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Posted

As of now the blacksmith apron doesn't have any properties and is just for the looks, however i think that it would be nice to have some actual heat resistance stat.

It's my first winter in VS. I was doing some work in my forge, went to sleep and woke up nearly freezing to death because the forge/crucible heat basically destroyed my clothes durability. That made me to look for some ways to survive the rest of the winter, found the apron and saw that it doesn't have any heat resist property. I think that's a shame and would be really nice addition.

Maybe not like 100% resist but at least some. Or make it that it absorbs the heat, taking it's durability and eventually breaking before the heat starts doing damage to other clothes.

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  • Like 2
Posted
51 minutes ago, PoisonedPawn777 said:

I may be very wrong here so open to correction, I was not aware that heat had any effect on clothing durability, thought it was just a degradation over a certain amount of time worn type of thing.

I may be wrong as well. I actually don't know if that's the reason why it broke but i don't have any other explanation. The clothes were brand new by the start of winter and i highly doubt that it would last only one month or so. So the forge heat thing was the only reason i could think of.

  • Like 1
Posted

I suggest when hammering slag there is a chance for your clothes to get smoldering and you need to get rid of it/ smother it or be set on fire, but the Blacksmith Apron cancels that.
Also need to be able to hang apron on tool rack.

Also protects against Fire Bowtorns barrages.ย ๐Ÿ’ƒ

Posted
1 hour ago, MrSneape said:

I was doing some work in my forge, went to sleep and woke up nearly freezing to death because the forge/crucible heat basically destroyed my clothes durability.

To my knowledge, heat sources don't affect clothing durability, unless perhaps the player is standing close enough to the heat source to set themselves on fire...which I'm also pretty sure isn't the case here. Clothing will slowly wear down over time; a new fur coat at the beginning of winter will begin to become worn and start losing its warmth bonuses by mid-late winter. Wading through water can degrade boots faster, while swimming can do the same for clothes as a whole. Breaking blocks with hands seems to wear out gloves faster as well. If the player is attacked and not wearing armor in the appropriate slots, clothing is also much more likely to be damaged--if that's the case there will be a ripping sound effect.

What's more likely happening here, is that the forge isn't located in a valid room, and thus won't retain heat. When the fire goes out, the character's body temperature will start to drop, and since sleeping fast-forwards time the character wakes up cold.

1 hour ago, MrSneape said:

As of now the blacksmith apron doesn't have any properties and is just for the looks, however i think that it would be nice to have some actual heat resistance stat.

As for the main part of the post, I do think this is a neat idea, though it would be one better suited for the addition of a status effect system or rework of the current temperature system in the game. The main purpose of a smithing apron, I do believe, is to protect the blacksmith from sparks and flecks of hot metal. Leather tends to be somewhat fire-resistant, while other clothing isn't so much.

  • Like 2
Posted
22 minutes ago, LadyWYT said:

To my knowledge, heat sources don't affect clothing durability, unless perhaps the player is standing close enough to the heat source to set themselves on fire...which I'm also pretty sure isn't the case here. Clothing will slowly wear down over time; a new fur coat at the beginning of winter will begin to become worn and start losing its warmth bonuses by mid-late winter. Wading through water can degrade boots faster, while swimming can do the same for clothes as a whole. Breaking blocks with hands seems to wear out gloves faster as well. If the player is attacked and not wearing armor in the appropriate slots, clothing is also much more likely to be damaged--if that's the case there will be a ripping sound effect.

What's more likely happening here, is that the forge isn't located in a valid room, and thus won't retain heat. When the fire goes out, the character's body temperature will start to drop, and since sleeping fast-forwards time the character wakes up cold.

As for the main part of the post, I do think this is a neat idea, though it would be one better suited for the addition of a status effect system or rework of the current temperature system in the game. The main purpose of a smithing apron, I do believe, is to protect the blacksmith from sparks and flecks of hot metal. Leather tends to be somewhat fire-resistant, while other clothing isn't so much.

I think you might be right on all the topics ngl.

The idea may be good and i stand by it, but the source of my problem is propably carelessly doing stuff in winter i shouldn't be doing and not having spare stuff.

Still pretty new to the game heh.

Posted
Just now, MrSneape said:

carelessly doing stuff in winter i shouldn't be doing and not having spare stuff.

Don't worry, we've all been there! It's how I learned to play.ย ๐Ÿ˜

Posted
9 minutes ago, LadyWYT said:

Don't worry, we've all been there! It's how I learned to play.ย ๐Ÿ˜

Deffo learned my lesson for next winter, got all the time in the world.. kindaย ๐Ÿ˜„

I'm just too lazy to build a nice looking forge so for now it's four dirt pillars and dirt roof. But it's on my to-do list, i made some nice looking pit kilns and right as the spring starts i'll plant the greenshouse and start on the forge, once i get a rough idea on what to build so it looks nice

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