lumiera Posted 14 hours ago Report Posted 14 hours ago (edited) I have been reading various topics about 1.22 but have not tried it myself out of fear of corrupting my save, and some of the things I've read have caused great concern. I'd like to get them clarified by asking people who have tried 1.22 the following questions: 1. How much fertilizer does a planted berry bush require in 1.22 per year? 2. How much fuel does it take to cook a full pot of food (6 servings) in 1.22? 3. How much fuel is required in 1.22 to calcinate a full stack (64 units) of flint? 4. What peak temperature does brown coal reach in the new forges in 1.22 without and with bellows? Thank you in advance. Edited 13 hours ago by lumiera
MetalDumbo Posted 12 hours ago Report Posted 12 hours ago 1. havent tested yet 2. It feels like it depends on what iam cooking but usually i throw 8 pieces of firewood in there and its done when i come back 3. I calcinated half a stack and if i remeber correctly it used about 20 charcoal 4. About 750° C, but no matter what fuel you use you are gonna need bellows if you want to smith longer than 5 seconds. You can get the crude bellows very early thou.
MKMoose Posted 12 hours ago Report Posted 12 hours ago 1 hour ago, lumiera said: 1. How much fertilizer does a planted berry bush require in 1.22 per year? Something like one piece every 2 years at first, a bit more if using bone meal. It falls off over time, eventually becoming completely negligible in long-term worlds. 1 hour ago, lumiera said: 4. What peak temperature does brown coal reach in the new forges in 1.22 without and with bellows? It reaches 600 C normally (700 base value - 100 brown coal modifier = 600), and with bellows it's more than you will need (985.7 C, if I recall correctly), though you will need to use the bellows much more than with other fuel types. 1
williams_482 Posted 10 hours ago Report Posted 10 hours ago 3 hours ago, lumiera said: How much fuel does it take to cook a full pot of food (6 servings) in 1.22? Cooking fuel costs actually seem a little cheaper somehow, or perhaps I've just gotten better at timing. I've been able to cook four servings of hefty veggie stew or porridge with a single piece of peat, and five servings of meat stew or six servings of a non-meat meal with two (carefully timed) pieces of peat. Six servings of meat stew required three peat unless you time it perfectly (which is risky), but gives some heat to spare. 3 hours ago, lumiera said: How much fuel is required in 1.22 to calcinate a full stack (64 units) of flint? Two to three stacks of peat, a quarter stack of brown coal, and about a dozen charcoal. Heating full stacks is a horror show in the new update, to the extent that I strongly recommend cooking only enough to make a bloomery, and then using that bloomery to calcinate more flint.
LadyWYT Posted 8 hours ago Report Posted 8 hours ago 5 hours ago, lumiera said: 1. How much fertilizer does a planted berry bush require in 1.22 per year? According to what Tyron has said in the News threads, it looks like cultivated bushes will only require a bit of bonemeal once a year, on average. I've not advanced far enough in my world to fully test it, but it seems to track. I've not seen any indication that it's going to be an expensive time sink, if that's what you're worried about. 5 hours ago, lumiera said: 2. How much fuel does it take to cook a full pot of food (6 servings) in 1.22? Depends on what you cook, since some things cook faster than others. For a standard redmeat/veggie combo, six pieces of firewood has been sufficient. If every slot is full of redmeat then you may want to use a couple more pieces just to be on the safe side. 5 hours ago, lumiera said: 3. How much fuel is required in 1.22 to calcinate a full stack (64 units) of flint? A lot. I've not crunched the numbers or anything so I'm not sure how the fuel burn compares between 1.21 and 1.22. However, the main difference seems to be that in prior game versions the fuel was spent heating up each individual piece of flint, while in 1.22 most of the fuel burn is to get the entire stack up to temperature and then adding a piece or two every so often on top of that to keep the stack hot while things cook(and they cook rather quickly). Overall, it feels like a nice change, to me at least. 5 hours ago, lumiera said: 4. What peak temperature does brown coal reach in the new forges in 1.22 without and with bellows? I don't know, since I've not used brown coal in a forge yet. Based on what others had said though, and my own tinkering, bellows will be needed to forge bronze or better items since the base fuel temperatures just aren't going to be hot enough for efficient smithing. Brown coal, I'm guessing, should still be fine for copperwork, but players may want to consider refining it into coal coke when they have the opportunity.
coolAlias Posted 1 hour ago Report Posted 1 hour ago 10 hours ago, MKMoose said: It reaches 600 C normally (700 base value - 100 brown coal modifier = 600), and with bellows it's more than you will need (985.7 C, if I recall correctly), though you will need to use the bellows much more than with other fuel types. This matches my experience as well. In fact, the tooltips on the different fuels tell you a +X or -X amount, which you add to the base as shown here, and that is the temperature it will stabilize at when bellows are not being used. 8 hours ago, williams_482 said: Cooking fuel costs actually seem a little cheaper somehow, or perhaps I've just gotten better at timing. I've been able to cook four servings of hefty veggie stew or porridge with a single piece of peat, and five servings of meat stew or six servings of a non-meat meal with two (carefully timed) pieces of peat. Six servings of meat stew required three peat unless you time it perfectly (which is risky), but gives some heat to spare. That's... very different from my experience. For me, peat lasts either 10 or 25 seconds total off the top of my head, and I can easily cruise through 5-6 just to cook a single pot of stew. Are you by chance using any mods?
MKMoose Posted 59 minutes ago Report Posted 59 minutes ago 7 hours ago, LadyWYT said: Based on what others had said though, and my own tinkering, bellows will be needed to forge bronze or better items since the base fuel temperatures just aren't going to be hot enough for efficient smithing. Brown coal, I'm guessing, should still be fine for copperwork, but players may want to consider refining it into coal coke when they have the opportunity. Bismuth/tin/black bronze should be workable at 425/475/510 C, which is lower than copper's 542 C. All of them are workable quite fine even with brown coal and no bellows. The fuel type is only really a matter of convenience for working iron and steel as well as requirement to melt nickel, but keep in mind that converting coal to coke also greatly reduces its effective burn duration in all contexts. 1
williams_482 Posted 47 minutes ago Report Posted 47 minutes ago 1 hour ago, coolAlias said: That's... very different from my experience. For me, peat lasts either 10 or 25 seconds total off the top of my head, and I can easily cruise through 5-6 just to cook a single pot of stew. Are you by chance using any mods? No mods, I'm just leveraging residual heat. If you put in a piece of peat, it will heat the firepit up to about 500C and slowly decline from there, while the food caps at 200C. The food will continue to cook as long as it's temperature is over 150C (for meals with meat) or 100C (for everything else), regardless of the temperature of the firepit or if anything is currently burning. Note that the green arrow stops animating and showing temps once the firepit goes completely cold, but cooking continues as long as the food is hot enough. You can still keep tabs on the temperature of the food by mousing over one of the ingredients, which will show correct temperatures. To take advantage of this, wait to put in a second piece until the food starts to cool down enough that it seems like it will fall below it's cooking temp, and be willing to wait too long while you learn exactly how much of this you can get away with. 1
coolAlias Posted 16 minutes ago Report Posted 16 minutes ago 30 minutes ago, williams_482 said: To take advantage of this, wait to put in a second piece until the food starts to cool down enough that it seems like it will fall below it's cooking temp, and be willing to wait too long while you learn exactly how much of this you can get away with. Ah, I see now. Yeah no, I'm not going to do that lol. Glad it works for you, though. Cook on!
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