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Posted (edited)

I'm normally good at building but I just hit a big creative roadblock and I genuinely cannot think of anything, so I'm resorting here for help lol.

I already know that there is a mixture of Pine and Oak logs around the building, I'm trying to replace the Oak with Pine since Oak is valuable for leathermaking.

I also know some things are not centered like the Pine logs at the back of the building, I'm planning to fix that as well.

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Any help is appreciated!

 

Edited by Forceous
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Posted
5 minutes ago, MrLenny said:

Not a great builder myself but I'd say when in doubt go for support beams, they almost always look great and add more texture to buildings

I forgot they exist. That would help quite a lot to add some depth.

Posted

In case you came from the other block game, textures in vintage story tend to give a bit flatter and desaturated look, so playing with depths on the build is key. Try taking those wooden log supports one block outside — it's going to change the look drastically. Some might suggest to break one big box into several smaller ones, as VS encourages smaller builds for absolute coziness. Also suggest utilizing support beams — addiction guaranteed. And, well, can I really call myself a builder if I don't toss a chisel to you? Some ornamentations, say, around window definitely won't hurt. Try with bigger details first, and then go to higher resolution if necessary. Have fun!

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Posted
8 hours ago, Forceous said:

I already know that there is a mixture of Pine and Oak logs around the building, I'm trying to replace the Oak with Pine since Oak is valuable for leathermaking.

I would actually keep the oak/pine mixture--it matches very nicely with the green of peridotite. Oak is valuable for leathermaking, yes, but unless you're playing in the arctic it's fairly easy to acquire oak wood.

 

8 hours ago, Forceous said:

I also know some things are not centered like the Pine logs at the back of the building, I'm planning to fix that as well.

You don't always need everything to be perfectly symmetrical. Having some deliberate asymmetry can help draw the viewer's eye to different parts of your build and make the build overall more interesting. The key here is to be intentional.

58 minutes ago, 7embre said:

In case you came from the other block game, textures in vintage story tend to give a bit flatter and desaturated look, so playing with depths on the build is key.

Depth almost always helps a build to look better. Tying it in to my above statement regarding asymmetrical design--one easy way to make such design appealing is to build little offshoots/extensions onto the building in those areas. Not only does it make such a design look intentional, but you'll have more space inside to do stuff, as well as a more interesting building design than a basic box.

Going back to color scheme for a moment--I'd recommend including some light colors in the mix for accents and other highlights. Light colored woods like birch, larch, or bald cypress are good picks, but light colored stone or plaster/daub can work just as well. You might also consider including light-colored planters and other pottery as decorative clutter, and choose plants that have brightly colored flowers so they'll really pop against the dark background colors.

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Posted

I would definitely play with depth and I'd gather a collage of references for your detail work I find it helps me a ton. I would also recommend playing with the windows shapes a bit if there going to be that large, as there contrast in color brings the eye to them. You can also blend in some different block types for further texturing by using a chisel, such as adding a different brick type for framing around doorways and windows.

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Posted (edited)

I have managed to do some improvements, it still very much work in progress but it looks much better now. (Only took me about 3 hours).

Ignore the pit kiln roof, that's also work in progress lol

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Edited by Forceous
  • Like 1
Posted
23 minutes ago, ItzWalterino said:

Best moment to start experimenting with chisel I'd say!

I have done some chiseling work for the front door, it's not noticeable in the screenshots but it definitely opens the door for infinite ideas

Posted
14 hours ago, heckhound said:

Looks like a good base so far! But like others said - support beams and chiseling goes a long way! Goodluck :)

Especially support beams around the windows, that would really make things pop!

  • Like 2
Posted (edited)
On 2/6/2026 at 10:58 PM, Forceous said:

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How did no one warn me of the wood next to the pit kiln here, I almost had a disaster lmfao

Edited by Forceous
Posted
3 hours ago, Forceous said:

How did no one warn me of the wood next to the pit kiln here, I almost had a disaster lmfao

Honestly I thought it was just a really nice patio area. 🤣

Posted
10 hours ago, LadyWYT said:

Honestly I thought it was just a really nice patio area. 🤣

If it wasn’t peat it had to be wood, I just look out of my window and I see a raging fire, luckily I managed to stop it before spreading further lol

Posted

Personally i wouldn’t say I’m a great builder however some advice I’ve been given in the past was to create depth in this case you don’t want a flat wall you could achieve this by exchanging some of the cobble blocks  for cobble stairs, pushing the wood pillars out of the wall by one block to frame the build together and you could link them at the bottom with fence blocks it also wouldn’t hurt to vary the cobble textures or to create fixtures outside your windows for example by using dirt and upside down stairs or something similar to create a flower fixture you could also use fences to box the windows and create a focal point of sorts with that. 

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