Alexander Ustenko Posted Monday at 11:13 PM Report Posted Monday at 11:13 PM Why not add block collapses as a default setting?
LadyWYT Posted Monday at 11:22 PM Report Posted Monday at 11:22 PM Welcome to the forums! 5 minutes ago, Alexander Ustenko said: Why not add block collapses as a default setting? If you're talking about the cave-in mechanic, it's enabled by default for Wilderness Survival only. It may become the default for Standard and Homo Sapiens someday as well, but I'd wager the reason it's not the default right now is that the Standard game difficulty isn't intended to be that hard, and it's not a mechanic that average player will necessarily enjoy.
MKMoose Posted Tuesday at 07:27 AM Report Posted Tuesday at 07:27 AM Possibly because they're ridden with a variety of problems. Falling blocks phasing through other blocks and disappearing entirely in certain cases. Simple and easily exploitable rules that incentivize rigid patterns and certain cheesy strategies. Damaging the landscape. Among other things.
Heegrim Posted Tuesday at 05:17 PM Report Posted Tuesday at 05:17 PM I love this mechanic but I get why people find it too hard. Maybe it will get an update in the future to fix the jank and then it will become default. Digging a tunnel and then suddenly falling through the ceiling and getting crushed at the bottom of a pitch black cave is the quintessential Vintage Story experience. I believe everyone should have that happen to them that at least once. 1
Nagahiro Posted yesterday at 02:59 AM Report Posted yesterday at 02:59 AM I love the landslides in VS because it changes the world dynamically and incentivizes the player to build with packed dirt or rammed earth at the start of the game, but unfortunately it's not perfect. soil would often be too sensitive to gravity that even the slightest footstep would cause you to tumble down a hill or even a hole. it would also leave trees floating in the wilderness because trees are not affected by gravity, and leaves an unwanted sight in your world. the sound of falling soil will burn itself in your ears from how many times you will hear it. and lastly, depending on the amount of sediment you disrupt, it will cost you your PC's performance. a huge landslide caused by a mountain goat almost froze my game once. whether it's caused by you or the natural world, the current block gravity for soil is too unstable and sadly the cons outweighs the challenge I thought I would be able to tolerate
Heegrim Posted 16 hours ago Report Posted 16 hours ago 14 hours ago, Nagahiro said: I love the landslides in VS because it changes the world dynamically and incentivizes the player to build with packed dirt or rammed earth at the start of the game, but unfortunately it's not perfect. soil would often be too sensitive to gravity that even the slightest footstep would cause you to tumble down a hill or even a hole. it would also leave trees floating in the wilderness because trees are not affected by gravity, and leaves an unwanted sight in your world. the sound of falling soil will burn itself in your ears from how many times you will hear it. and lastly, depending on the amount of sediment you disrupt, it will cost you your PC's performance. a huge landslide caused by a mountain goat almost froze my game once. whether it's caused by you or the natural world, the current block gravity for soil is too unstable and sadly the cons outweighs the challenge I thought I would be able to tolerate Yeah. I agree that the instability needs to be reduced a bit. They should add a instability modifier in the world settings to limit the chance of blocks falling, i.e. you could set it to 10% so that only 1 in 10 blocks you break trigger a landslide on average. I feel like the dirt is too loose in the default settings, it's like it's all freshly tilled potting soil. It makes sense that sand falls constantly but you can easily dig a 2m deep trench in real life without dirt constantly falling in to refill it (although OSHA wouldn't recommend this). 1
Heegrim Posted 16 hours ago Report Posted 16 hours ago Just found a mod for this lol: https://mods.vintagestory.at/steadyground Not exactly the same as my idea but at least it lets you modify the sideways falling chance. 1
Bruno Willis Posted 12 hours ago Report Posted 12 hours ago 4 hours ago, Heegrim said: Just found a mod for this lol: https://mods.vintagestory.at/steadyground Not exactly the same as my idea but at least it lets you modify the sideways falling chance. I use https://mods.vintagestory.at/stickydirt and I really really recommend it. It ties soil instability to the plants growing on it (the idea is their roots make the soil more stable). 1
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