WilliamClyde Posted 7 hours ago Report Posted 7 hours ago I truly love the game and it consumed me completely, thank you for the great work. But some aspects seem unpolished. Fast travel would be good addition, because everything is far away and i use /tp anyway. Caves look very barebone, and some landscapes lack life and interest. Maybe some POIs should be added, not necesseirly villages, or even houses. Something original and low key, that seem natural. 1
Vratislav Posted 4 hours ago Report Posted 4 hours ago 2 hours ago, WilliamClyde said: I truly love the game and it consumed me completely, thank you for the great work. But some aspects seem unpolished. Welcome to the forums! I am sure that more veteran players will extend. First, surely good you are enjoying the game. About travelling, not sure, how far are you with the story content. You will get access to faster travel device (mount) after finishing chapter one. Also, there are translocators you may use if you find (and fix) them underground. You may find mods to utilize these tranclocators to be more convenient, if you want (like move them to desired locations). It is valid to point out some unpolished areas (particularly caves), it partially goes to the early access stage of the game. Some things will be reworked for sure. Partially, the feeling of empty wilderness fits well to the survival aspects of the game. I have learned, that one is not ever lucky enough to find the landscape he desires, and wordgen may be sometimes directly evil to the player. As the game is heavily configurable and there is great support for mods, you may try to adapt almost every aspect of the game to your needs. If things seems to far away, you may half distance to the story locations. You may change the size of generated landforms or use worldgen mods to change the feel of the landscape. There is great mod Better Ruins that adds a lot to the exploring, there are mods adding various flora, fauna and even geologic variety. Some mods may be added to existing worlds, just check the mod library, you will not miss with these most commonly used. So if you get unsatisfied with a vanilla run, there is lot of things to try to change. Still, starting without many mods is a good way how to enjoy the game at least for the first time.
LadyWYT Posted 1 hour ago Report Posted 1 hour ago Welcome to the forums! 5 hours ago, WilliamClyde said: Fast travel would be good addition, because everything is far away and i use /tp anyway. I only agree since there are teleporters in the game to support such. Currently, the player can't exactly craft their own outside of mods, but I think it would be a good(but expensive!) late game tech option for some future update. For now, the player can find and repair broken translocators around the world to serve as a teleport points. As for the videogame concept of fast travel? I get that it's a feature that exists entirely for player convenience, but I don't think it really fits in games like Vintage Story that are meant to be slow-paced. To cite Skyrim as an example here, fast travel is very convenient for completing quests and skipping the walk to High Hrothgar, however, if the player fast travels everywhere then the world ends up feeling very small as a result and the adventures had within in it aren't as interesting since, well, the player isn't actually out in the world dealing with other travelers or getting distracted by points of interest. 5 hours ago, WilliamClyde said: Caves look very barebone, and some landscapes lack life and interest. As @Vratislav already noted, the game is still early in development and some features, like caves, will feel barebones because, well, they are. Jonas tech and caves both, I think, might need another story chapter or two before they receive a full update, since there's lore tied to those things that may need to be established a little more first. 5 hours ago, WilliamClyde said: Maybe some POIs should be added, not necesseirly villages, or even houses. Something original and low key, that seem natural. The first procedural dungeon has been added in 1.22, which should help flesh out the world a little more. They're still supposed to be pretty rare finds, but are more interesting to explore than the typical ruin. Rivers didn't make it to 1.22, but it sounds like the devs have made good progress in that area so we might see them in 1.23. For some natural finds, I'd like to see something more like the hot springs, in that it's a rare natural feature that's not necessarily incredibly useful, but very neat to see. Something like Devil's Tower, Niagara Falls, the Matterhorn, etc. Some extinct flora and fauna would be cool as well, like dodo birds and the Hawaiian 'o'o bird(honestly not sure how to spell the name), since they hadn't gone extinct yet in the medieval times.
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