Lithembia Posted 12 hours ago Report Posted 12 hours ago I had a drifter groaning outside the door and when his head clipped in thought it looked different, and then when I killed him in the morning it was a deep drifter. There aren't any holes nearby he could have crawled out of (there is one but it is on the opposite side of a fence), so how is he on the surface? It is very low right on the shore of a big lake but shouldn't surface be Y level 1 regardless of its height above the mantle?
LadyWYT Posted 10 hours ago Report Posted 10 hours ago 1 hour ago, Lithembia said: There aren't any holes nearby he could have crawled out of (there is one but it is on the opposite side of a fence), so how is he on the surface? I can't recall having ever seen one crawl out of a hole; while they can spawn somewhat close to the surface it's still a bit too deep for them to really wander out of caves and into broad daylight. Are there any mineshafts nearby? Drifters can climb ladders, so if there is a shaft somewhere nearby then it most likely crawled up the ladder. Likewise, if you have underground portions of your base with easy access to the surface(ie, no doors, open doors, etc) then it's possible there is a dark corner for them to spawn in there before crawling out. If a temporal storm rolled through during the night then the drifter was most likely a leftover spawn from the storm. In that case, the drifter should appear to flicker in and out of existence. If there was rift activity at the time of the storm and it spawned from a rift then it might not be flickering, but I'm not sure if rifts that are active during storms will produce stronger monsters or not. The only other thing I can think of currently is that if you are using mods, it's possible that a mod may be causing some unintended behavior.
Recommended Posts