:line 78
   at Jaunt.Behaviors.EntityBehaviorJauntRideable.UpdateRidingState() in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 718
   at Jaunt.Behaviors.EntityBehaviorJauntRideable.OnGameTick(Single dt) in C:\Users\ryker\source\repos\jaunt\Jaunt\Behaviors\EntityBehaviorJauntRideable.cs:line 1168
   at Vintagestory.API.Common.Entities.Entity.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\Entity.cs:line 1040
   at Vintagestory.API.Common.EntityAgent.OnGameTick(Single dt) in VintagestoryApi\Common\Entity\EntityAgent.cs:line 669
   at Vintagestory.Client.NoObf.ClientSystemEntities.OnGameTick(Single dt) in VintagestoryLib\Client\Systems\Entities.cs:line 105
   at Vintagestory.Common.GameTickListener.OnTriggered(Int64 ellapsedMilliseconds) in VintagestoryLib\Common\Model\GameTickListener.cs:line 25
   at Vintagestory.Common.EventManager.TriggerGameTick(Int64 ellapsedMilliseconds, IWorldAccessor world) in VintagestoryLib\Common\EventManager.cs:line 102
   at Vintagestory.Client.NoObf.ClientMain.MainRenderLoop(Single dt) in VintagestoryLib\Client\ClientMain.cs:line 859
   at Vintagestory.Client.NoObf.ClientMain.MainGameLoop(Single deltaTime) in VintagestoryLib\Client\ClientMain.cs:line 751
   at Vintagestory.Client.GuiScreenRunningGame.RenderToPrimary(Single dt) in VintagestoryLib\Client\MainMenu\Screens\GuiScreenRunningGame.cs:line 172
   at Vintagestory.Client.ScreenManager.Render(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 719
   at Vintagestory.Client.ScreenManager.OnNewFrame(Single dt) in VintagestoryLib\Client\ScreenManager.cs:line 663
   at Vintagestory.Client.NoObf.ClientPlatformWindows.window_RenderFrame(FrameEventArgs e) in VintagestoryLib\Client\ClientPlatform\GameWindow.cs:line 112
   at OpenTK.Windowing.Desktop.GameWindow.Run()
   at Vintagestory.Client.ClientProgram.Start(ClientProgramArgs args, String[] rawArgs) in VintagestoryLib\Client\ClientProgram.cs:line 338
   at Vintagestory.Client.ClientProgram.<>c__DisplayClass10_0.<.ctor>b__1() in VintagestoryLib\Client\ClientProgram.cs:line 133
   at Vintagestory.ClientNative.CrashReporter.Start(ThreadStart start) in VintagestoryLib\Client\ClientPlatform\ClientNative\CrashReporter.cs:line 95

  • Solution
Posted
1 minute ago, rott_n said:

is it fixable? and is the world saveable whatsoever?

Welcome to the game and forums!

The answer is...maybe. It looks like you're using the test release of Jaunt, which is more likely to contain issues. I'd recommend trying out the stable version of the mod(make a backup of your world first!) and see if that helps. You'll probably also want to report the issue to the mod author as well, though you may also want to create a test world and test just Jaunt and Equus to see if the issue still occurs in case the problem is actually with a different mod(probably not the case, but doesn't hurt to make sure).

Otherwise...you may want to play a different world for a while and wait for the Jaunt issue to be resolved.

Posted
Just now, LadyWYT said:

Welcome to the game and forums!

The answer is...maybe. It looks like you're using the test release of Jaunt, which is more likely to contain issues. I'd recommend trying out the stable version of the mod(make a backup of your world first!) and see if that helps. You'll probably also want to report the issue to the mod author as well, though you may also want to create a test world and test just Jaunt and Equus to see if the issue still occurs in case the problem is actually with a different mod(probably not the case, but doesn't hurt to make sure).

Otherwise...you may want to play a different world for a while and wait for the Jaunt issue to be resolved.

oh wow, thank you for the quick response! 

this would make sense... i was installing the most recent versions of mods in case they had bug fixes, and wasnt thinking of test versions at all. i did as you said, and it worked :] thank you for the help

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