zartax35 Posted February 13 Report Posted February 13 Lot's of time in-game. Confused by cellars, specifically the temp. I had always understood that you know a cellar is functional if clay storage vessels have the "Other" spoilage rate at 0.19x. Now for this play through hit was like that up until winter, then it dropped because it's cold. Now it's April 2nd, and the spoilage rate tends to hover around 0.26x, which makes me feel like I've done something wrong even though 0 sunlight is touching the cellar, and it's got at least 2 blocks between it and the surface, all of which are solid dirt/ packed dirt blocks. I extended the cellar by making a similar size room right next to it with only one block in between them and a solid door, so it's technically another cellar but is also 2 blocks under the surface and completely walled in on all sides. Is this functioning as intended? Should I separate the cellars with a solid couple blocks in between them, maybe just make them completely disconnected? Do I need to dig deeper underground for a colder year round temp? I've tried searching the answers to this but they seem to be buried somewhere I can't find. Thank you.
Solution reekta Posted February 13 Solution Report Posted February 13 Spoilage speed depends on the overall temp of the season so it's normal that spoilage rate changes throught the year. I've seen some people living higher altitudes make rooms at top of the mountain (where is really cold generally) to reduce the spoilage rate, i don't think that counts as cellar but as long as it's covered with solid blocks it counts as a room which also reduces spoilage which combined with the low temp of the mountain they should last pretty much same as a normal cellar underground i suppose, should test it sometime. You can also cover all 6 sides of the storage vessel to reduce spoilage rate but honestly it's not really worth it, the difference of x0.05~ is really not that big of a deal especially if you are playing singleplayer. In my hours of the game i've always had so much food from farming that regardless of how much i try to reduce the spoilage some of the food will rot anyways and it's not that big deal since you can harvest your farm around 2 3 times(for some crops like turnips) before winter even with a pretty basic farm setup. After some point i even just stopped using storage vessels for veggies and grains because i got so much food lol, instead using crates which has same spoilage rate as any other storage but is way more efficient and compact(and they look cooler //media.invisioncic.com/r268468/emoticons/smile.png ). If you really want to minimize the spoilage you should also not use any wood type block in the cellar, they increase the overall spoilage by a bit, but like i said it's not that big of a difference honestly.
ItzWalterino Posted February 13 Report Posted February 13 2 hours ago, reekta said: Spoilage speed depends on the overall temp of the season so it's normal that spoilage rate changes throught the year. Exactly. In winter it can drop to around 0.1x spoilage and in summer it can rise up to 0.3x, even in cellar. You're doing it right. If you want to make huge apocalypse supplies to last you years, cure meat and bake charred stuff. Yummy! 2
pigfood Posted February 13 Report Posted February 13 (edited) 0.26 is the best you can do with a perfect cellar. A perfect cellar clamps the temperature to 5°C for spoilage calculation purposes (so you do better in winter). Any non-insulating walls (e.g. wood blocks, standard doors) will reduce the cellar effectiveness proportionally to the amount of total walls. It doesn't matter if there is another insulating layer outside (e.g. rock, soil, cobble stone, compacted dirt, ...). For a reasonably large cellar, a door practically doesn't matter and you are still very close to a "perfect" cellar. The cellar calculations use the temperature at sea level. So building a cellar on a cold mountain top doesn't help at all. In case anyone is wondering, here is the spoilage rate calculation: https://github.com/anegostudios/vsessentialsmod/blob/master/Inventory/InWorldContainer.cs#L173 Edited February 13 by pigfood 1
Vexxvididu Posted February 13 Report Posted February 13 (edited) 6 hours ago, ItzWalterino said: Exactly. In winter it can drop to around 0.1x spoilage and in summer it can rise up to 0.3x, even in cellar. You're doing it right. If you want to make huge apocalypse supplies to last you years, cure meat and bake charred stuff. Yummy! Just as a minor correction, the spoilage rate in a perfect cellar should never go above 0.26. If it goes higher, the cellar may have an issue (such as use of wood logs or a bad door, etc). Otherwise, you're correct. Edited February 13 by Vexxvididu
LadyWYT Posted February 13 Report Posted February 13 13 hours ago, zartax35 said: I had always understood that you know a cellar is functional if clay storage vessels have the "Other" spoilage rate at 0.19x. Now for this play through hit was like that up until winter, then it dropped because it's cold. Now it's April 2nd, and the spoilage rate tends to hover around 0.26x, which makes me feel like I've done something wrong even though 0 sunlight is touching the cellar, and it's got at least 2 blocks between it and the surface, all of which are solid dirt/ packed dirt blocks. I extended the cellar by making a similar size room right next to it with only one block in between them and a solid door, so it's technically another cellar but is also 2 blocks under the surface and completely walled in on all sides. Is this functioning as intended? Echoing what others have already said, but you're doing everything right as far as I can tell. The spoilage rate will fluctuate a bit with the seasons, but overall the cellar will be the best spot to store food due to significantly slowing down the spoilage rate. 0.26x is about the best rate you will get during the hotter months of the year. The main thing to keep in mind is just make sure that you're preserving things like berries and animal products shortly after harvesting, if you're not intending to eat them within a few days. Likewise, you'll also want to make sure you're finishing off last year's harvest before it goes bad.
ItzWalterino Posted February 13 Report Posted February 13 4 hours ago, Vexxvididu said: Just as a minor correction, the spoilage rate in a perfect cellar should never go above 0.26. If it goes higher, the cellar may have an issue (such as use of wood logs or a bad door, etc). Otherwise, you're correct. Yeah i wasnt talking in precise numbers, thanks for the specification! 1
zartax35 Posted February 22 Author Report Posted February 22 Thank everyone! I'm still sitting at 0.26x during the summer so it seems all is well and I was tripping about nothing. Thanks for the tips!
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