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Posted

Welcome to the forums!

5 minutes ago, Alexander Ustenko said:

Why not add block collapses as a default setting?

If you're talking about the cave-in mechanic, it's enabled by default for Wilderness Survival only. It may become the default for Standard and Homo Sapiens someday as well, but I'd wager the reason it's not the default right now is that the Standard game difficulty isn't intended to be that hard, and it's not a mechanic that average player will necessarily enjoy.

Posted

Possibly because they're ridden with a variety of problems. Falling blocks phasing through other blocks and disappearing entirely in certain cases. Simple and easily exploitable rules that incentivize rigid patterns and certain cheesy strategies. Damaging the landscape. Among other things.

Posted

I love this mechanic but I get why people find it too hard. Maybe it will get an update in the future to fix the jank and then it will become default.

Digging a tunnel and then suddenly falling through the ceiling and getting crushed at the bottom of a pitch black cave is the quintessential Vintage Story experience. I believe everyone should have that happen to them that at least once.

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Posted

I love the landslides in VS because it changes the world dynamically and incentivizes the player to build with packed dirt or rammed earth at the start of the game, but unfortunately it's not perfect. soil would often be too sensitive to gravity that even the slightest footstep would cause you to tumble down a hill or even a hole. it would also leave trees floating in the wilderness because trees are not affected by gravity, and leaves an unwanted sight in your world. the sound of falling soil will burn itself in your ears from how many times you will hear it. and lastly, depending on the amount of sediment you disrupt, it will cost you your PC's performance. a huge landslide caused by a mountain goat almost froze my game once. whether it's caused by you or the natural world, the current block gravity for soil is too unstable and sadly the cons outweighs the challenge I thought I would be able to tolerate

Posted
14 hours ago, Nagahiro said:

I love the landslides in VS because it changes the world dynamically and incentivizes the player to build with packed dirt or rammed earth at the start of the game, but unfortunately it's not perfect. soil would often be too sensitive to gravity that even the slightest footstep would cause you to tumble down a hill or even a hole. it would also leave trees floating in the wilderness because trees are not affected by gravity, and leaves an unwanted sight in your world. the sound of falling soil will burn itself in your ears from how many times you will hear it. and lastly, depending on the amount of sediment you disrupt, it will cost you your PC's performance. a huge landslide caused by a mountain goat almost froze my game once. whether it's caused by you or the natural world, the current block gravity for soil is too unstable and sadly the cons outweighs the challenge I thought I would be able to tolerate

Yeah. I agree that the instability needs to be reduced a bit. They should add a instability modifier in the world settings to limit the chance of blocks falling, i.e. you could set it to 10% so that only 1 in 10 blocks you break trigger a landslide on average. 

I feel like the dirt is too loose in the default settings, it's like it's all freshly tilled potting soil. It makes sense that sand falls constantly but you can easily dig a 2m deep trench in real life without dirt constantly falling in to refill it (although OSHA wouldn't recommend this).

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